Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (unseen) (1, -2, D:1) a +0 mace (2, 0, D:1) a +0 club (17, -10, D:1) a +0 dagger (27, 9, D:1) a +0 club (34, -6, D:1) 26 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (unseen) (1, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (still there?) a +0 whip (still there?) (0, 1, D:3) a +0 hand axe (unseen) (7, 0, D:3) 25 bolts (14, 15, D:3) a +0 trident (17, 13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 12 stones (2, -10, D:4) 12 arrows (9, -32, D:4) a +0 robe (10, -35, D:4) a +0 spear (10, -25, D:4) 23 stones (36, -18, D:4) 17 stones (36, -13, D:4) a +0 robe (42, -9, D:4) 20 stones (57, -7, D:4) 29 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -4, D:5) 15 stones (11, -3, D:5) a +0 lajatang (13, -37, D:5) a +0 short sword (32, -10, D:5) a +0 robe (33, -42, D:5) an arrow (34, -42, D:5) a +0 shortbow 24 arrows a +0 giant club (37, 10, D:5) a +0 falchion (42, -45, D:5) 9 stones (42, -23, D:5) an arrow (44, -24, D:5) a +1 shortbow of flaming 11 arrows (48, -2, D:5) a wand of random effects (14) (53, 0, D:5) a book of Minor Magic (57, -43, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Lyoguf's Gadget Emporium a fan of gales (520 gold) a phial of floods (520 gold) a crystal ball of energy (260 gold) a tin of tremorstones (195 gold) a wand of acid (8) (312 gold) a lightning rod (4/4) (520 gold) a wand of clouds (3) (273 gold) a wand of polymorph (14) (208 gold) a sack of spiders (260 gold) a box of beasts (260 gold) (1, 17, D:6) the +0 ring mail "Tulamur" {rF+ rN+ MR- Stlth+} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 8 (19 -> 11). (4, 8, D:6) a +0 long sword (6, 23, D:6) 21 stones (9, -4, D:6) a +0 giant club (10, 4, D:6) a +0 war axe (19, -2, D:6) a +0 shortbow 16 arrows (20, -1, D:6) an arrow (20, 0, D:6) an arrow (20, 1, D:6) an arrow (21, 11, D:6) a +0 war axe (25, 13, D:6) a +0 war axe (26, 8, D:6) a +0 giant spiked club a +2 flail of draining (27, 6, D:6) a +0 robe (28, 12, D:6) 20 bolts (35, -5, D:6) a +3 scale mail of poison resistance (39, 0, D:6) a +0 hand axe (40, -2, D:6) a +3 vorpal halberd (41, 25, D:6) a +0 leather armour (43, 25, D:6) 25 bolts (48, 25, D:6) a +0 dagger a +0 robe (48, 26, D:6) a +0 trident (49, 11, D:6) a wand of random effects (15) (49, 25, D:6) a +0 trident a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 4 poisoned darts (0, 2, D:7) a +0 mace (1, 0, D:7) a +0 giant spiked club a +0 giant spiked club (14, 4, D:7) 16 stones (18, -50, D:7) a +0 mace (18, -46, D:7) a +0 mace (19, -49, D:7) a +0 mace (19, -48, D:7) a +0 mace (19, -44, D:7) a +0 mace (19, -42, D:7) a +0 mace (19, -16, D:7) a +0 mace (20, -47, D:7) a +0 mace (20, -45, D:7) a +0 mace (20, -42, D:7) a +0 mace (20, -41, D:7) a +0 mace (21, -51, D:7) a cursed -3 mace (21, -46, D:7) a +0 mace (21, -43, D:7) a +0 mace (21, 1, D:7) a +0 spear (21, 3, D:7) a +0 halberd (22, -48, D:7) a +2 quarterstaff of chaos (22, -47, D:7) a +0 mace (22, -44, D:7) a +0 mace (23, -42, D:7) a +0 giant spiked club (23, -14, D:7) a +0 leather armour (24, -47, D:7) a +0 mace (24, -46, D:7) a +0 mace (24, -45, D:7) a +0 mace (24, -43, D:7) a +0 mace (24, -23, D:7) a book of Misfortune (25, -50, D:7) the cursed +1 mace "Gaetz" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It has a curse placed upon it. (25, -46, D:7) a +0 mace (25, -45, D:7) a +0 mace (25, -44, D:7) a +0 mace (26, -47, D:7) a +0 mace (26, -43, D:7) a +0 mace (26, -42, D:7) a +0 mace (26, -27, D:7) a +2 flail of protection (27, -1, D:7) a +0 hand axe a +0 animal skin (28, -44, D:7) a cursed +0 leather armour (36, -27, D:7) a +3 great sword of freezing a +0 robe a +0 hand axe a +0 chain mail a +0 shortbow 15 arrows (37, -27, D:7) a +5 great sword of freezing a +0 robe a cursed -2 mace a +0 hand axe (38, -27, D:7) the +11 falchion of Forgiveness {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). a +0 hunting sling a +0 robe a +0 dagger a +0 hand axe of freezing a +0 scale mail a +0 mace a +0 flail a +0 dagger a +0 robe a +0 flail (47, -40, D:7) a +0 short sword (62, -39, D:7) a +0 war axe Level 8 of the Dungeon [Shop] Boewiadwuy's Weapon Shoppe a +3 flail of protection (275 gold) the +3 morningstar "Deiv" {freeze, Str+2} (434 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). a +0 falchion (39 gold) a +0 dagger (26 gold) a +1 halberd of venom (153 gold) a +0 trident (45 gold) the +5 scythe "Goblinslayer" {venom, Dex+4 Stlth+} (608 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. a +0 dagger (26 gold) (3, 1, D:8) 22 poisoned darts (10, -18, D:8) 17 stones (15, -22, D:8) a +0 war axe a +0 shortbow 20 arrows (17, -21, D:8) an arrow (18, -21, D:8) 2 arrows (19, -21, D:8) an arrow (20, -21, D:8) an arrow (23, -11, D:8) a +0 giant spiked club (24, -1, D:8) a +0 short sword (25, -3, D:8) an arrow (25, 0, D:8) a +0 hand axe (26, -3, D:8) an arrow (26, 0, D:8) a +0 shortbow 23 arrows (28, -12, D:8) 2 boomerangs (30, -8, D:8) a +0 club a boomerang of dispersal a cursed +0 leather armour a +0 short sword (49, -27, D:8) 27 stones (49, 8, D:8) a ration (50, -1, D:8) 11 gold pieces (51, -3, D:8) 10 gold pieces (58, -1, D:8) a potion of heal wounds Level 9 of the Dungeon [Shop] Ifafreon's Assorted Antiques a cursed -2 chain mail (3 gold) a potion of ambrosia (248 gold) a potion of might (124 gold) a scroll of brand weapon (620 gold) a +2 robe of the Archmagi (1168 gold) a +2 halberd of flaming (595 gold) 2 scrolls of identify (124 gold) 2 potions of might (248 gold) a potion of curing (93 gold) a +0 ring mail (124 gold) (0, 0, D:9) a +0 dagger a cursed +0 scale mail (1, -7, D:9) an arrow (1, -6, D:9) a +0 ring mail (1, -5, D:9) a +0 shortbow 18 arrows (2, -8, D:9) 2 arrows (2, 9, D:9) a +0 war axe a +0 plate armour a +0 mace a +0 chain mail a +0 short sword a +0 leather armour (4, 1, D:9) a fan of gales (4, 17, D:9) a +0 halberd of protection a cursed +0 chain mail (5, 17, D:9) a +0 mace a +0 plate armour a +0 glaive a +0 plate armour (6, 15, D:9) 15 stones (11, -10, D:9) an uncursed ring of attention (18, 7, D:9) a +0 ring mail (24, 30, D:9) a +0 falchion (32, 25, D:9) 26 stones (34, -8, D:9) a +0 hand axe (40, 6, D:9) a cursed -3 hand axe a +0 scale mail a +0 hand axe a +0 mace a +0 dagger a +0 robe a +0 shortbow 21 arrows (41, 4, D:9) 2 arrows (41, 6, D:9) a +0 mace a +0 dagger a scroll of random uselessness a +0 flail a +0 ring mail a +0 dagger a +0 robe (42, 3, D:9) an arrow a +0 dagger a +0 robe (42, 4, D:9) a +0 flail a +0 leather armour (43, 4, D:9) a cursed -3 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (1, 2, Lair:1) 20 arrows (11, -1, Lair:1) a +0 quarterstaff (12, -7, Lair:1) 7 poisoned darts (13, -52, Lair:1) 26 stones (13, -6, Lair:1) 17 stones (27, -41, Lair:1) a book of Beasts (27, -16, Lair:1) a +0 chain mail (36, -19, Lair:1) a +0 scale mail (37, -50, Lair:1) 23 stones (40, -18, Lair:1) a scroll of random uselessness (43, -4, Lair:1) 22 stones (44, -49, Lair:1) a +0 chain mail (44, -38, Lair:1) a +0 shortbow (50, -19, Lair:1) 3 boomerangs (54, -47, Lair:1) a +0 scale mail (57, 1, Lair:1) 21 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Changes (12, -7, Lair:2) a +0 shortbow (31, -1, Lair:2) 9 stones (37, 10, Lair:2) a +0 robe (47, -2, Lair:2) 18 stones (47, 12, Lair:2) a +0 dagger (57, -20, Lair:2) 30 stones (57, -12, Lair:2) a +0 cloak Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (3, -12, Lair:3) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (8, 13, Lair:3) a +0 chain mail (10, -3, Lair:3) a +0 robe (11, 12, Lair:3) a +0 dagger a +0 robe a +0 rapier a +0 robe (12, -2, Lair:3) 15 arrows (30, 1, Lair:3) 3 boomerangs (30, 18, Lair:3) 27 sling bullets (32, 6, Lair:3) 18 stones (51, -4, Lair:3) a +0 ring mail (51, 22, Lair:3) a +0 hunting sling Level 4 of the Lair of Beasts (2, -10, Lair:4) 17 sling bullets (7, -6, Lair:4) a +2 helmet (7, -2, Lair:4) 16 gold pieces (10, 0, Lair:4) 17 arrows (13, -6, Lair:4) an uncursed staff of wizardry (17, -23, Lair:4) the +1 ring mail "Tinotib" {-Cast rF- Regen+ rCorr} It makes you vulnerable to fire. It prevents spellcasting. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 7 (19 -> 12). (17, -14, Lair:4) a +0 arbalest (20, -14, Lair:4) a +0 hand axe (51, -20, Lair:4) a +0 ring mail (55, -11, Lair:4) 23 sling bullets (60, -25, Lair:4) 22 poisoned darts an uncursed ring of teleportation (61, -2, Lair:4) a +0 hand crossbow Level 5 of the Lair of Beasts (0, 0, Lair:5) 21 bolts (11, -7, Lair:5) a book of Beasts (11, -6, Lair:5) a Grand Grimoire (11, -5, Lair:5) the +11 great mace "Ehueryts" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (11, -4, Lair:5) a +0 flail (12, -7, Lair:5) a book of Conjurations (12, -6, Lair:5) an uncursed staff of power (12, -5, Lair:5) a +0 morningstar of holy wrath (12, -4, Lair:5) 4 large rocks (13, -5, Lair:5) 19 stones (21, -1, Lair:5) 3 curare-tipped darts a +0 dagger of venom (21, 1, Lair:5) a curare-tipped dart (21, 2, Lair:5) 2 curare-tipped darts (27, -19, Lair:5) a +0 robe of resistance (28, -6, Lair:5) 22 stones (32, 23, Lair:5) 26 arrows (36, -5, Lair:5) +0 ice dragon scales (36, 6, Lair:5) an arrow (38, 5, Lair:5) a +0 centaur barding 11 arrows a +2 longbow of flaming a wand of polymorph (8) (41, -19, Lair:5) a +0 scale mail (41, -5, Lair:5) a +0 plate armour (42, 21, Lair:5) the +5 scale mail of the Cricket {+Inv rC+ rN+ Dex+6} It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. It lets you turn invisible. If you switch to wearing this armour, your AC will decrease by 2 (19 -> 17). Level 6 of the Lair of Beasts (0, 0, Lair:6) a cursed -3 club (2, 1, Lair:6) 25 bolts (5, 18, Lair:6) an uncursed staff of air (6, 19, Lair:6) an uncursed staff of poison (7, -16, Lair:6) 20 gold pieces (7, -15, Lair:6) 19 stones (19, -16, Lair:6) a +0 mace (38, -22, Lair:6) a +0 ring mail (43, -13, Lair:6) 17 sling bullets (49, 6, Lair:6) a +0 mace (51, 8, Lair:6) a +0 war axe a +2 hat (52, 1, Lair:6) a +1 scimitar of holy wrath (58, -5, Lair:6) a +0 pair of gloves (61, -4, Lair:6) a +0 rapier (66, -7, Lair:6) a +0 scale mail (66, 1, Lair:6) 24 stones (67, -14, Lair:6) a +0 ring mail (69, -30, Lair:6) a +0 long sword (72, 3, Lair:6) a +0 hand axe of venom Level 1 of the Swamp (0, 0, Swamp:1) a book of Frost (4, 32, Swamp:1) a +3 ring mail (6, 27, Swamp:1) a +0 helmet (9, 18, Swamp:1) a +0 war axe (14, 21, Swamp:1) 32 stones (15, 16, Swamp:1) a +0 ring mail Level 2 of the Swamp (0, 0, Swamp:2) 12 stones (8, 6, Swamp:2) a +0 robe (20, -15, Swamp:2) a ration (21, -13, Swamp:2) 18 gold pieces (24, 1, Swamp:2) 16 sling bullets Level 3 of the Swamp (8, -4, Swamp:3) 25 stones (9, 2, Swamp:3) 19 stones (14, 1, Swamp:3) 17 stones Level 4 of the Swamp (0, 0, Swamp:4) a scarf of repulsion (7, 0, Swamp:4) a +0 glaive (20, -38, Swamp:4) 25 arrows (29, -7, Swamp:4) a +1 pair of gloves (50, -4, Swamp:4) +0 swamp dragon scales (unseen) (50, -1, Swamp:4) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (54, -35, Swamp:4) 17 poisoned darts (64, -3, Swamp:4) 4 gold pieces Level 1 of the Spider Nest (0, 0, Spider:1) a +0 leather armour Level 2 of the Spider Nest (5, -2, Spider:2) 17 bolts (17, -8, Spider:2) a +0 halberd (31, 0, Spider:2) 26 stones (40, -9, Spider:2) a +0 pair of gloves a +0 cloak a +0 rapier of electrocution (51, -1, Spider:2) a book of Death Level 3 of the Spider Nest (0, 0, Spider:3) 21 gold pieces (8, 4, Spider:3) 24 stones (15, -2, Spider:3) a scroll of remove curse Level 4 of the Spider Nest (0, 0, Spider:4) a cursed ring of teleportation (0, 5, Spider:4) a +0 rapier (10, -35, Spider:4) (unseen) (12, -29, Spider:4) 25 stones (14, -27, Spider:4) a ration (18, 1, Spider:4) a wand of polymorph (6) (19, -35, Spider:4) (unseen) (19, 0, Spider:4) 20 gold pieces (20, -36, Spider:4) a potion of degeneration (22, -34, Spider:4) 20 sling bullets (22, -26, Spider:4) a book of Beasts (23, 14, Spider:4) 9 arrows (25, -5, Spider:4) 4 large rocks (25, 7, Spider:4) 13 stones (27, -26, Spider:4) a ration (33, 0, Spider:4) 20 gold pieces (36, -28, Spider:4) a scroll of remove curse Level 1 of the Pits of Slime