Dungeon Crawl Stone Soup version 0.25-a0-576-g50b708a4c4 (webtiles) character file. Game seed: 4961761796809740615, levelgen mode: deterministic 23 Flugslaktarn the Shield-Bearer (level 2, -1/27 HPs) Began as a Deep Dwarf Fighter on Mar 1, 2020. Slain by a sky beast (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:26 (458 turns). Flugslaktarn the Shield-Bearer (Deep Dwarf Fighter) Turns: 458, Time: 00:00:26 Health: -1/27 AC: 6 Str: 19 XL: 2 Next: 72% Magic: 2/2 EV: 7 Int: 8 God: Gold: 61 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . g - +1 hand axe (vorpal) rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, lightly drained A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 war axe g - a +1 vorpal hand axe (weapon) (You found it on level 2 of the Dungeon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls f - 3 scrolls of magic mapping {unknown} h - a scroll of fear {unknown} i - a scroll of blinking {unknown} k - 3 scrolls of identify {unknown} Potions d - a potion of might l - a potion of heal wounds {unknown} Comestibles e - 3 rations j - 4 chunks of flesh Skills: + Level 2.9(2.5) Fighting * Level 2.9(2.5) Axes + Level 3.5(3.1) Armour + Level 3.5(3.1) Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The sky beast is lightly wounded. You hit the kobold. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. You block the kobold's attack. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * You barely miss the sky beast. The sky beast is lightly wounded. You hit the kobold. You kill the kobold! The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... * * , , , ........... ##......... * ..........# * , * ,#........# * , , * +........# . #. ,, #.......$# ##. ..#.# ,#.....{S$#.... ,, ..#.# +....†@....... , #.#.# #....§.......#, ....# * #####..##..... , ....# #..##..... ..#.###########..%......,, ##.....................# )...##.....(...........# ##..##..........#####.. , ##..###########.# * . * You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) A giant cockroach (D:2) 2 goblins (D:2) A hobgoblin (D:1) 2 kobolds (D:2) 2 bats (D:2) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Deep Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 17 | D:1 | You fall into a shaft and drop 1 floor! 283 | D:2 | Reached XP level 2. HP: 21/27 MP: 2/2 447 | D:2 | Noticed a sky beast 457 | D:2 | HP: 1/27 [something (4)] 458 | D:2 | Slain by a sky beast Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring D:2: layout_basic, makhleb_heckhound_becter, uniq_natasha Action || total -------------------------++------- Melee: Hand axe || 44 Armor: Scale mail || 22 Dodge: Dodged || 18 Block: Kite shield || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 25 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------