Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (21, 5, D:1) 18 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -6, D:2) a cursed -2 dagger (5, -10, D:2) 7 boomerangs (5, -6, D:2) a stone (6, -6, D:2) a stone (7, -5, D:2) a stone (11, 2, D:2) 13 arrows (12, 23, D:2) 20 arrows (13, 28, D:2) a +0 chain mail (21, 24, D:2) a +0 leather armour (23, 13, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 0, D:4) a +1 flail of protection a +0 dagger a +0 robe a +0 dagger a +0 ring mail (9, -19, D:4) 7 poisoned darts (18, 0, D:4) a +0 club (24, -17, D:4) 30 stones (24, 2, D:4) a +0 club (25, -29, D:4) a +0 leather armour (30, -5, D:4) a +0 dagger (35, -3, D:4) a cursed +0 hand axe (36, -3, D:4) a +0 ring mail a +0 club a +0 dagger (37, -3, D:4) a +0 dagger a +0 robe (52, -20, D:4) 21 arrows (58, -16, D:4) 25 stones Level 5 of the Dungeon [Shop] Houxadd's Weapon Boutique a +2 glaive of protection (217 gold) a +0 short sword (33 gold) a +0 whip (27 gold) a cursed -2 short sword (1 gold) a +1 antimagic long sword (192 gold) a +0 trident (38 gold) the +4 mace "Elabbeps" {vamp, rElec Str+2 Int-3 Stlth+} (480 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. It makes you more stealthy. a +0 war axe (38 gold) the +5 quarterstaff of Doinn {antimagic, MR++} (576 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +2 rapier of speed (264 gold) a cursed -1 falchion (1 gold) a +2 mace of protection (171 gold) [Shop] Wanyeff's Jewellery Shop a cursed amulet of inaccuracy (24 gold) a +2 ring of slaying (252 gold) the cursed ring "Noleneli" {*Drain AC-3 Int+7} (151 gold) [ring of protection] It affects your AC (-3). It affects your intelligence (+7). It causes draining when unequipped. It has a curse placed upon it. a +4 ring of intelligence (324 gold) an uncursed amulet of the acrobat (360 gold) a +4 ring of strength (324 gold) an uncursed amulet of regeneration (360 gold) an uncursed ring of protection from cold (300 gold) a +2 ring of strength (90 gold) an uncursed ring of protection from fire (300 gold) the ring "Enwog" {+Blink rElec MP+9} (492 gold) [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. a cursed -3 ring of dexterity (24 gold) the ring of Boylen {rCorr Str+4} (424 gold) [ring of resist corrosion] It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. (0, 0, D:5) a scroll of noise (0, 1, D:5) 5 large rocks (0, 2, D:5) 21 stones (1, 1, D:5) a +2 ring of evasion (1, 17, D:5) a wand of random effects (7) (1, 18, D:5) a +0 giant club a +0 ring mail (2, 0, D:5) 23 gold pieces (2, 1, D:5) a +0 leather armour (2, 2, D:5) a potion of cancellation (2, 17, D:5) a +0 flail a +0 ring mail (2, 20, D:5) a +0 shortbow 9 arrows (3, 8, D:5) a +0 quarterstaff (4, 19, D:5) 2 arrows (5, 19, D:5) an arrow (6, 19, D:5) an arrow (7, -13, D:5) a +0 quarterstaff (7, 18, D:5) an arrow (7, 19, D:5) an arrow (8, 17, D:5) a +0 flail a +0 leather armour (10, -24, D:5) a +0 ring mail a +0 dagger a +0 chain mail a +0 leather armour a +0 club a +0 leather armour (11, -25, D:5) a +0 whip a +0 leather armour (14, 18, D:5) a +0 dagger a +0 robe (22, -32, D:5) a +0 leather armour (34, -17, D:5) a +0 whip (38, -12, D:5) a +0 spear (39, -7, D:5) a +0 giant spiked club a +0 whip (40, -23, D:5) a +0 falchion (40, -8, D:5) a +0 spear (46, -2, D:5) a +0 long sword (56, 3, D:5) a +0 spear