Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 25, D:1) a +0 club (10, 26, D:1) a +0 club (14, -20, D:1) a +0 dagger (15, 26, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, -18, D:2) 16 stones (18, -25, D:2) a +0 dagger (19, -17, D:2) a +0 hunting sling (20, -17, D:2) a +0 club (unseen) (21, -16, D:2) a +0 leather armour (24, 20, D:2) 17 sling bullets (25, 22, D:2) 32 sling bullets (26, 4, D:2) a +0 club (28, 22, D:2) a +0 club (30, 22, D:2) a +0 dagger 2 stones (32, 24, D:2) 11 arrows (34, 6, D:2) a +0 hand axe (43, 26, D:2) a +0 scimitar Level 3 of the Dungeon (0, 0, D:3) a +1 spear of venom (10, -25, D:3) 18 stones (13, -26, D:3) a +0 short sword (18, -25, D:3) 18 sling bullets (23, -13, D:3) a +0 leather armour (24, -4, D:3) a +0 leather armour (24, 8, D:3) a +0 kite shield (34, -30, D:3) a +0 scale mail (42, -12, D:3) a +0 hand axe (42, -11, D:3) a +0 trident a +0 chain mail (43, 20, D:3) 5 boomerangs (44, 20, D:3) a +0 hand axe (45, 20, D:3) a +0 falchion a +0 leather armour (46, -22, D:3) a +1 dagger of pain (46, -18, D:3) a +0 spear (55, -26, D:3) 22 arrows (57, 19, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of attention (0, 47, D:4) 20 arrows (2, 14, D:4) a +0 robe (4, 9, D:4) the +7 long sword of the Enemy {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (8, 39, D:4) 10 stones (13, 42, D:4) 22 bolts (15, 8, D:4) a +0 dagger (16, 17, D:4) a cursed +0 ring mail a +0 dagger a +0 hand axe (16, 50, D:4) 22 arrows (25, 8, D:4) a +0 mace (27, 51, D:4) a +0 club (29, 45, D:4) 13 arrows (38, 55, D:4) a +0 short sword (39, 23, D:4) 22 stones (39, 55, D:4) a +0 giant club (41, 46, D:4) a cursed -2 flail (41, 47, D:4) a +0 leather armour a +0 dagger a +0 robe (42, 9, D:4) 20 arrows (42, 47, D:4) a +0 dagger (46, 11, D:4) a +0 ring mail (46, 16, D:4) a +0 scale mail (51, 37, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, -11, D:5) a +0 club (7, 4, D:5) a +0 shortbow 28 arrows (10, 0, D:5) a +0 robe (18, -11, D:5) a +0 falchion (24, 22, D:5) an uncursed staff of energy (45, 10, D:5) a +0 dagger a +0 robe (48, 6, D:5) a +0 hand axe a +0 ring mail (49, 6, D:5) a +0 club (56, 6, D:5) a +0 war axe Level 6 of the Dungeon (11, 41, D:6) a wand of disintegration (12) (11, 46, D:6) 23 stones (13, 30, D:6) an arrow (14, 15, D:6) a +0 pair of boots (14, 31, D:6) an arrow 8 bolts (14, 32, D:6) an arrow (14, 35, D:6) a +0 shortbow 23 arrows (21, 45, D:6) 12 stones (22, 37, D:6) a +0 ring mail (26, 40, D:6) a +0 dagger (28, 37, D:6) 19 bolts (29, 27, D:6) 7 boomerangs of dispersal (32, 14, D:6) a +0 short sword a +0 morningstar a +0 scale mail of cold resistance (32, 15, D:6) a +0 chain mail a +0 trident (46, 13, D:6) a +0 spear (50, 6, D:6) 15 arrows Level 7 of the Dungeon [Shop] Nemeduf's Antique Armour Boutique a +0 plate armour (575 gold) a +0 tower shield (112 gold) a +0 leather armour (50 gold) a +0 robe (17 gold) a cursed +0 ring mail (25 gold) a +0 chain mail (112 gold) a +0 leather armour (50 gold) a +0 pair of gloves (112 gold) a +0 ring mail (100 gold) [Shop] Mophauj's Magic Scroll Boutique a scroll of teleportation (48 gold) a scroll of silence (120 gold) a scroll of remove curse (48 gold) a scroll of magic mapping (56 gold) a scroll of remove curse (48 gold) [Shop] Ciocoju's Jewellery Shoppe a +5 ring of intelligence (535 gold) an uncursed ring of positive energy (260 gold) a cursed ring of attention (58 gold) the ring "Cetait" {+Fly rC+ Int+6 Dex-2} (552 gold) [ring of protection from cold] It affects your intelligence (+6). It affects your dexterity (-2). It protects you from cold. It lets you fly. a +3 amulet of reflection (204 gold) an uncursed amulet of guardian spirit (390 gold) the ring "Qurgharaf" {rC+ Stlth+} (409 gold) [ring of stealth] It protects you from cold. It makes you more stealthy. an uncursed ring of poison resistance (260 gold) (10, -3, D:7) a book of Geomancy (11, -8, D:7) 23 stones (14, 18, D:7) 20 stones (17, 23, D:7) 21 stones (18, -4, D:7) a +0 giant club (20, 13, D:7) 19 stones (20, 23, D:7) a cursed -3 hunting sling a +0 quarterstaff 22 sling bullets a cursed +0 ring mail (21, 5, D:7) 13 sling bullets (22, 23, D:7) a sling bullet (23, -13, D:7) 23 stones (23, -12, D:7) a wand of flame (14) (24, -5, D:7) a book of Party Tricks (25, 3, D:7) an arrow (26, -7, D:7) a +0 short sword (26, 4, D:7) 3 arrows (26, 23, D:7) 2 sling bullets (27, -14, D:7) a +2 whip of freezing a +0 robe (27, 8, D:7) a +0 shortbow 13 arrows (29, -20, D:7) a scroll of noise (29, 7, D:7) 20 arrows (29, 12, D:7) 22 arrows (34, 27, D:7) +0 steam dragon scales (44, -3, D:7) a +2 robe of magic resistance (46, 17, D:7) a wand of disintegration (17) (47, 27, D:7) a +0 chain mail (49, 25, D:7) an uncursed amulet of regeneration (51, 14, D:7) a +0 ring mail (52, 25, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Qaytt's Weapon Shop 24 arrows (72 gold) a +2 vorpal great mace (325 gold) the +6 shortbow "Ymago" {flame, *Contam rC+ rN+ Dex+2} (783 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. a +0 club (15 gold) 18 stones (27 gold) 22 sling bullets (165 gold) the +2 trident of Luwushreo {freeze, rPois Str-5 Dex+6} (444 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+6). It protects you from poison. 24 stones (36 gold) a +1 great mace of protection (222 gold) a +0 dagger (30 gold) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (1068 gold) Any bolt fired from it inflicts extra damage. It lets you see invisible. (0, 0, D:8) a +0 robe (1, -10, D:8) a +0 hunting sling (2, -15, D:8) a +0 leather armour (8, 1, D:8) a +0 leather armour a +0 chain mail a +0 dagger a +0 hand axe (8, 2, D:8) a +0 dagger a +0 leather armour (8, 3, D:8) a +0 shortbow 12 arrows (9, 1, D:8) a +0 robe a +0 dagger (9, 4, D:8) 21 stones (10, -11, D:8) a +0 great sword (10, -10, D:8) a +0 shortbow 13 arrows (10, 3, D:8) 2 arrows (11, 4, D:8) an arrow (13, 19, D:8) a +0 spear (14, 23, D:8) a wand of polymorph (11) (24, 8, D:8) a +0 club (24, 9, D:8) a +0 mace 3 boomerangs a +0 leather armour (25, 8, D:8) a +0 club a +0 ring mail a +0 hand axe a +0 mace a +0 leather armour (27, 31, D:8) 11 poisoned darts (28, 22, D:8) 5 large rocks (29, 6, D:8) a wand of polymorph (9) (35, 8, D:8) 14 stones (38, 7, D:8) 26 stones Level 9 of the Dungeon (20, 10, D:9) a +2 pair of gloves (21, -17, D:9) a book of Maledictions (31, 26, D:9) a +0 giant club (36, -7, D:9) a +0 spear (38, 7, D:9) the cursed +0 robe "Orhu Fal" {+Inv rElec MR-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. If you switch to wearing this armour, your AC will decrease by 15 (26 -> 11). It has a curse placed upon it. (43, 10, D:9) 13 arrows (46, -13, D:9) a +0 quarterstaff (46, 35, D:9) 19 stones (48, -14, D:9) 12 arrows (51, -11, D:9) a cursed -2 flail (53, 2, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (3, 0, D:10) a book of Misfortune (7, -9, D:10) a book of Conjurations (7, 15, D:10) 13 poisoned darts (8, -7, D:10) 7 sling bullets (9, 20, D:10) a +0 halberd (9, 21, D:10) a +1 vorpal spear a +0 ring mail (10, -7, D:10) a +0 spear (10, 21, D:10) a +0 spear a +0 halberd (11, 20, D:10) a +0 club (12, 20, D:10) a +0 club a cursed +0 robe 3 boomerangs (13, -9, D:10) a +0 spear a +0 scale mail (13, 17, D:10) a +0 spear of venom a +0 scale mail a +0 kite shield (13, 19, D:10) a +0 halberd of flaming (14, 18, D:10) 3 boomerangs (15, -7, D:10) 19 arrows (19, -3, D:10) a +0 buckler (25, 19, D:10) a +0 club (26, 19, D:10) a +0 robe a +0 whip (27, 17, D:10) 19 bolts (28, 16, D:10) 22 stones (29, 3, D:10) a +0 giant spiked club (29, 17, D:10) a +0 club (31, -11, D:10) a +0 giant spiked club (33, -5, D:10) a +0 halberd a +0 ring mail (40, 22, D:10) a +0 halberd (41, 22, D:10) a +0 club a cursed -1 robe (44, -11, D:10) a +2 mace of protection (44, 4, D:10) a +0 robe a +0 club (45, -11, D:10) a +0 spear of venom a +0 scale mail a +0 chain mail a +0 club (45, -10, D:10) a +0 dire flail a +0 plate armour (45, -9, D:10) a cursed -2 hand axe (46, -12, D:10) a +0 whip a +0 leather armour (46, -11, D:10) a +0 ring mail (46, 1, D:10) a cursed -1 club (47, -12, D:10) a +0 spear (47, -11, D:10) a +2 vampiric halberd (49, -1, D:10) a +0 club (50, -4, D:10) a +0 whip a +6 dagger of venom a +0 robe (51, -2, D:10) a +1 glaive of venom a +0 animal skin (51, -1, D:10) a +0 spear a +0 ring mail a +0 kite shield (58, -9, D:10) a scroll of random uselessness (58, -8, D:10) a wand of flame (23) (59, -9, D:10) a +0 quarterstaff the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 arbalest (3, 10, Lair:1) a +0 chain mail (18, 4, Lair:1) a ration (29, -10, Lair:1) 27 stones (39, -15, Lair:1) 10 stones (40, 17, Lair:1) a +0 great sword (42, 25, Lair:1) 25 stones (47, 24, Lair:1) 23 bolts (55, 4, Lair:1) a wand of polymorph (2) (56, 6, Lair:1) 14 sling bullets (58, 1, Lair:1) a +0 hunting sling (58, 11, Lair:1) 20 stones (61, -13, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 quarterstaff (22, -45, Lair:2) 14 poisoned darts (29, -34, Lair:2) a +0 robe (36, -34, Lair:2) a book of Transfigurations (37, -11, Lair:2) 14 stones (39, -20, Lair:2) a +0 robe (40, -36, Lair:2) a +0 hand axe (45, 5, Lair:2) a +0 dagger (52, -49, Lair:2) a book of Maledictions (62, -10, Lair:2) a wand of disintegration (9) (63, -47, Lair:2) a +0 shortbow Level 3 of the Lair of Beasts (13, 20, Lair:3) a curare-tipped dart (15, 20, Lair:3) a curare-tipped dart (16, 18, Lair:3) a +2 dagger of distortion (16, 21, Lair:3) 2 curare-tipped darts (28, -12, Lair:3) a +0 ring mail (29, 6, Lair:3) 22 stones (33, 2, Lair:3) a +0 robe a +0 dagger (33, 3, Lair:3) a cursed -2 spear (34, 3, Lair:3) an uncursed amulet of magic regeneration (35, 4, Lair:3) a scroll of noise (46, 13, Lair:3) 13 stones (50, 5, Lair:3) a +2 flail of draining (52, -9, Lair:3) 19 poisoned darts Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of poison (4, 39, Lair:4) 21 stones (11, 34, Lair:4) 18 stones (14, 46, Lair:4) 21 stones (30, -3, Lair:4) a scroll of magic mapping (30, -1, Lair:4) 2 scrolls of amnesia (31, -2, Lair:4) a +0 leather armour (31, -1, Lair:4) 2 potions of curing (32, -2, Lair:4) a +0 robe (32, 11, Lair:4) a cursed +0 chain mail (33, -2, Lair:4) a +0 pair of gloves (33, 53, Lair:4) a +0 leather armour (38, 11, Lair:4) 18 arrows (57, 6, Lair:4) 8 atropa-tipped darts (63, 46, Lair:4) a +0 robe Level 5 of the Lair of Beasts Level 1 of the Shoals [Shop] Fish's Book Emporium (Shop contents are unknown) (0, 0, Shoals:1) 21 stones (1, -1, Shoals:1) a book of Alchemy (4, -10, Shoals:1) the +4 whip of Midsummer {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (9, 26, Shoals:1) a book of Frost (11, 24, Shoals:1) a +0 trident a merfolk skeleton (11, 25, Shoals:1) a manticore skeleton (17, 4, Shoals:1) a +0 spear (17, 28, Shoals:1) a book of Frost (18, 2, Shoals:1) a sea snake corpse (skeletalised by now) (19, 4, Shoals:1) a +0 chain mail (25, 11, Shoals:1) a +0 trident (26, 4, Shoals:1) a +0 trident 6 boomerangs (26, 12, Shoals:1) the Grimoire of Black Rites and Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Corpse Rot Necromancy/Air 2 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Agony Necromancy 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (27, 7, Shoals:1) 18 poisoned darts (28, 5, Shoals:1) a +0 trident 5 boomerangs (32, 22, Shoals:1) a +0 trident (33, 14, Shoals:1) 23 sling bullets (40, 20, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a sling bullet (0, 13, Shoals:2) a +0 hand crossbow (2, 5, Shoals:2) a +0 spear a +0 hunting sling 16 stones a faun skeleton (2, 6, Shoals:2) a +0 spear a +0 hunting sling 22 sling bullets a +0 spear a +0 hunting sling 13 stones (3, 5, Shoals:2) 7 sling bullets (3, 6, Shoals:2) a +0 quarterstaff a +0 hunting sling 13 sling bullets a +0 spear of venom a merfolk skeleton (3, 7, Shoals:2) a +0 club a +0 hunting sling a sling bullet a faun skeleton (4, 3, Shoals:2) a sling bullet (4, 5, Shoals:2) a cursed +0 hunting sling a +0 spear 21 stones 7 sling bullets a faun skeleton (5, 4, Shoals:2) 2 stones a sling bullet (5, 5, Shoals:2) a stone (6, 4, Shoals:2) a sling bullet (6, 5, Shoals:2) 2 stones (7, 4, Shoals:2) a sling bullet a stone (7, 5, Shoals:2) a sling bullet a stone (8, 1, Shoals:2) a +0 spear (10, 0, Shoals:2) a +0 shortbow 5 arrows (10, 1, Shoals:2) 8 arrows (11, 1, Shoals:2) a +0 trident (13, 6, Shoals:2) 2 arrows Level 1 of the Spider Nest (5, 3, Spider:1) a +0 ring mail (18, 4, Spider:1) a +0 helmet (21, 2, Spider:1) a +0 robe (29, -13, Spider:1) a potion of haste Level 2 of the Spider Nest Level 3 of the Spider Nest (15, -9, Spider:3) 21 stones Level 4 of the Spider Nest (0, 0, Spider:4) a lamp of fire (4, -8, Spider:4) a +2 pair of gloves (12, -10, Spider:4) a +0 hand crossbow (13, -13, Spider:4) 7 curare-tipped darts (21, 3, Spider:4) 11 sling bullets (24, -42, Spider:4) 15 stones (28, -44, Spider:4) 14 poisoned darts (31, -20, Spider:4) a +0 hand crossbow (40, -5, Spider:4) 17 gold pieces