Flugslaktarn Level 1 of the Dungeon (1, 1, D:1) a stone (1, 2, D:1) a stone (1, 3, D:1) a stone (1, 4, D:1) a stone (1, 5, D:1) a stone (2, -1, D:1) a cursed -1 club (unseen) (2, 0, D:1) a +0 club (2, 8, D:1) 21 bolts (9, -5, D:1) a scroll of teleportation (14, 4, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 14, D:2) a +0 scimitar (16, 9, D:2) a +0 robe (25, 32, D:2) a stone (25, 33, D:2) 2 stones (26, 30, D:2) a +1 short sword of freezing (27, 29, D:2) a +0 quarterstaff (28, -5, D:2) a +0 dagger (28, 21, D:2) a +0 short sword (29, 8, D:2) 10 stones (40, 22, D:2) a +0 club (59, 6, D:2) a stone Level 3 of the Dungeon (0, 35, D:3) a cursed +0 scale mail (1, 51, D:3) 23 stones (22, 29, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) the +1 leather armour of Moral Flaws {rN+ Regen+ MP-9 Str+3} It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (-9). It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 6 (13 -> 7). (4, -3, D:4) a +0 falchion (4, -2, D:4) a cursed -3 club a +0 scale mail a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 pair of boots (2, -20, D:5) 12 stones (32, 20, D:5) a +0 whip (35, 26, D:5) a +0 rapier (37, 23, D:5) a cursed +0 whip (42, -6, D:5) a +0 shortbow 6 arrows (44, -6, D:5) an arrow (46, -6, D:5) an arrow (49, -6, D:5) 4 arrows (52, 2, D:5) a +0 falchion a +0 leather armour a wand of random effects (16) (52, 17, D:5) 21 stones (52, 20, D:5) 20 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, 18, D:6) 23 stones (11, 40, D:6) a +0 scale mail (13, 11, D:6) a +0 robe (14, 53, D:6) a cursed +0 great sword a +0 robe (14, 54, D:6) a +0 war axe a +0 robe (14, 55, D:6) a +0 battleaxe a +0 robe (15, 55, D:6) a cursed +4 short sword of freezing a cursed +0 robe (17, 43, D:6) 29 stones (21, 31, D:6) a +0 club a +0 leather armour a +0 flail a +0 chain mail a +0 short sword a +0 chain mail (29, 37, D:6) a +0 hand axe (36, 54, D:6) a +0 dire flail a +0 robe (43, 9, D:6) a +2 whip of freezing a +1 robe of positive energy (49, 47, D:6) 8 poisoned darts (55, 9, D:6) a +2 quarterstaff of chaos (57, 32, D:6) 16 bolts (59, 23, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 leather armour (1, 1, D:7) a +0 leather armour (2, 1, D:7) a +0 dagger a +0 ring mail (8, -5, D:7) 27 arrows (12, -18, D:7) 7 boomerangs (19, 0, D:7) a +0 hand axe (41, 5, D:7) a +0 club a +0 club (41, 6, D:7) a +0 trident (58, 8, D:7) 10 gold pieces Level 9 of the Dungeon (0, 0, D:9) 22 sling bullets (2, 8, D:9) a bullfrog skeleton (11, -31, D:9) 19 arrows (14, -22, D:9) a +0 flail a +0 dagger a +0 robe a +0 war axe (19, -30, D:9) an electric eel corpse (22, -30, D:9) 2 rations (22, -19, D:9) 12 stones (24, -27, D:9) a wand of flame (14) (28, -36, D:9) a +0 kite shield an uncursed ring of stealth (34, -11, D:9) a book of Geomancy Level 10 of the Dungeon (0, 0, D:10) a cursed +0 plate armour (2, -1, D:10) a book of Enchantments (5, 2, D:10) 2 arrows (6, -1, D:10) an arrow (6, 0, D:10) an arrow (6, 1, D:10) an arrow (7, -3, D:10) an arrow (7, 1, D:10) an arrow