Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) 7 javelins (3, 3, D:1) a +0 robe (3, 13, D:1) a +0 scale mail (5, 9, D:1) a +2 short sword of draining (unseen) (5, 10, D:1) a cursed -1 dagger (5, 11, D:1) a +0 club (unseen) Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Feasting {rCorr} (2960 gold) It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will remain unchanged. the +8 whip of Eternal Vigilance {vorpal, rC- MR+ Dex+2} (5350 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +4 dagger of Rupaecywn {flame, +Blink rF+} (4460 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you blink. the +0 leather armour of the Eleven Suns {-Cast rPois rCorr} (1180 gold) It protects you from poison. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 3 (6 -> 3). (0, 0, D:2) a +0 hand axe (6, 14, D:2) 6 gold pieces (14, 38, D:2) a +0 whip (15, 16, D:2) 9 poisoned darts (17, 2, D:2) 6 gold pieces a +0 club (18, 3, D:2) 12 gold pieces (still there?) 6 gold pieces (still there?) (21, 26, D:2) 17 stones (22, 38, D:2) 8 poisoned darts (35, 15, D:2) a +0 short sword (35, 30, D:2) 14 stones (47, 37, D:2) 2 stones (48, 5, D:2) 17 sling bullets (49, 17, D:2) a +0 club (56, 23, D:2) 20 bolts (59, 33, D:2) a +0 giant spiked club (61, -14, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (11, 10, D:3) 9 gold pieces (18, 21, D:3) 13 gold pieces (21, 4, D:3) a scroll of noise (23, 4, D:3) 5 gold pieces (unseen) (24, 4, D:3) 6 gold pieces a +0 club (24, 7, D:3) a poisoned dart (25, 7, D:3) a poisoned dart (26, 10, D:3) 5 curare-tipped darts