Flugslaktarn Level 1 of the Dungeon [Shop] Wuwkem's Book Shop a book of Minor Magic (160 gold) a book of Battle (260 gold) a book of Debilitation (280 gold) a book of Blood (280 gold) a book of Geomancy (300 gold) a book of Cantrips (160 gold) Great Wizards, Vol. II (380 gold) a book of Weapons (280 gold) (0, 0, D:1) a +0 dagger (5, 5, D:1) a +0 short sword 3 stones (6, 4, D:1) a +0 club (14, 2, D:1) a robe (17, -19, D:1) a +0 dagger (21, -15, D:1) 3 poisoned darts (22, -13, D:1) a +0 dagger (30, -30, D:1) a +0 club (32, -33, D:1) 4 poisoned darts (34, -7, D:1) a dagger Level 2 of the Dungeon (9, 38, D:2) a +2 quarterstaff of chaos (10, 18, D:2) 6 poisoned darts (10, 41, D:2) a hammer (17, 21, D:2) 5 stones (18, 20, D:2) a +0 ring mail (20, 18, D:2) 5 stones a +0 whip (34, 5, D:2) 2 stones (34, 9, D:2) a robe (39, 19, D:2) a dagger (39, 24, D:2) a ring mail (41, 31, D:2) a +0 club (43, 31, D:2) a +0 sling (50, 5, D:2) a +0 flail of draining a +0 scale mail Level 3 of the Dungeon (3, 9, D:3) a +0 club (4, 25, D:3) a stone (15, 1, D:3) a wand of flame (9) (23, 9, D:3) 3 stones (24, 13, D:3) a +0 whip (33, 37, D:3) a hand axe (36, 48, D:3) a +0 robe (46, 9, D:3) a +0 short sword (54, 3, D:3) a +0 ring mail (59, 25, D:3) a +0 cloak Level 4 of the Dungeon (1, 0, D:4) a +0 club (1, 18, D:4) a +0 dagger (10, 22, D:4) a +0 whip a +0 whip (10, 23, D:4) a +0 club (20, -20, D:4) a +0 dagger a +0 dagger a +0 club a +0 dagger (20, 4, D:4) a +1 chain mail of cold resistance (21, -20, D:4) a +0 dagger a +0 dagger (22, -20, D:4) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger (28, -2, D:4) a +0 dagger (32, 7, D:4) a +0 dagger a +0 sling (34, -15, D:4) 8 stones (47, -3, D:4) a +0 short sword (54, -13, D:4) a +0 leather armour (57, 26, D:4) 6 stones Level 5 of the Dungeon [Shop] Pabukh's Antique Weapon Emporium a runed battleaxe (285 gold) a glowing spear (180 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3162 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a great sword (195 gold) a dagger (60 gold) a falchion (90 gold) a glowing orcbow (195 gold) a glowing sling (135 gold) (0, 0, D:5) a +0 giant club (6, -3, D:5) a robe (16, -34, D:5) an orb of light (17, -14, D:5) a +0 flail (18, -11, D:5) a scroll of butterflies (19, -20, D:5) a +1 demon whip of electrocution (25, -20, D:5) a flux talisman (26, -33, D:5) a flail the Ecumenical Temple