Dungeon Crawl Stone Soup version 0.35-a0-1260-gd5ee18ab00 (webtiles) character file. Game seed: 8172469036432267800 110 Flugkiller the Changeling (level 4, -1/35 HPs) Began as an Oni Mystic on Oct 10, 2026. Slain by a sickly merfolk siren (11 damage) ... in a sewer. The game lasted 00:05:49 (1978 turns). Flugkiller the Changeling (Oni Mystic) Turns: 1978, Time: 00:05:49 Health: -1/35 AC: 5 Str: 12 XL: 4 Next: 90% Magic: 5/10 EV: 8 Int: 18 God: Gold: 107 SH: 0 Dex: 9 Spells: 5/11 levels left rFire . . . (100%) d - +1 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) h - +1 cloak {Will+} rCorr + (50%) (no amulet) SInv + f - ring of resist corrosion Will +.... (no ring) Stlth + b - vision talisman HPRegen 0.00/turn MPRegen 0.12/turn %: no passive effects @: vision-form, mesmerised, inhibited regen, invisible A: glimmercast, see invisible, reduced hp, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, dopey 1, mutation resistance 1, inhibited regeneration a: no special abilities You were in a sewer. Your third eye was open. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 107 gold pieces. Inventory: Hand Weapons d - a +1 mace (weapon) (You found it on level 1 of the Dungeon) e - a +0 short sword (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) h - a +1 cloak of willpower (worn) (You found it on level 2 of the Dungeon) Magical Staves g - a staff of alchemy (You found it on level 1 of the Dungeon) Jewellery f - a ring of resist corrosion (worn) (You found it on level 3 of the Dungeon) Talismans b - a vision talisman (worn) c - a jade talisman Wands e - a wand of charming (6) (You found it on level 2 of the Dungeon) Scrolls w - a scroll of enchant weapon e - a scroll of blinking {unknown} d - a scroll of identify {unknown} h - a scroll of noise {unknown} i - a scroll of teleportation {unknown} Potions g - 2 potions of magic Skills: - Level 1.7 Dodging - Level 4.0 Spellcasting - Level 1.0 Fire Magic - Level 2.0 Ice Magic - Level 1.0 Air Magic - Level 2.0 Earth Magic + Level 4.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 40% 1d6 6% 1 b - Sirocco Fire/Air 14% 2d6 14% 2 c - Dragon Veins Fire/Ice/Erth/A12% 3d(4/4/4/324% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Mercury Arrow Conj/Alch 6% 2d5 22% 2 Swiftness Air 7% N/A 28% 3 Ignite Poison Fire/Alch 5% N/A 75% 4 Sticky Flame Fire/Alch 5% 2d4 75% 4 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet is melded. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a potion, you attack all enemies around you. You are dopey. (Int -3) You are somewhat resistant to further mutation. You do not regenerate when monsters are visible. Message History The slug dart hits you. The sickly merfolk siren barely misses you. You closely miss the sickly merfolk siren. The sickly merfolk siren hits you but does no damage. The dart slug launches a dart at you. The slug dart misses you. You miss the sickly merfolk siren. The sickly merfolk siren hits you! The dart slug launches a dart at you. The slug dart hits you but does no damage. The sickly merfolk siren closely misses you. Your magical contamination has completely faded away. You hit the dart slug. The dart slug is almost dead. The dart slug bites you but does no damage. The sickly merfolk siren chants its luring song. The residue of the sickly merfolk siren's spell condenses into glimmer. You hit the sickly merfolk siren. The sickly merfolk siren is lightly wounded. The sickly merfolk siren chants its luring song. The residue of the sickly merfolk siren's spell condenses into glimmer. The dart slug bites you but does no damage. The sickly merfolk siren chants its luring song. The residue of the sickly merfolk siren's spell condenses into glimmer. You thump the dart slug! You kill the dart slug! The sickly merfolk siren barely misses you. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a sickly merfolk siren (lightly wounded, mesmerising) Item here: a dart slug corpse. Some shallow water. Unknown command. You take a swig of the potion and twirl your +1 mace. You barely miss the sickly merfolk siren. Your headbutt misses the sickly merfolk siren. The sickly merfolk siren is lightly wounded. It was a potion of mutation. You feel extremely strange. You feel stupid. Your regeneration stops near monsters. You feel genetically stable. The sickly merfolk siren completely misses you. You take a swig of the potion and twirl your +1 mace. You hit the sickly merfolk siren but do no damage. Your headbutt misses the sickly merfolk siren. The sickly merfolk siren is lightly wounded. It was a potion of invisibility. You fade into invisibility! The sickly merfolk siren hits you but does no damage. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is lightly wounded. The sickly merfolk siren barely misses you. You closely miss the sickly merfolk siren. Your headbutt misses the sickly merfolk siren. The sickly merfolk siren is lightly wounded. The sickly merfolk siren closely misses you. The sickly merfolk siren hits you. You barely miss the sickly merfolk siren. You headbutt the sickly merfolk siren but do no damage. The sickly merfolk siren is lightly wounded. The sickly merfolk siren chants its luring song. The residue of the sickly merfolk siren's spell condenses into glimmer. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sirocco (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (lightly wounded, mesmerising, unable to see you, 100% to hit) The scorching wind hits the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren is knocked back by the scorching wind. The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the sickly merfolk siren! The glimmering dart hits the sickly merfolk siren. The sickly merfolk siren is severely wounded. You savour every drop. You feel better. The sickly merfolk siren barely misses you. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is severely wounded. The sickly merfolk siren hits you! The sickly merfolk siren closely misses you. You barely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. You feel hot winds gather around you again. The sickly merfolk siren closely misses you. Okay, then. Okay, then. As you read the scroll labelled BOLOMY WAOTHAU, it crumbles to dust. It is a scroll of enchant armour. Your +0 cloak of willpower glows green for a moment. The sickly merfolk siren hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is severely wounded. The sickly merfolk siren closely misses you. Unknown command. You hit the sickly merfolk siren but do no damage. Your headbutt misses the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren closely misses you. The sickly merfolk siren hits you! You die... #∩∩~~~~ ####### ##### ##########≈~≈≈ #$$$. #≈≈~~~~~~†~~~~ ..~ ###≈~~########## ####~###≈≈≈#.# #≈≈≈~~~~~~##.# #~≈~m†.......# #~~~†@.####### #~~~~...## ##~...### ##### You could see a sickly merfolk siren (mesmerising, swift, unable to see you). Vanquished Creatures 2 clockroaches (D:3) An adder (D:3) 4 dart slugs 4 endoplasms 2 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas 9 ball pythons 3 bats (D:1) 2 frilled lizards 2 goblins 3 kobolds (D:1) 16 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugkiller the Oni Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 91 | D:1 | Reached skill level 1 in Ice Magic 91 | D:1 | Reached skill level 1 in Earth Magic 308 | D:1 | Reached XP level 2. HP: 21/24 MP: 4/6 719 | D:2 | Learned a level 2 spell: Sirocco 1012 | D:2 | Reached XP level 3. HP: 27/31 MP: 5/8 1041 | D:2 | Learned a level 3 spell: Dragon Veins 1239 | D:2 | Found Geamao's Book Emporium. 1246 | D:2 | Encountered Sigmund 1594 | D:3 | Reached skill level 1 in Air Magic 1628 | D:3 | Reached skill level 1 in Fire Magic 1754 | D:3 | Reached XP level 4. HP: 24/39 MP: 7/10 1826 | D:3 | Found a glowing drain. 1830 | Sewer | Entered a sewer 1965 | Sewer | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1965 | Sewer | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1965 | Sewer | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1978 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms D:2: layout_loops_ring, serial_shops, nicolae_shop_behind_doors, uniq_sigmund D:3: wad_pebble_path, layout_rooms, gup_sewer_entry_spiral, serial_shops, shop, st_stairs_9, minmay_misc_feat_rows Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 1 2 | 2.0 Earth Magic | 1 2 | 2.0 Air Magic | 1 | 1.0 Fire Magic | 1 | 1.0 Spellcasting | 4 | 4.0 Shapeshifting | 4 | 4.1 Dodging | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- Vision | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 23 || 36 Drunken Brawl | | 2 || 2 Melee: Mace | 13 | 25 || 38 Headbutt | 3 | 2 || 5 Cast: Ice Thorns | 52 | 13 || 65 Sirocco | 1 | 2 || 3 Drink: Curing | 1 | 1 || 2 Invisibility | | 1 || 1 Mutation | | 1 || 1 Read: Enchant weapon | 1 | || 1 Enchant armour | | 1 || 1 Armour: Robe | 17 | 14 || 31 Dodge: Dodged | 11 | 17 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1991 | 1909 | 82 | 437 | 562 | 4 | 497.8 | Dungeon | 1835 | 1753 | 82 | 420 | 501 | 3 | 611.7 | Sewer | 155 | 155 | 0 | 17 | 61 | 1 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 802 daAuts D:1: 786 daAuts D:3: 246 daAuts Sewer: 155 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+