Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 3261739958441921571 151 Flugkiller the Conjurer (level 5, 23/35 HPs) Began as a Demonspawn Conjurer on Jan 23, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:03:07 (2973 turns). Flugkiller the Conjurer (Demonspawn Conjurer) Turns: 2973, Time: 00:03:08 Health: 23/35 AC: 3 Str: 7 XL: 5 Next: 11% Magic: 2/9 EV: 12 Int: 20 God: Gold: 172 SH: 4 Dex: 12 Spells: 7/10 levels left rFire . . . t - +1 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: mildly poisoned (23 -> 20) A: antennae 1, condensation shield a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons d - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) t - a +1 dagger of electrocution (weapon) (You took it off a goblin on level 4 of the Dungeon) Missiles o - a throwing net Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) Magical Staves r - a staff of air (You found it on level 4 of the Dungeon) Jewellery q - a ring of wizardry (left hand) (You found it on level 3 of the Dungeon) Scrolls c - 4 scrolls of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of silence {unknown} l - a scroll of revelation {unknown} m - a scroll of amnesia {unknown} n - a scroll of poison {unknown} p - 2 scrolls of blinking {unknown} u - a scroll of fear {unknown} Potions b - 2 potions of magic e - 2 potions of curing {unknown} h - a potion of haste {unknown} j - a potion of enlightenment {unknown} s - 3 potions of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting * Level 5.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 6% 1 Lesser Beckoning Tloc 6% N/A 9% 2 Call Canine Familiar Summ 3% N/A 16% 3 Gell's Gravitas Tloc 3% N/A 16% 3 Teleport Other Tloc 3% N/A 16% 3 Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 16% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26792 Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door, dakkaduck's ghost, amateur MiBe Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A meltable shield of frost defends you. (SH +4) Message History The magic dart hits the orc wizard but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. You now have 160 gold pieces (gained 6). There is a stone staircase leading up here. You open the door. The water moccasin hisses angrily. There is an open door here. Found a runed translucent door. Found an escape hatch in the floor. Unknown command. You now have 172 gold pieces (gained 12). You open the door. There is an open door here. Found a falchion. As you open the door, it creaks loudly! Found an amethyst potion. There is an open door here. e - 2 amethyst potions (gained 1) You sense a monster nearby. Unknown command. Found a club. u - a scroll labelled AVASO JIREKLOH Unknown command. A scorpion is nearby! Unknown command. A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (79% to hit) The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) Dakkaduck's ghost turns its malevolent gaze towards you. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion! You kill the scorpion! You feel sick. Your Spellcasting skill increases to level 3! You have reached level 5! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #†..# ...#...##....########'# #...# ...#...##....## ##.. #...# #..##.<##.....+ #... #...# ##..###'##.....# ##.. #.... #....#.........# #.. #..... #....#..##.....#######.. #...... +...##..##..#####...#... ##..##.. #..######..#.. #...#... #).##.....@....+S? #...##.. #...........##..#W..#...##.. #...........##+######...##.. #........................'.. #.......##..##..........##.. #.......######..........##.. ##..#..$. #..##.#....##.. ####...# ##+##########.. #.## #... You could see a water moccasin and dakkaduck's ghost. Vanquished Creatures A scorpion (D:4) 2 adders 2 dart slugs (D:2) A ribbon worm (D:4) 2 orcs (D:4) 9 ball pythons 9 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 2 jackals (D:1) 3 quokkas 5 bats 4 frilled lizards 3 goblins 6 kobolds 9 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugkiller the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 121 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 121 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 690 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1068 | D:2 | Found a faded altar of an unknown god. 1280 | D:2 | Reached skill level 5 in Conjurations 2034 | D:3 | Learned a level 2 spell: Searing Ray 2202 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/8 2655 | D:4 | Noticed a scorpion 2765 | D:5 | Entered Level 5 of the Dungeon 2765 | D:5 | Noticed a black bear 2765 | D:5 | Noticed a scorpion 2893 | D:4 | Noticed a water moccasin 2893 | D:4 | Noticed dakkaduck's ghost (amateur MiBe) 2896 | D:4 | Found a runed translucent door. 2972 | D:4 | Killed a scorpion 2973 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2973 | D:4 | Reached XP level 5. HP: 23/35 MP: 2/9 2973 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, kennysheep_minor_cross D:2: kennysheep_big_flooded_room, layout_basic, shapermc_ecumenical_altar_totnotflames, minmay_pentomino_x2 D:3: layout_loops_corners D:4: layout_gridville, ebering_ghost_inner_flame D:5: layout_rooms, mainiacjoe_overflow_catwalk, zin_statuary, roderic_lattice_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 24 | 2 || 26 Cast: Magic Dart | 79 | 32 || 111 Searing Ray | | 1 || 1 Armour: Robe | 15 | 9 || 24 Dodge: Dodged | 18 | 4 || 22