Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 4632009105312626572 31 Flugkiller the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Jan 23, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:49 (761 turns). Flugkiller the Conjurer (Demonspawn Conjurer) Turns: 761, Time: 00:01:50 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 7% Magic: 3/7 EV: 12 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: spiny 1, weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) i - a +0 heavy hand axe (You found it on level 1 of the Dungeon) Missiles g - 4 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of revelation {unknown} h - a scroll of noise {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Call Canine Familiar Summ 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5239 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You have a small tail. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. You punch the jackal. The jackal is almost dead. The jackal bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! You see here a jackal corpse. You start resting. Magic restored. You now have 34 gold pieces (gained 8). A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. You now have 48 gold pieces (gained 14). j - a scroll labelled JAGREU ARIDEC An endoplasm comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #.....# ## ##...## ### ##.## ... #.# ... # #.# ### #. #.# #..######.# #........# ####@##### #.# #.# #.# ..# ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 bats (D:1) 6 goblins (D:1) 4 kobolds (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugkiller the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 230 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 715 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 715 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 761 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, nrook_campfire, minmay_misc_feat_tiny, minmay_tetromino_s2 Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 20 Tailslap || 1 Punch || 1 Cast: Magic Dart || 46 Armour: Robe || 16 Dodge: Dodged || 18