Flugkiller Level 1 of the Dungeon [Shop] Ninaff's Jewellery Shop an amulet of guardian spirit (390 gold) a ring of wizardry (390 gold) a ring of positive energy (260 gold) the ring "Weunobb" {Wiz Dex+4} (590 gold) [ring of wizardry] Wiz: It improves your spell success rate. Dex+4: It affects your dexterity (+4). a ring of flight (227 gold) a +5 ring of evasion (468 gold) a blade talisman (390 gold) a +4 ring of protection (468 gold) a +4 ring of protection (468 gold) (0, 0, D:1) a +0 dagger (1, 6, D:1) a +0 club (5, 11, D:1) a +0 whip a stone (5, 40, D:1) a +0 dagger (21, 9, D:1) a +0 robe Level 2 of the Dungeon (5, 9, D:2) 8 stones (5, 12, D:2) a +0 dagger (18, 22, D:2) 5 stones (27, -7, D:2) a +0 whip (31, -6, D:2) a +3 dagger a stone (35, -8, D:2) a +0 dagger (50, 9, D:2) a +0 whip (55, 16, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (3, -2, D:3) a bat corpse (skeletalised by now) (3, 19, D:3) a hobgoblin corpse (skeletalised by now) (3, 21, D:3) an adder corpse (skeletalised by now) (7, 16, D:3) a +2 hand axe of freezing a ball python corpse (skeletalised by now) (8, 5, D:3) a +0 whip (19, -2, D:3) a +0 rapier (20, 20, D:3) 3 stones a +0 dagger (23, -9, D:3) a +0 robe a +0 scythe (23, 15, D:3) 5 stones a +0 short sword (23, 19, D:3) a +0 dagger (24, -10, D:3) 3 stones (25, 19, D:3) a +0 long sword (28, 6, D:3) a +0 leather armour a +0 short sword (29, 6, D:3) a +0 whip a +0 hand axe a +0 club (30, 1, D:3) a +0 war axe a +0 hand axe (30, 4, D:3) a +0 club (30, 5, D:3) a +0 leather armour a +0 flail (30, 6, D:3) 2 boomerangs a +0 club a +0 dagger a +0 dagger (43, -14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 19 gold pieces (8, -4, D:4) a +0 club 11 gold pieces (9, -4, D:4) an iguana corpse (12, -4, D:4) a +0 spear (12, 23, D:4) a +0 whip a kobold corpse (skeletalised by now) (14, -6, D:4) a +0 orcbow a centaur corpse (16, 0, D:4) a potion of degeneration (16, 2, D:4) a scroll of teleportation (16, 31, D:4) a +0 animal skin (18, -1, D:4) a scroll of enchant weapon (18, 1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (18, 3, D:4) a potion of might (18, 8, D:4) a potion of heal wounds (19, -1, D:4) a +1 halberd of pain (unseen) (21, -6, D:4) a +0 heavy spear (still there?) a +0 scale mail (still there?) a gnoll corpse (still there?) (21, -5, D:4) 8 stones (21, 1, D:4) a +0 halberd (22, -6, D:4) a +0 spear a +0 whip (30, 33, D:4) a +0 leather armour (37, 25, D:4) 3 stones (42, 1, D:4) a scroll of noise