Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 12111742697379417758 69 Flugkiller the Magician (level 4, 0/33 HPs) Began as a Formicid Hedge Wizard on Feb 25, 2023. Slain by Terence ... wielding a +0 heavy flail (16 damage) ... on level 3 of the Dungeon. The game lasted 00:03:11 (2692 turns). Flugkiller the Magician (Formicid Hedge Wizard) Turns: 2692, Time: 00:03:12 Health: 0/33 AC: 2 Str: 15 XL: 4 Next: 42% Magic: 0/10 EV: 12 Int: 15 God: Gold: 132 SH: 0 Dex: 13 Spells: 5/11 levels left rFire + . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ l - amulet of the acrobat HPRegen 0.25/turn p - ring of protection from fire MPRegen 0.12/turn (no ring) @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 5 curare-tipped darts Armour b - a +0 robe (worn) Magical Staves g - a staff of fire (You found it on level 1 of the Dungeon) n - a staff of poison (You found it on level 2 of the Dungeon) Jewellery l - an amulet of the acrobat (around neck) (You found it on level 2 of the Dungeon) p - a ring of protection from fire (left hand) (You found it on level 1 of the Dungeon) Scrolls d - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} i - a scroll of amnesia {unknown} k - a scroll of magic mapping {unknown} m - a scroll of blinking {unknown} Potions c - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 1.3 Conjurations + Level 1.4 Summonings - Level 0.8 Translocations + Level 0.5 Air Magic + Level 1.2 Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 11% 1 b - Call Imp Summ 7% N/A 16% 2 c - Mephitic Cloud Conj/Pois/Air 6% N/A 34% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 11% 1 Apportation Tloc 10% N/A 13% 1 Necrotise Necr 12% 1d4 19% 1 Slow Hex 12% N/A 19% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 22% 2 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15309 Altars: Shops: D:1 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a stone staircase leading down. There is a stone staircase leading down here. You sense a monster nearby. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Unknown command. Found 17 gold pieces. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (asleep, ally target, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! You hear a shout! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded, ally target, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You swap places. The kobold hits your crimson imp with a +0 dagger. Your crimson imp barely misses the kobold. The kobold hits your crimson imp but does no damage. Terence the Incautious comes into view. He is wielding a +0 heavy flail and carrying a wand of flame (26). Your crimson imp hits the kobold. The kobold hits your crimson imp but does no damage. Your crimson imp hits the kobold. The kobold dies! Your crimson imp hits Terence. There is a stone staircase leading down here. Terence hits your crimson imp with a +0 heavy flail! Your crimson imp hits Terence. Unknown command. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp disappears in a puff of smoke! Unknown command. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp disappears in a puff of smoke! Terence shouts, "Get ready for death!" Unknown command. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your crimson imp disappears in a puff of smoke! Unknown command. Your white imp hits Terence but does no damage. Your white imp hits Terence. Your white imp freezes Terence. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 heavy flail, wearing a +0 scale mail and carrying a wand of flame (26) (heavily wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Your white imp barely misses Terence. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 heavy flail, wearing a +0 scale mail and carrying a wand of flame (26) (heavily wounded, ally target, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence zaps a wand. The puff of flame hits you. You resist. Your white imp gestures at Terence. The puff of frost hits Terence. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 heavy flail! Your white imp barely misses Terence. Unknown command. You hit Terence but do no damage. Terence is severely wounded. Your white imp barely misses Terence. Terence hits you with a +0 heavy flail! You die... .. #.# ... #.# #.####.# #......######## #.....>........ #......######## #.....5# #....@.#### #....@....# ##.....##.# ########.# ########## #.# #......... ######.###......... #.................. #......###......... #......# #......... #......# ########.. You could see Terence (ally target) and a friendly white imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 4 endoplasms 7 goblins 3 hobgoblins 4 jackals (D:2) 4 kobolds 2 quokkas (D:1) 3 ball pythons 6 bats 3 frilled lizards 3 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:3) A rat (D:2) 2 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugkiller the Formicid Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 327 | D:1 | Reached skill level 1 in Fighting 327 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/6 740 | D:1 | Found Oclaczam's Antique Armour Shoppe. 913 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/8 919 | D:1 | Learned a level 2 spell: Call Imp 923 | D:1 | Learned a level 3 spell: Mephitic Cloud 1222 | D:2 | Reached skill level 1 in Conjurations 1913 | D:2 | Reached skill level 1 in Poison Magic 1913 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/9 2477 | D:2 | Reached skill level 4 in Spellcasting 2677 | D:3 | Noticed Terence 2692 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, nicolae_shop_behind_doors, st_stairs_3 D:2: layout_loops_corners D:3: layout_basic, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Conjurations | 1 | 1.3 Poison Magic | 1 | 1.2 Spellcasting | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.4 Summonings | | 1.4 Translocations | | 0.8 Air Magic | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 21 | 20 || 41 Unarmed | 2 | || 2 Punch | 1 | || 1 Cast: Magic Dart | 89 | 31 || 120 Call Imp | | 6 || 6 Use: Potion | 2 | || 2 Armour: Robe | 7 | 4 || 11 Skin | 3 | || 3 Dodge: Dodged | 26 | 35 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2689 | 2615 | 74 | 702 | 1505 | 3 | 896.3 | Dungeon | 2689 | 2615 | 74 | 702 | 1505 | 3 | 896.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1412 daAuts D:1: 1217 daAuts D:3: 59 daAuts