Dungeon Crawl Stone Soup version 0.29.1-debian-1-gc3f1650bb9 (webtiles) character file. Game seed: 9358818514285583475 0 Flugkiller the Magician (level 1, 0/13 HPs) Began as a Mummy Air Elementalist on Sept 13, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (70 turns). Flugkiller the Magician (Mummy Air Elementalist) Turns: 70, Time: 00:00:22 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 0/4 EV: 12 Int: 14 God: Gold: 17 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Faith + (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 2.7 Spellcasting + Level 0.7 Conjurations + Level 2.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 12% 3-4/arc 17% 2 Swiftness Air 8% N/A 24% 3 Airstrike Air 4% 2d(1-17) 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5928 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The zap hits the jackal but does no damage. The jackal barks! A bat comes into view. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (55% to hit) The zap hits the jackal. The jackal is severely wounded. A jackal comes into view. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 55% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barks! A jackal comes into view. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 55% to hit) The zap hits the bat. The bat is moderately wounded. The zap hits the jackal. The jackal is almost dead. The jackal barks! The bat misses you. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The bat hits you. The bat attacks as you move away! The bat closely misses you. x2 The jackal bites you. The bat hits you but does no damage. The bat hits you but does no damage. Your magical contamination has completely faded away. The bat hits you but does no damage. The bat barely misses you. You see here a +0 scale mail. The bat attacks as you move away! The bat barely misses you. The bat misses you. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 55% to hit) The zap hits the bat. You kill the bat! The zap misses the jackal. x2 Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal bites you. The jackal misses you. You see here a +0 scale mail. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. You completely miss the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 55% to hit) The zap hits the jackal. The jackal is heavily wounded. The zap hits the jackal. The jackal is moderately wounded. The zap misses the jackal. The jackal misses you. A rat comes into view. You can't drink. Unknown command. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... .#..##.##..# ##.##..# #...#..# #.#...r# .......##.# .###...##h# ...#.##h# ########h# ###<####.#@# #>#.#.##...# #♣.....♣##..# #~♣...♣≈##..# #≈≈♣.♣≈≈###.### #≈≈♣.♣≈≈#.....# ##≈♣.♣≈##.....# ###'####.....# #.####..(..# You could see 3 jackals and a rat. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugkiller the Mummy Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 70 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Shock || 5 Armor: Robe || 5 Dodge: Dodged || 13