Flugkiller Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 dagger (4, 27, D:1) a book of Necromancy (5, -5, D:1) a +0 spear (8, 11, D:1) a +0 club (10, -14, D:1) a +0 spear (12, 37, D:1) a +0 hand axe (15, 12, D:1) a +0 mace (16, -12, D:1) 2 stones (22, 26, D:1) a +0 ring mail (24, 32, D:1) a +0 ring mail (24, 35, D:1) a +0 ring mail (32, 21, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 7 stones (7, -38, D:2) a +0 spear (8, -10, D:2) a +0 chain mail (17, -31, D:2) 5 stones (29, -31, D:2) a +3 dagger (29, -9, D:2) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (32, -32, D:2) a +0 scale mail (32, -31, D:2) a +0 club (32, -1, D:2) 7 stones (33, -23, D:2) 6 stones (33, -15, D:2) 4 stones (33, -7, D:2) a +0 short sword (36, -21, D:2) a +0 leather armour (43, -15, D:2) a +0 club (43, -8, D:2) a +0 dagger (44, -37, D:2) a +0 dagger a +0 sling (47, -7, D:2) a +0 hand axe (49, -6, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Bits's Distillery a potion of heal wounds (65 gold) a potion of curing (39 gold) 2 potions of curing (78 gold) a potion of experience (650 gold) a potion of brilliance (52 gold) a potion of degeneration (13 gold) a potion of might (52 gold) 2 potions of brilliance (104 gold) a potion of mutation (104 gold) a potion of might (52 gold) (0, 0, D:3) a +0 leather armour (11, -10, D:3) a +0 dagger a +2 robe of fire resistance (11, -9, D:3) a +0 mace a +0 whip a +2 vorpal falchion (12, -10, D:3) a +1 dagger of distortion (17, 2, D:3) a +0 ring mail (19, -7, D:3) a +0 club (30, -24, D:3) a +0 dagger (33, -16, D:3) 4 stones (34, -5, D:3) a +0 whip (38, -34, D:3) a +0 flail (40, -27, D:3) a +0 scale mail (47, -26, D:3) a +0 club a +0 leather armour (48, -9, D:3) 6 atropa-tipped darts (48, -7, D:3) a +0 dagger (49, -10, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour of poison resistance (5, 0, D:4) a +2 ring mail of fire resistance (12, 1, D:4) a +0 club (12, 2, D:4) a +0 hand axe a +0 leather armour (12, 4, D:4) a +0 robe (12, 15, D:4) a +0 hand axe a +0 sling (12, 20, D:4) a +0 dagger (13, 2, D:4) a +0 robe a +0 scimitar (14, 0, D:4) a +1 dagger of freezing a +0 chain mail (14, 3, D:4) a +0 spear a +0 robe a +0 robe a +5 spear (14, 26, D:4) a +0 spear (14, 27, D:4) a +0 spear (15, 27, D:4) a +0 flail (17, -8, D:4) 4 javelins (17, 2, D:4) a +0 giant club (17, 23, D:4) a book of Dreams (19, 3, D:4) a +2 dagger of venom a +0 robe (29, 7, D:4) a +0 robe (30, 34, D:4) a +0 pair of boots (31, 11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 flail (5, -3, D:5) a +2 hand axe of draining (9, -2, D:5) a +0 rapier (9, 18, D:5) 7 stones (18, 16, D:5) 7 stones (48, 13, D:5) Sif Muna's Atlas of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 (unseen) (48, 14, D:5) Sif Muna's Tome of the Crypt Spells Type Level a - Necrotise Necromancy 1 (unseen) (48, 15, D:5) Sif Muna's Quarto of Conjuration Spells Type Level a - Shock Conjuration/Air 1 (unseen) (50, 0, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (8, -9, D:6) a staff of death (13, 22, D:6) a +0 trident (14, 20, D:6) a +0 club a +0 leather armour a +0 mace a +0 robe a +0 dagger (14, 21, D:6) a +0 giant club a +0 short sword a +0 ring mail (14, 22, D:6) a +1 whip of electrocution (16, 23, D:6) the +6 mace "Arcanum" {venom, Will+ rCorr Stlth+} It poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (26, 28, D:6) a +0 dagger (46, -9, D:6) a scroll of torment 2 scrolls of noise (55, 6, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (12, -4, D:7) a +2 flail of draining a +0 scale mail (12, -3, D:7) a +0 club a +0 short sword a +0 dagger (13, -4, D:7) a +0 hand axe of flaming a +0 ring mail (19, -28, D:7) 9 stones (20, -21, D:7) a +0 flail a +0 chain mail (21, 15, D:7) a +0 club (26, 17, D:7) a +0 long sword (28, -21, D:7) the +1 pair of gloves "Put-Me-On" {Harm rC- rN+ Str+6} Str: It affects your strength (+6). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (33, -18, D:7) a book of Unlife (40, -19, D:7) a ring of resist corrosion (41, -18, D:7) a +0 short sword (45, -30, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (45, -29, D:7) a +0 whip a +0 leather armour (46, -30, D:7) a +0 club a +0 leather armour (51, -35, D:7) a +0 hammer (54, -34, D:7) a +0 cloak a +4 quarterstaff of chaos (64, -19, D:7) a +0 ring mail (68, -3, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 6 stones (1, 9, D:8) 2 stones (18, 46, D:8) a +0 hand axe (19, 46, D:8) a +0 hand axe (20, 46, D:8) a +0 hand axe a +0 leather armour (22, 8, D:8) a +0 short sword 2 poisoned darts a +0 club a +0 club 6 stones (23, 8, D:8) a +0 dagger a +0 whip 3 stones a +0 short sword (23, 18, D:8) 4 stones (23, 29, D:8) a +0 long sword (24, 38, D:8) a +0 mace (24, 46, D:8) a +0 whip a +0 leather armour (25, 42, D:8) a book of the Dragon (25, 46, D:8) a +0 flail a +0 giant club a +0 giant spiked club (26, 46, D:8) a +0 dagger (27, 46, D:8) a +0 dagger (32, 19, D:8) a wand of polymorph (6) (38, 19, D:8) a +0 war axe a +0 robe a wand of charming (2) (39, 20, D:8) a +0 hand axe a +0 robe (44, 4, D:8) a +0 club (44, 21, D:8) a wand of flame (8) (45, 3, D:8) a +0 dagger of pain a +0 scale mail a +0 dagger of venom a +0 robe (46, 3, D:8) a +0 dagger a +0 robe the +1 rapier of Miwkeocw {vorpal, rPois rN+ Dex-3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rPois: It protects you from poison. rN: It protects you from negative energy. (46, 19, D:8) a +0 club (46, 20, D:8) a +0 club (46, 21, D:8) a +0 spear a +0 ring mail (47, 22, D:8) a +0 flail a +0 flail (48, 3, D:8) a +0 battleaxe a +0 robe (48, 21, D:8) a +0 whip (49, 3, D:8) a +2 great sword a +0 robe (50, 3, D:8) a +0 great sword a +0 robe (51, 3, D:8) a +0 robe (52, 13, D:8) a +0 scimitar 5 stones a +0 robe (52, 29, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +1 battleaxe (1, -2, D:9) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (1, 1, D:9) a +0 robe (3, 4, D:9) a +0 spear a +0 robe (3, 5, D:9) a killer bee corpse a killer bee corpse (4, 5, D:9) a +3 halberd a +0 robe (4, 6, D:9) a +0 great sword a +0 robe (8, -36, D:9) a +1 quarterstaff of pain (18, 1, D:9) a stone (19, 5, D:9) a potion of degeneration 4 potions of attraction a +1 dagger of distortion a +0 robe (23, -34, D:9) a +0 sling (25, -33, D:9) 5 stones (31, 19, D:9) a +0 leather armour (39, 10, D:9) a +0 dire flail a +4 scale mail of willpower (45, -14, D:9) a staff of conjuration (45, 1, D:9) a +0 chain mail the Ecumenical Temple