Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.29.1-debian-1-gc3f1650bb9 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 900225885885232767, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3f1650bb9 -name Flugkiller -rc /dgldir/rcfiles/crawl-git/Flugkiller.rc -macro /dgldir/rcfiles/crawl-git/Flugkiller.macro -morgue /dgldir/morgue/Flugkiller/ -webtiles-socket /crawl-master/webserver/sockets/Flugkiller:2022-09-13.04:35:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /usr/games/crawl-git-c3f1650bb9(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x558f94896b8b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3f1650bb9(_Z13do_crash_dumpv+0x47a) [0x558f9489f2fa]: do_crash_dump() /usr/games/crawl-git-c3f1650bb9(_Z20crash_signal_handleri+0xae) [0x558f94896efe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fe0974b0f20]: /usr/games/crawl-git-c3f1650bb9(_Z12cast_arcjoltiRK5actorb+0x21d) [0x558f94d486cd]: cast_arcjolt(int, actor const&, bool) /usr/games/crawl-git-c3f1650bb9(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1f0e) [0x558f94d3cffe]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-c3f1650bb9(_Z12cast_a_spellb10spell_typeP4distb+0x2ad) [0x558f94d3e56d]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-c3f1650bb9(_Z17do_cast_spell_cmdb+0x16) [0x558f94d3f0b6]: do_cast_spell_cmd(bool) /usr/games/crawl-git-c3f1650bb9(_Z15process_command12command_typeS_+0x115f) [0x558f94ebf68f]: process_command(command_type, command_type) /usr/games/crawl-git-c3f1650bb9(+0x9cd681) [0x558f94ebd681]: /usr/games/crawl-git-c3f1650bb9(+0x9cdfbd) [0x558f94ebdfbd]: /usr/games/crawl-git-c3f1650bb9(main+0x3a7) [0x558f947ed3c7]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fe097493b97]: /usr/games/crawl-git-c3f1650bb9(_start+0x2a) [0x558f947edbfa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DTOURNEY='0.29' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 2 Level id: Orc:2 Level build method = random_map_for_place, level layout type = narrow_caves, absdepth0 = 11 Level vaults: st_orc_ogre_mass layout_diamond_mine basic_altar lightli_orcish_oven Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The boulder beetle curls into a ball and begins rolling! The deep elf pyromancer hits you with a +2 dagger of electrocution! Things that are here: a +0 dagger; a +0 robe You closely miss the deep elf pyromancer. The deep elf pyromancer is severely wounded. The deep elf pyromancer casts a spell at you. The bolt of fire misses you. The boulder beetle barely misses you. The boulder beetle stops rolling and uncurls. You puncture the deep elf pyromancer! The deep elf pyromancer is almost dead. The deep elf pyromancer hits you but does no damage. You barely miss the deep elf pyromancer. The deep elf pyromancer is almost dead. You block the boulder beetle's attack. The deep elf pyromancer hits you with a +2 dagger of electrocution. You closely miss the deep elf pyromancer. The deep elf pyromancer is almost dead. The boulder beetle barely misses you. You closely miss the deep elf pyromancer. The deep elf pyromancer is almost dead. The deep elf pyromancer closely misses you. You block the boulder beetle's attack. You puncture the deep elf pyromancer! You kill the deep elf pyromancer! You hit the boulder beetle but do no damage. The arc blade crackles. The boulder beetle is struck by an arc of lightning! The boulder beetle is lightly wounded. You resist. You are struck by an arc of lightning. The lightning grounds out. The boulder beetle is lightly wounded. The boulder beetle misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless boulder beetle fails to defend itself. You stick the boulder beetle like a pincushion!!! The boulder beetle is severely wounded. The helpless boulder beetle fails to defend itself. You perforate the boulder beetle like a sieve!!! The arc blade crackles. Some blue arcs ground themselves harmlessly. You kill the boulder beetle! Uskayaw will force your foes to share their pain. e - a wand of light (17) (gained 4 charges) j - a +4 ring of slaying; O - a +1 buckler (worn) t - 7 scrolls of teleportation (gained 1) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or n - a +6 ring of dexterity; > or p - a ring of protection from fire You remove your ring of protection from fire. j - a +4 ring of slaying (right hand) You can no longer pass through a line of other dancers. Things that are here: a +0 dagger; a +0 robe There is an open door here. You open the door. There is an open door here. s - 5 scrolls of amnesia (gained 1) There is an open door here. You open the door. There is an open door here. You see here a +2 dagger of electrocution. Things that are here: a +0 dagger; a +0 robe There is an open door here. There is an open door here. Things that are here: a +3 longbow of flaming; a +0 barding There is an open door here. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur warrior! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (lightly wounded, empty space bonus: 7/8) The air twists around and strikes the centaur warrior! The centaur warrior is moderately wounded. You hear a shout! The centaur warrior shoots an arrow. The arrow completely misses you. The centaur warrior shoots an arrow. The arrow completely misses you. The tengu warrior shouts! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, empty space bonus: 5/8) The air twists around and strikes the centaur warrior! The centaur warrior is heavily wounded. The tengu warrior shouts! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the centaur warrior!! The centaur warrior is almost dead. The centaur warrior shoots an arrow. The arrow hits you! You can now pass through a line of other dancers. The centaur warrior shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur warrior!! You kill the centaur warrior! There is an open door here. You can no longer pass through a line of other dancers. Things that are here: a +3 longbow of flaming; a +0 barding There is a stone staircase leading up here. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - tengu warrior Aim: a tengu warrior, wielding a +3 battleaxe and wearing a +0 leather armour (empty space bonus: 6/8) The air twists around and strikes the tengu warrior! The tengu warrior is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +3 battleaxe and wearing a +0 leather armour (moderately wounded, empty space bonus: 5/8) The air twists around and strikes the tengu warrior! The tengu warrior is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +3 battleaxe and wearing a +0 leather armour (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the tengu warrior! The tengu warrior is heavily wounded. You can now pass through a line of other dancers. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - tengu warrior Aim: a tengu warrior, wielding a +3 battleaxe and wearing a +0 leather armour (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the tengu warrior! The tengu warrior is severely wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - tengu warrior Aim: a tengu warrior, wielding a +0 bardiche of freezing and wearing a +0 ring mail (empty space bonus: 6/8) The air twists around and strikes the tengu warrior!! The tengu warrior is moderately wounded. The tengu warrior barely misses you. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 bardiche of freezing and wearing a +0 ring mail (moderately wounded) The mass of ice explodes! The iceblast engulfs the tengu warrior!! The tengu warrior is severely wounded. The iceblast engulfs the tengu warrior!! You kill the tengu warrior! The tengu warrior hits you from afar with a +0 bardiche of freezing!! The tengu warrior freezes you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Okay, then. The helpless tengu warrior fails to defend itself. You spit the tengu warrior like a pig!!! You kill the tengu warrior! Uskayaw will force your foes to share their pain. Training target 5.0 for Shields reached! Your Shields skill increases to level 5! Items here: ( ) [ †. You start resting. HP restored. There is an open door here. Things that are here: a +3 battleaxe; a +0 leather armour; a tengu corpse Items here: ( ) [ †. Okay, then. There is an open door here. Things that are here: a +3 battleaxe; a +0 leather armour; a tengu corpse A sphinx comes into view. A sphinx is nearby! Unknown command. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - sphinx Aim: a sphinx (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the sphinx! The sphinx shouts! The sphinx is lightly wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sphinx Aim: a sphinx (lightly wounded, empty space bonus: 8/8) The air twists around and strikes the sphinx. The sphinx is lightly wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sphinx Aim: a sphinx (lightly wounded, empty space bonus: 7/8) The air twists around and strikes the sphinx!! The sphinx is heavily wounded. You can now pass through a line of other dancers. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sphinx Aim: a sphinx (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the sphinx! The sphinx is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sphinx Aim: a sphinx (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the sphinx! The sphinx is severely wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless sphinx fails to defend itself. You perforate the sphinx like a sieve!!! The arc blade crackles. The air crackles with electrical energy. You kill the sphinx! Uskayaw will force your foes to share their pain. Your phantom mirror has recharged. No target in view! A salamander comes into view. It is wielding a +2 halberd. A salamander mystic comes into view. It is wielding a +0 quarterstaff. A salamander comes into view. It is wielding a +0 halberd. There are monsters nearby! Unknown command. There is an open door here. Things that are here: a +3 battleaxe; a +0 leather armour; a tengu corpse Items here: ( ) [ †. There is a stone staircase leading up here. The salamander mystic casts a spell at the salamander. The salamander seems to speed up. You climb upwards. You can no longer pass through a line of other dancers. There is a stone staircase leading down here. You start resting. Magic restored. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths Where to? (? - help) What level of the Orcish Mines? (default 1, ? - help) There is a stone staircase leading up here. Things that are here: a +0 long sword; a +0 plate armour; a +1 great sword You climb upwards. There is a stone staircase leading down here. You see here a +0 hand axe. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 leather armour; a +0 short sword There is a staircase to the Orcish Mines here. You see here a +0 mace. You climb downwards. Welcome to the Orcish Mines! The orc sorcerer shouts! The orc shouts! The orc priest shouts! You hear a shout! The troll shouts! You hear a shout! x3 You hear a horrible gurgling sound! You hear a shout! x3 The orc wizard shouts! Found 44 gold pieces. Found two stone staircases leading down. There is a staircase back to the Dungeon here. There are monsters nearby! You hear a shout! You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You see here a +0 mace. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or n - a +6 ring of dexterity; > or j - a +4 ring of slaying You remove your +4 ring of slaying. p - a ring of protection from fire (right hand) Unknown command. You climb downwards. Welcome back to the Orcish Mines! Level annotation: Josephine; Maurice The orc shouts! You hear a shout! The wraith completely misses you. The orc completely misses you. The orc warrior hits you with a +0 mace. The orc sorcerer points at you and mumbles some strange words. You resist with almost no effort. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You block the wraith's attack. There is a staircase back to the Dungeon here. Unknown command. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the orc! The wraith barely misses you. You block the orc warrior's attack. You block the wraith's attack. You can now pass through a line of other dancers. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You block the wraith's attack. You block the orc warrior's attack. The orc sorcerer points at you and mumbles some strange words. You resist with almost no effort. An orc comes into view. It is wielding a +0 dagger. x2 The troll bites you! The troll closely misses you. The troll claws you! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The wraith hits you but does no damage. Josephine says, "I'll make a rug of your skin." Josephine misses you. A troll comes into view. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You destroy the wraith! You kill the orc warrior! You destroy the wraith! You kill the troll! The troll leather armour is intact enough to wear. You destroy the wraith! You kill the orc wizard! An orc comes into view. It is wielding a +0 short sword. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Unknown command. The helpless Josephine fails to defend herself. You impale Josephine!! You kill the orc! You kill Josephine! The troll is no longer paralysed. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 hand axe. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +0 robe (paralysed, sharing its pain, empty space bonus: 8/8) The air twists around and strikes the orc sorcerer!! The orc sorcerer is severely wounded. Maurice is no longer paralysed. The orc priest is no longer paralysed. The orc is no longer paralysed. The orc sorcerer is no longer paralysed. The orc is no longer paralysed. You can now merge with and destroy a victim. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +0 robe (severely wounded, sharing its pain, empty space bonus: 8/8) The air twists around and strikes the orc sorcerer!! You kill the orc sorcerer! An orc warrior comes into view. It is wielding a +0 glaive. Erolcha the Cunning comes into view. She is wielding a +0 giant spiked club. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You hear a horrible gurgling sound! The orc warrior shouts! The orc is no longer sharing its pain. Maurice zaps a wand. The mass of ice explodes! The iceblast engulfs you. You partially resist. Erolcha shouts! You hear a shout! x3; You hear a howl! x2; You hear a shout! x2 You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You see here a +0 mace. You start resting. Magic restored. You start resting. HP restored. Unknown command. You climb downwards. Welcome back to the Orcish Mines! Level annotation: Erolcha; Maurice Maurice is no longer sharing his pain. The orc is no longer sharing its pain. The troll misses you. The troll closely misses you. The troll claws you but does no damage. The orc barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Maurice casts a spell. Maurice blinks! The orc hits you with a +0 club. Gastronok the Ponderous comes into view. There is a staircase back to the Dungeon here. Unknown command. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. You are very lightly contaminated with residual magic. Nothing appears to happen. The troll bites you. The troll claws you but does no damage. The troll misses you. Erolcha gestures wildly while chanting. Erolcha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You block the orc's attack. The orc barely misses you. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the orc! x2; You kill the orc priest! You kill the orc! x2 The troll is no longer sharing its pain. You block the troll's attack. The troll barely misses you. The troll claws you but does no damage. Maurice mumbles some strange words. Maurice blinks! You can now pass through a line of other dancers. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You block the troll's attack. The troll barely misses you. The troll claws you but does no damage. The orc warrior closely misses you. Gastronok glows a brilliant shade of cerise. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the troll! The troll leather armour is intact enough to wear. The orc hits you with a +0 dagger. The orc hits you but does no damage. The orc warrior hits you from afar with a +0 glaive! A warg comes into view. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the orc! x2 Gastronok is no longer paralysed. A warg comes into view. The warg is no longer paralysed. You climb upwards. Welcome back to the Dungeon! Reactivating autopickup. There is a staircase to the Orcish Mines here. You see here a +0 mace. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You climb downwards. Welcome back to the Orcish Mines! Level annotation: Erolcha; Gastronok; Maurice You block the warg's attack. The orc warrior closely misses you. The warg bites you! The orc warrior hits you but does no damage. Erolcha closely misses you. Maurice takes off a +1 cloak of willpower. Maurice drops a +1 cloak of willpower. Maurice picks up a +0 troll leather armour. Maurice wears a +0 troll leather armour. There is a staircase back to the Dungeon here. Unknown command. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the orc warrior! You block the warg's attack. Maurice barely misses you. You block the warg's attack. You can now pass through a line of other dancers. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the warg! You block the warg's attack. Erolcha closely misses you. The warg bites you! Maurice drinks a potion. Maurice seems to grow stronger. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill Erolcha! You kill the warg! Gastronok is no longer paralysed. The helpless Maurice fails to defend himself. You stick Maurice like a pincushion!!! You kill Maurice! Uskayaw will force your foes to share their pain. You see here a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. You wobble. You puncture Gastronok! Gastronok is lightly wounded. You puncture Gastronok! Gastronok is moderately wounded. You puncture Gastronok! The arc blade crackles. Gastronok is struck by an arc of lightning! Gastronok is moderately wounded. You resist. You are struck by an arc of lightning. Gastronok is struck by an arc of lightning! Gastronok is heavily wounded. You resist. You are struck by an arc of lightning. The lightning grounds out. Gastronok is heavily wounded. You block Gastronok's attack. You can now merge with and destroy a victim. You hit Gastronok. Gastronok is heavily wounded. You puncture Gastronok! Gastronok is severely wounded. Gastronok barely misses you. You impale Gastronok!! The arc blade crackles. Gastronok is struck by an arc of lightning!! Gastronok is almost dead. You resist. You are struck by an arc of lightning. Gastronok is struck by an arc of lightning!! You kill Gastronok! You resist. You are struck by an arc of lightning. Things that are here: a +0 hat; the elephant slug corpse of Gastronok The orc wizard hits you with a +0 dagger. You puncture the orc wizard! The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The puff of flame reflects off an invisible shield around you! The puff of flame hits the orc wizard! You kill the orc wizard! No target in view! Things that are here: a +0 hat; the elephant slug corpse of Gastronok P - a +0 hat You drop a +0 hat. Items here: ))) [[. Things that are here: a +2 robe of positive energy; a +0 dagger; a warg corpse Found 20 gold pieces. b - a wand of iceblast (38) (gained 2 charges) You now have 2059 gold pieces (gained 17). Items here: )) [[[ ÷. Things that are here: a +2 robe of positive energy; a +0 dagger; a warg corpse Items here: )) [[ ÷. Nergalle the Soulbinder comes into view. She is wielding a +0 dagger. Nergalle is nearby! Found 21 gold pieces. Nergalle casts a spell at you. Orcish apparitions take form around you. Found 23 gold pieces. The spectral orc knight barely misses you. You can no longer pass through a line of other dancers. You hit the spectral orc knight. The spectral orc knight is lightly damaged. You hit the spectral orc knight. The spectral orc knight is lightly damaged. The spectral orc knight hits you with a +0 long sword. You hit Nergalle. Nergalle is lightly wounded. Nergalle hits you but does no damage. The spectral orc knight hits you with a +0 long sword! You can now pass through a line of other dancers. You closely miss Nergalle. Nergalle is lightly wounded. You block Nergalle's attack. You block the spectral orc knight's attack. You hit Nergalle. Nergalle is lightly wounded. You hit Nergalle. The arc blade crackles. Nergalle is struck by an arc of lightning! Nergalle is moderately wounded. The spectral orc knight is struck by an arc of lightning!! The spectral orc knight is moderately damaged. You resist. You are struck by an arc of lightning. The spectral orc knight is struck by an arc of lightning! The spectral orc knight is heavily damaged. You resist. You are struck by an arc of lightning. The lightning grounds out. The spectral orc knight is struck by an arc of lightning!! The spectral orc knight is almost destroyed. Nergalle is struck by an arc of lightning! Nergalle is heavily wounded. The spectral orc knight is struck by an arc of lightning. The spectral orc knight is almost destroyed. The lightning grounds out. Nergalle is heavily wounded. Nergalle misses you. You block the spectral orc knight's attack. Uskayaw will force your foes to helplessly watch your dance. You hit Nergalle but do no damage. The arc blade crackles. Nergalle is struck by an arc of lightning! Nergalle is severely wounded. The spectral orc knight is struck by an arc of lightning! You destroy the spectral orc knight! The spectral orc knight disappears in a puff of smoke! You resist. You are struck by an arc of lightning. Nergalle is struck by an arc of lightning!! You kill Nergalle! You resist. You are struck by an arc of lightning. An orc wizard comes into view. It is wielding a +1 dagger of venom. Found 18 gold pieces. The orc wizard shouts! The orc wizard gestures at you while chanting. The puff of flame reflects off an invisible shield around you! The puff of flame hits the orc wizard! Items here: $ ) [ †. An orc wizard comes into view. It is wielding a +0 dagger. Found 23 gold pieces. The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc wizard casts a spell at you. The magic dart hits you. Urug and an orc wizard come into view. Urug is wielding a +2 vampiric halberd. Found 14 gold pieces. An orc warrior comes into view. It is wielding a +2 long sword of electrocution. Found 35 gold pieces. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Found an escape hatch in the floor. You barely miss the orc wizard. The orc wizard is severely wounded. Urug throws a javelin. The javelin closely misses you. The orc wizard gestures at you while chanting. You resist with almost no effort. The orc wizard hits you with a +1 dagger of venom. Uskayaw prepares the audience for your solo! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Found 21 gold pieces. The helpless Urug fails to defend herself. You perforate Urug like a sieve!!! Urug is heavily wounded. Uskayaw will force your foes to helplessly watch your dance. The helpless Urug fails to defend herself. You spit Urug like a pig!!! You kill Urug! The orc wizard is no longer paralysed. The orc wizard misses you. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You closely miss something. The orc warrior is no longer paralysed. The orc wizard is no longer paralysed. You block something's attack. You block the orc wizard's attack. The orc wizard closely misses you. You puncture the orc wizard! You kill the orc wizard! You block the orc wizard's attack. Something closely misses you. You hit the orc warrior. The arc blade crackles. The orc warrior is struck by an arc of lightning! You kill the orc wizard! You kill the orc warrior! Something is struck by an arc of lightning. The lightning grounds out. Something is struck by an arc of lightning!! Reactivating autopickup. You feel a bit more experienced. You resist. You are struck by an arc of lightning. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Things that are here: a +2 long sword of electrocution; a boomerang; a +0 plate armour You now have 2085 gold pieces (gained 26). Items here: ( )) [[ ††. Things that are here: a +2 long sword of electrocution; a boomerang; a +0 plate armour You now have 2110 gold pieces (gained 25). Things that are here: a +1 dagger of venom; a +0 robe; an orc corpse Found Ceusmuj's General Store. Found a stone staircase leading down. You now have 2133 gold pieces (gained 23). You can no longer pass through a line of other dancers. You now have 2147 gold pieces (gained 14). You now have 2182 gold pieces (gained 35). You now have 2203 gold pieces (gained 21). There is an entrance to Ceusmuj's General Store here. t - 8 scrolls of teleportation (gained 1) Thank you for shopping at Ceusmuj's General Store! Magic restored. You now have 2181 gold pieces (gained 23). You now have 2211 gold pieces (gained 30). You now have 2257 gold pieces (gained 46). Things that are here: a +0 dagger; a +0 robe; the orc corpse of Nergalle You now have 2280 gold pieces (gained 23). You now have 2298 gold pieces (gained 18). You now have 2319 gold pieces (gained 21). You now have 2326 gold pieces (gained 7). You now have 2355 gold pieces (gained 29). There is a shaft here. You now have 2365 gold pieces (gained 10). There is a shaft here. You now have 2379 gold pieces (gained 14). Key pressed, stopping explore. You now have 2399 gold pieces (gained 20). You now have 2417 gold pieces (gained 18). You now have 2450 gold pieces (gained 33). You now have 2469 gold pieces (gained 19). There is an entrance to Ceusmuj's General Store here. There is a stone staircase leading down here. HP restored. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths Where to? (Enter - Orc:1, ? - help) Items here: ! )) [ ÷÷. There is a stone staircase leading down here. You climb downwards. The troll shouts! The orc priest shouts! You hear a howl! Found 54 gold pieces. There is a stone staircase leading up here. There are monsters nearby! An orc knight comes into view. It is wielding a +0 battleaxe. Found 34 gold pieces. A warg comes into view. The orc knight roars a battlecry! The orc priest goes into a battle-frenzy! You hear a shout! An orc comes into view. It is wielding a +0 short sword. An orc warrior comes into view. It is wielding a +0 long sword. The orc priest miscasts a cantrip. The orc warrior shouts! You hear a shout! The troll bites you. The troll closely misses you. You block the troll's attack. An orc warrior comes into view. It is wielding a +0 short sword. You hit the troll. The troll is lightly wounded. You puncture the troll! The troll is moderately wounded. The troll completely misses you. x2; The troll barely misses you. You puncture the troll! The arc blade crackles. The warg is struck by an arc of lightning!! The warg is severely wounded. You resist. You are struck by an arc of lightning. The warg is struck by an arc of lightning!! You kill the warg! The lightning grounds out. The troll is struck by an arc of lightning. The troll is severely wounded. The orc priest is struck by an arc of lightning! You kill the orc priest! You resist. You are struck by an arc of lightning. The troll is struck by an arc of lightning. The troll is almost dead. You resist. You are struck by an arc of lightning. The troll is struck by an arc of lightning!! You kill the troll! The troll leather armour is intact enough to wear. You resist. You are struck by an arc of lightning. You can now pass through a line of other dancers. The orc knight misses you. Things that are here: a +0 troll leather armour; a troll corpse You hit the orc knight. The orc knight is lightly wounded. You hit the orc knight. The arc blade crackles. The orc knight is struck by an arc of lightning!! The orc knight is moderately wounded. The orc warrior is struck by an arc of lightning!! The orc warrior is severely wounded. The orc knight is struck by an arc of lightning! The orc knight is severely wounded. The orc warrior is struck by an arc of lightning! The orc warrior is almost dead. The orc is struck by an arc of lightning!! You kill the orc! The orc warrior is struck by an arc of lightning!! You kill the orc warrior! The orc knight is struck by an arc of lightning! The orc knight is severely wounded. The orc warrior is struck by an arc of lightning!! You kill the orc warrior! The orc knight is struck by an arc of lightning!! You kill the orc knight! You resist. You are struck by an arc of lightning. Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. No target in view! No target in view! You now have 2501 gold pieces (gained 32). You now have 2523 gold pieces (gained 22). Found a stone staircase leading up. Things that are here: a +0 battleaxe; a +0 chain mail Things that are here: a +0 short sword; a +0 plate armour Things that are here: a +0 short sword; 2 boomerangs You now have 2557 gold pieces (gained 34). An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! An orc is nearby! An orc is nearby! An orc is nearby! An orc wizard and an orc come into view. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc moves out of view. An orc comes into view. It is wielding a +0 whip. The orc shouts! You block the orc's attack. You puncture the orc! You kill the orc! A puff of flame appears from out of thin air! The puff of flame hits you. The orc throws a boomerang. You reflect the boomerang off an invisible shield around you! The boomerang hits the orc. You hit something but do no damage. Something hits you but does no damage. You puncture something! You puncture something! The arc blade crackles. The air crackles with electrical energy. Reactivating autopickup. You feel a bit more experienced. The orc throws a boomerang. You reflect the boomerang off an invisible shield around you! The boomerang barely misses the orc. You hit the orc. The orc is severely wounded. The orc hits you but does no damage. You puncture the orc! You kill the orc! You closely miss the orc. The orc is heavily wounded. You block the orc's attack. You hit the orc. You kill the orc! You can now pass through a line of other dancers. No target in view! No target in view! You now have 2589 gold pieces (gained 32). Items here: )) [ †. You see here a +0 short sword. An orc sorcerer comes into view. It is wielding a +0 dagger and wearing a +2 robe of fire resistance. An orc sorcerer is nearby! An orc sorcerer is nearby! Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe of fire resistance (asleep, empty space bonus: 3/8) The air twists around and strikes the orc sorcerer! The orc sorcerer is moderately wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe of fire resistance (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the orc sorcerer! The orc sorcerer is severely wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe of fire resistance (severely wounded, paralysed, empty space bonus: 8/8) The air twists around and strikes the orc sorcerer! The orc sorcerer is almost dead. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc sorcerer Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe of fire resistance (almost dead, paralysed, empty space bonus: 8/8) The air twists around and strikes the orc sorcerer! You kill the orc sorcerer! Found 20 gold pieces. Found 22 gold pieces. Found 32 gold pieces. Things that are here: a +0 dagger; a +2 robe of fire resistance; an orc corpse P - a +2 robe of fire resistance You start removing your armour. You continue taking off your +2 robe of willpower. x3 You can no longer pass through a line of other dancers. You continue taking off your +2 robe of willpower. You finish taking off your +2 robe of willpower. You feel less strong-willed. You start putting on your armour. You continue putting on your +2 robe of fire resistance. x5 You finish putting on your +2 robe of fire resistance. You feel resistant to fire. Okay, then. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or n - a +6 ring of dexterity; > or p - a ring of protection from fire You remove your ring of protection from fire. j - a +4 ring of slaying (right hand) You now have 2609 gold pieces (gained 20). You now have 2641 gold pieces (gained 32). HP restored. You now have 2654 gold pieces (gained 13). You now have 2676 gold pieces (gained 22). You now have 2701 gold pieces (gained 25). You now have 2716 gold pieces (gained 15). Things that are here: a +0 dagger; 3 boomerangs; an orc corpse You now have 2735 gold pieces (gained 19). An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Found 23 gold pieces. You puncture the ogre! The ogre is moderately wounded. The ogre closely misses you. You barely miss the ogre. The ogre is moderately wounded. You puncture the ogre! The ogre is almost dead. The ogre completely misses you. You hit the ogre. The arc blade crackles. The ogre is struck by an arc of lightning!! You kill the ogre! You resist. You are struck by an arc of lightning. The lightning grounds out. You can now pass through a line of other dancers. Your Evocations skill increases to level 8! No target in view! You now have 2743 gold pieces (gained 8). You now have 2766 gold pieces (gained 23). You now have 2788 gold pieces (gained 22). You now have 2809 gold pieces (gained 21). 2 ogres come into view. There are monsters nearby! There are monsters nearby! An ogre and a two-headed ogre come into view. An ogre, an ogre mage and 2 two-headed ogres come into view. Found Xowk's Jewellery Shop. The ogre mage shouts! The ogre shouts! x2 The two-headed ogre shouts in stereo! You hear two shouts! x3 The two-headed ogre shouts in stereo! You hear a shout! x2 You hear two shouts! You hear a shout! x2 An ogre comes into view. It is wielding a +0 giant club. The ogre mage points at the ogre and mumbles some strange words. An ogre mage comes into view. It is wielding a +0 spear. The two-headed ogre shouts in stereo! 4 ogres, an ogre mage and 5 two-headed ogres come into view. Found three shops. The ogre shouts! x2; The ogre mage shouts! The two-headed ogre shouts in stereo! You hear two shouts! You hear a shout! x2; You hear two shouts! You hear a shout! An ogre comes into view. It is wielding a +0 giant club. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. An ogre comes into view. It is wielding a +0 giant club. The ogre moves out of view. x3 The two-headed ogre shouts in stereo! The ogre shouts! The two-headed ogre shouts in stereo! You hear two shouts! 2 two-headed ogres come into view. The ogre mage shouts! You puncture the ogre! The arc blade crackles. The ogre is struck by an arc of lightning! You kill the ogre! You resist. You are struck by an arc of lightning. You hear a shout! You hear two shouts! An ogre and a two-headed ogre come into view. The ogre mage casts a spell at the ogre. The ogre seems to speed up. The ogre mage hits you from afar with a +0 spear! Things that are here: a +0 giant spiked club; an ogre corpse You completely miss the ogre. The ogre closely misses you. You puncture the ogre! The ogre is moderately wounded. The ogre mage hits you from afar with a +0 spear! The ogre misses you. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. You can now pass through a line of other dancers. An ogre mage comes into view. It is wielding a +0 whip. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the ogre! x2 You hear two shouts! The ogre mage gestures wildly while chanting. The ogre mage flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You block the ogre's attack. You block something's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the ogre! x4 You feel a bit more experienced. x2 Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Training target 11.0 for Dodging reached! Your Dodging skill increases to level 11! Unknown command. The helpless ogre fails to defend itself. You spit the ogre like a pig!!!! You kill the ogre! The two-headed ogre is no longer paralysed. The ogre is no longer paralysed. The two-headed ogre is no longer paralysed. x3 The ogre mage is no longer paralysed. The ogre is no longer paralysed. The two-headed ogre is no longer paralysed. You hear some strange, mumbled words. You can now merge with and destroy a victim. Casting: Arcjolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the ogre mage! You kill the two-headed ogre! You kill the ogre! You kill the two-headed ogre! You feel a bit more experienced. You kill the two-headed ogre! x2; You kill the ogre! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-debian-1-gc3f1650bb9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Flugkiller] Species: Mummy Job: Air Elementalist HP: 89/108; mods: 0/0 MP: 14/29; mod: 0 Stats: 12 (12) 20 (20) 20 (20) Position: (29, 45), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 1400 | 0/400 Short Blades | X | 0 | 0 | 10 | 3924 | 0/848 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 5 | 1060 | 0/424 Dodging | X | 0 | 0 | 11 | 4772 | 0/955 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 5 | 1060 | 0/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 10 | 1962 | 0/424 Conjurations | X | 0 | 0 | 8 | 2545 | 0/636 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 10 | 3924 | 0/848 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 7 | 1664 | 0/476 Evocations | X | 1 | 100 | 8 | 2608 | 63/636 Spell bugs: Durations: Attributes: #12: 3574 #13: 765 #23: 34345 #24: 854265008 #49: 3021 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) heat vulnerability: 1 (innate) in touch with death: 2 (innate) no potions: 1 (innate) faith: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: +8 arc blade {discharge, rElec} eq slot #3, inv slot #12: +2 pair of gloves eq slot #4, inv slot #35: +2 pair of boots eq slot #5, inv slot #40: +1 buckler eq slot #6, inv slot #41: +2 robe of fire resistance eq slot #7, inv slot #13: +6 ring of dexterity eq slot #8, inv slot #9: +4 ring of slaying eq slot #9, inv slot #21: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##. ....... #. .OO..∩O ## ..O))∩∩ # ..O.O)) # ..))).O # .O){O ##### #####)O########. ##.... ......)@........ #..... ......O.........####..## ###...##.########.#.#### ##......# #.....##. ##.#...### ###...#### #.......# #.....#### ...##....#####.....#.# #..................#.# #.....#.........#....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (60, 34): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>