Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.29.1-debian-1-gc3f1650bb9 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 900225885885232767, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3f1650bb9 -name Flugkiller -rc /dgldir/rcfiles/crawl-git/Flugkiller.rc -macro /dgldir/rcfiles/crawl-git/Flugkiller.macro -morgue /dgldir/morgue/Flugkiller/ -webtiles-socket /crawl-master/webserver/sockets/Flugkiller:2022-09-13.03:29:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /usr/games/crawl-git-c3f1650bb9(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x564dd6e8db8b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3f1650bb9(_Z13do_crash_dumpv+0x47a) [0x564dd6e962fa]: do_crash_dump() /usr/games/crawl-git-c3f1650bb9(_Z20crash_signal_handleri+0xae) [0x564dd6e8defe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f07b13c7f20]: /usr/games/crawl-git-c3f1650bb9(_Z12cast_arcjoltiRK5actorb+0x21d) [0x564dd733f6cd]: cast_arcjolt(int, actor const&, bool) /usr/games/crawl-git-c3f1650bb9(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1f0e) [0x564dd7333ffe]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-c3f1650bb9(_Z12cast_a_spellb10spell_typeP4distb+0x2ad) [0x564dd733556d]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-c3f1650bb9(_Z17do_cast_spell_cmdb+0x16) [0x564dd73360b6]: do_cast_spell_cmd(bool) /usr/games/crawl-git-c3f1650bb9(_Z15process_command12command_typeS_+0x115f) [0x564dd74b668f]: process_command(command_type, command_type) /usr/games/crawl-git-c3f1650bb9(+0x9cd681) [0x564dd74b4681]: /usr/games/crawl-git-c3f1650bb9(+0x9cdfbd) [0x564dd74b4fbd]: /usr/games/crawl-git-c3f1650bb9(main+0x3a7) [0x564dd6de43c7]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f07b13aab97]: /usr/games/crawl-git-c3f1650bb9(_start+0x2a) [0x564dd6de4bfa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DTOURNEY='0.29' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3f1650bb9/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 5 Level id: Lair:5 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 14 Level vaults: guppyfry_lair_end_dragon layout_cave_pods slime_entry_1 nzn_sisyphean_effort Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The dream sheep is no longer sharing its pain. x2 The yak is no longer sharing its pain. The yak gores you but does no damage. Uskayaw prepares the audience for your solo! The helpless yak fails to defend itself. You impale the yak!! The arc blade crackles. The air crackles with electrical energy. You kill the yak! The yak is no longer paralysed. The cane toad is no longer paralysed. The dream sheep is no longer paralysed. x2 The dream sheep completely misses you. You see here a yak corpse. You hit the dream sheep. The dream sheep is moderately wounded. The dream sheep closely misses you. You puncture the dream sheep! The arc blade crackles. The dream sheep is struck by an arc of lightning! You kill the dream sheep! The yak is struck by an arc of lightning! The yak is moderately wounded. The lightning grounds out. You hit the cane toad but do no damage. The cane toad misses you. You hit the cane toad. The cane toad is lightly wounded. The cane toad stings you but does no damage. You hit the cane toad but do no damage. The cane toad is lightly wounded. The cane toad stings you! You closely miss the cane toad. The cane toad is lightly wounded. The cane toad closely misses you. You hit the cane toad. The cane toad is lightly wounded. The cane toad closely misses you. You hit the cane toad but do no damage. The cane toad is lightly wounded. The cane toad closely misses you. You puncture the cane toad! The arc blade crackles. The cane toad is struck by an arc of lightning. The cane toad is heavily wounded. The dream sheep is struck by an arc of lightning! The dream sheep is heavily wounded. The cane toad is struck by an arc of lightning! The cane toad is almost dead. The lightning grounds out. The cane toad is almost dead. The cane toad closely misses you. You hit the cane toad. The cane toad is almost dead. The cane toad barely misses you. You hit the cane toad. You kill the cane toad! You puncture the dream sheep! The arc blade crackles. A blue arc grounds itself harmlessly. You kill the dream sheep! You puncture the yak! The yak is moderately wounded. You hit the yak. The yak is moderately wounded. You block the yak's attack. You hit the yak. The yak is heavily wounded. The yak gores you. You hit the yak. The yak is heavily wounded. The yak completely misses you. You puncture the yak! The yak is severely wounded. The yak closely misses you. You barely miss the yak. The yak is severely wounded. You puncture the yak! The arc blade crackles. The yak is struck by an arc of lightning!! You kill the yak! You resist. You are struck by an arc of lightning. You puncture the yak! The yak is heavily wounded. The yak barely misses you. You puncture the yak! The arc blade crackles. The yak is struck by an arc of lightning! You kill the yak! You resist. You are struck by an arc of lightning. You hit the dream sheep. The dream sheep is heavily wounded. The dream sheep bites you. You puncture the dream sheep! The dream sheep is almost dead. You puncture the dream sheep! The arc blade crackles. Some blue arcs ground themselves harmlessly. You kill the dream sheep! You completely miss the dream sheep. The dream sheep is heavily wounded. The dream sheep bites you. A komodo dragon comes into view. The komodo dragon hisses angrily. You puncture the dream sheep! The dream sheep is almost dead. You block the dream sheep's attack. You hit the dream sheep. The arc blade crackles. The dream sheep is struck by an arc of lightning!! You kill the dream sheep! You resist. You are struck by an arc of lightning. You puncture the yak! The arc blade crackles. The yak is struck by an arc of lightning! The yak is severely wounded. The dream sheep is struck by an arc of lightning. The dream sheep is moderately wounded. The yak is struck by an arc of lightning! You kill the yak! The dream sheep is struck by an arc of lightning!! You kill the dream sheep! Items here: ††††††. You see here a yak corpse. You hit the komodo dragon but do no damage. The komodo dragon barely misses you. You puncture the komodo dragon! The arc blade crackles. The komodo dragon is struck by an arc of lightning. The komodo dragon is moderately wounded. You resist. You are struck by an arc of lightning. The komodo dragon is struck by an arc of lightning! The komodo dragon is heavily wounded. The lightning grounds out. The komodo dragon is heavily wounded. The komodo dragon barely misses you. You hit the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon misses you. You puncture the komodo dragon! The komodo dragon is almost dead. The komodo dragon bites you! You puncture the komodo dragon! You kill the komodo dragon! You start resting. You start resting. HP restored. G - a scroll of acquirement A yak comes into view. The yak bellows! A yak is nearby! Found 25 gold pieces. Found a stone staircase leading up. Found a scroll of torment and 4 stones. The yak closely misses you. You closely miss the yak. The yak barely misses you. You hit the yak. The yak is lightly wounded. The yak closely misses you. You puncture the yak! The yak is moderately wounded. The yak misses you. You hit the yak. The arc blade crackles. The yak is struck by an arc of lightning!! You kill the yak! You resist. You are struck by an arc of lightning. You can now pass through a line of other dancers. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 1106 gold pieces (gained 8). You now have 1123 gold pieces (gained 17). h - 2 scrolls of torment (gained 1) A polar bear comes into view. A polar bear is nearby! A polar bear is nearby! Found a potion of attraction. A boulder beetle comes into view. Found a human corpse. The polar bear growls angrily. You block the polar bear's attack. The polar bear claws you but does no damage. You block the polar bear's attack. The boulder beetle curls into a ball and begins rolling! You puncture the polar bear! The arc blade crackles. The polar bear is struck by an arc of lightning!! The polar bear is almost dead. You resist. You are struck by an arc of lightning. The polar bear is struck by an arc of lightning! You kill the polar bear! You resist. You are struck by an arc of lightning. You can now pass through a line of other dancers. The boulder beetle hits you!! The boulder beetle stops rolling and uncurls. You puncture the boulder beetle! The arc blade crackles. The boulder beetle is struck by an arc of lightning. The boulder beetle is lightly wounded. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning! The boulder beetle is moderately wounded. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning! The boulder beetle is heavily wounded. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning! The boulder beetle is heavily wounded. The lightning grounds out. The boulder beetle is heavily wounded. The boulder beetle bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the boulder beetle but do no damage. The boulder beetle is heavily wounded. You hit the boulder beetle but do no damage. The arc blade crackles. The boulder beetle is struck by an arc of lightning. The boulder beetle is severely wounded. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning! The boulder beetle is almost dead. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning. The boulder beetle is almost dead. You resist. You are struck by an arc of lightning. The boulder beetle is struck by an arc of lightning! You kill the boulder beetle! You resist. You are struck by an arc of lightning. Uskayaw will force your foes to helplessly watch your dance. Your Invocations skill increases to level 6! You start resting. HP restored. A wolf comes into view. The wolf howls! A wolf comes into view. The wolf moves out of view. A wolf is nearby! A wolf is nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (wandering, hasn't noticed you, 57% to hit) The zap hits the wolf. The wolf is lightly wounded. The wolf howls! You hear a howl! A wolf comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (57% to hit) The zap hits the wolf. The wolf is lightly wounded. You hear a howl! A wolf comes into view. The wolf moves out of view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (lightly wounded, 57% to hit) The zap hits the wolf! The wolf is heavily wounded. Found a scroll of enchant armour. You puncture the wolf! The wolf is almost dead. You block the wolf's attack. The wolf bites you. You puncture the wolf! The arc blade crackles. A blue arc grounds itself harmlessly. You kill the wolf! You puncture the wolf! The arc blade crackles. The wolf is struck by an arc of lightning!! You kill the wolf! You resist. You are struck by an arc of lightning. The lightning grounds out. You can now pass through a line of other dancers. You miss the wolf. The wolf bites you! You hit the wolf. The wolf is moderately wounded. The wolf bites you but does no damage. The wolf closely misses you. You miss the wolf. The wolf is moderately wounded. The wolf completely misses you. You block the wolf's attack. x2 You barely miss the wolf. The wolf bites you! You block the wolf's attack. The wolf bites you. You closely miss the wolf. The wolf is moderately wounded. The wolf closely misses you. x2 You puncture the wolf! The wolf is heavily wounded. The wolf closely misses you. The wolf completely misses you. The wolf bites you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless wolf fails to defend itself. You impale the wolf!! You kill the wolf! The helpless wolf fails to defend itself. You spit the wolf like a pig!!! You kill the wolf! Uskayaw will force your foes to share their pain. No target in view! You start resting. Magic restored. u - 3 scrolls of enchant armour (gained 1) You start resting. HP restored. You don't have any unidentified items. Unknown command. 2 wolves come into view. The wolf howls! You hear a howl! A wolf comes into view. A blink frog comes into view. The wolf moves out of view. You hear a loud, deep croak! There are monsters nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (57% to hit) The zap hits the wolf. The wolf is lightly wounded. The zap hits the wolf. The wolf is lightly wounded. The wolf howls! The blink frog gives a loud, deep croak! A blink frog comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (lightly wounded, 57% to hit) The zap hits the wolf. The wolf is moderately wounded. The blink frog croaks. You hear a howl! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (moderately wounded, 57% to hit) The zap misses the wolf. The wolf howls! A wolf comes into view. A blink frog comes into view. The wolf bites you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (moderately wounded, 57% to hit) The zap hits the wolf. The wolf is moderately wounded. The zap hits the wolf! The wolf is heavily wounded. A wolf comes into view. The blink frog blinks! The wolf misses you. You block the wolf's attack. You can now pass through a line of other dancers. You closely miss the wolf. The wolf is moderately wounded. The wolf bites you. The blink frog blinks! You puncture the wolf! You kill the wolf! You puncture the wolf! The wolf is almost dead. You block the wolf's attack. The wolf bites you. The blink frog blinks! The wolf bites you! The wolf bites you but does no damage. You puncture the wolf! You kill the wolf! A water moccasin comes into view. The blink frog blinks! The wolf barely misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless wolf fails to defend itself. You impale the wolf!! You kill the wolf! The helpless wolf fails to defend itself. You impale the wolf!! The arc blade crackles. The wolf is struck by an arc of lightning!! You kill the wolf! You resist. You are struck by an arc of lightning. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The water moccasin is no longer paralysed. The blink frog is no longer paralysed. x2; The wolf is no longer paralysed. The blink frog hits you! The wolf completely misses you. The blink frog blinks! You see here a wolf corpse. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The water moccasin hisses angrily. You puncture the wolf! The wolf is heavily wounded. The wolf barely misses you. You block the wolf's attack. You closely miss the wolf. The wolf is heavily wounded. The water moccasin is no longer sharing its pain. The wolf bites you. You hit the wolf. The arc blade crackles. The blink frog is struck by an arc of lightning!! You kill the blink frog! The wolf is struck by an arc of lightning!! You kill the wolf! You resist. You are struck by an arc of lightning. You can now merge with and destroy a victim. Training target 9.0 for Dodging reached! Your Dodging skill increases to level 9! The blink frog blinks! The blink frog hits you! The blink frog blinks! You see here a blink frog corpse. You puncture the blink frog! The blink frog is severely wounded. The blink frog hits you. The blink frog blinks! The water moccasin bites you. You puncture the water moccasin! The water moccasin is moderately wounded. The blink frog is no longer sharing its pain. The water moccasin closely misses you. You puncture the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. The blink frog blinks! The blink frog hits you! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. You resist. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The blink frog is struck by an arc of lightning. The blink frog is severely wounded. The lightning grounds out. The blink frog is struck by an arc of lightning! You kill the blink frog! You resist. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is almost dead. You resist. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning! You kill the water moccasin! The lightning grounds out. Uskayaw prepares the audience for your solo! You see here a blink frog corpse. The blink frog is no longer paralysed. The blink frog blinks! You can no longer merge with and destroy a victim. You see here a human skeleton. You can no longer pass through a line of other dancers. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (empty space bonus: 8/8) The air twists around and strikes the blink frog!! The blink frog is severely wounded. You can now pass through a line of other dancers. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - blink frog Aim: a blink frog (severely wounded, empty space bonus: 8/8) The air twists around and strikes the blink frog!! You kill the blink frog! You start resting. Magic restored. You start resting. HP restored. You see here a book of Power. Something appears at your feet! You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Arcjolt and Iron Shot to your library. Okay, then. This spell is dangerous to cast! Memorise Arcjolt, consuming 5 spell levels and leaving 13? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. Okay, then. Okay, then. Okay, then. You see here a wolf skeleton. You see here a wolf skeleton. You see here a wolf skeleton. g - 2 scrolls of magic mapping (gained 1) A komodo dragon and a cane toad come into view. Found a scroll labelled WARGHU DOANOI. The cane toad gives a loud, deep croak! The komodo dragon hisses angrily. There are monsters nearby! There are monsters nearby! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (77% to hit) The zap hits the cane toad. The cane toad is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (lightly wounded, 77% to hit) The zap hits the cane toad! The cane toad is moderately wounded. The zap hits the komodo dragon. The komodo dragon is lightly wounded. The cane toad closely misses you. You puncture the cane toad! The arc blade crackles. The cane toad is struck by an arc of lightning!! You kill the cane toad! You resist. You are struck by an arc of lightning. You can now pass through a line of other dancers. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (lightly wounded, empty space bonus: 6/8) The air twists around and strikes the komodo dragon! The komodo dragon is heavily wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, paralysed, empty space bonus: 6/8) The air twists around and strikes the komodo dragon. The komodo dragon is heavily wounded. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, paralysed, empty space bonus: 6/8) The air twists around and strikes the komodo dragon!! The komodo dragon is almost dead. The komodo dragon is no longer paralysed. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (almost dead, empty space bonus: 7/8) The air twists around and strikes the komodo dragon!! You kill the komodo dragon! Uskayaw will force your foes to share their pain. You start resting. Magic restored. You see here a komodo dragon corpse. G - a scroll labelled WARGHU DOANOI A water moccasin comes into view. Found a glowing blue potion. The water moccasin hisses angrily. The water moccasin moves out of view. A water moccasin is nearby! The water moccasin bites you. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water moccasin closely misses you. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the water moccasin! Training target 6.0 for Evocations reached! Your Evocations skill increases to level 6! You see here a water moccasin corpse. You see here a water moccasin corpse. Found a sling. Found 6 silver boomerangs. C - 6 scrolls of fear (gained 1) You now have 1153 gold pieces (gained 30). You now have 1172 gold pieces (gained 19). Found an escape hatch in the ceiling. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Arcjolt Adjust to which letter? f - Arcjolt You now have 1192 gold pieces (gained 20). You now have 1204 gold pieces (gained 12). A death yak comes into view. A death yak is nearby! A death yak is nearby! A death yak comes into view. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (asleep, 100% to hit) The zap hits the death yak! The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak! The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap misses the death yak. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak but does no damage. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak misses you. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. You are very lightly contaminated with residual magic. You feel a sudden electric shock. You resist. The death yak gores you! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak gores you! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak completely misses you. You can now pass through a line of other dancers. You hit the death yak. The death yak is severely wounded. The death yak barely misses you. You puncture the death yak! The arc blade crackles. The death yak is struck by an arc of lightning. The death yak is almost dead. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning!! You kill the death yak! You resist. You are struck by an arc of lightning. Uskayaw will force your foes to helplessly watch your dance. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Found 6 stones. A death yak comes into view. Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. The death yak bellows! You hear a bellow! A death yak is nearby! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (91% to hit) The zap hits the death yak. The death yak is lightly wounded. You hear a bellow! A death yak comes into view. You hear a bellow! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (91% to hit) The zap hits the death yak. The death yak is lightly wounded. A death yak comes into view. A cane toad comes into view. The cane toad moves out of view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (91% to hit) The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak but does no damage. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak barely misses you. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You block the death yak's attack. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak misses you. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak gores you!! You barely miss the death yak. The death yak is moderately wounded. You hit the death yak. The death yak is moderately wounded. The death yak closely misses you. You puncture the death yak! The arc blade crackles. The death yak is struck by an arc of lightning! The death yak is severely wounded. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning!! The death yak is almost dead. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning! You kill the death yak! You resist. You are struck by an arc of lightning. You can now pass through a line of other dancers. You start resting. A cane toad is nearby! A cane toad is nearby! Unknown command. A cane toad is nearby! A cane toad is nearby! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (wandering, hasn't noticed you, 77% to hit) The zap hits the cane toad but does no damage. The cane toad gives a loud, deep croak! You hear a bellow! x2 Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (77% to hit) The zap hits the cane toad. The cane toad is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (lightly wounded, 77% to hit) The zap hits the cane toad. The cane toad is moderately wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (moderately wounded, 77% to hit) The zap hits the cane toad. The cane toad is moderately wounded. The zap hits the cane toad. The cane toad is heavily wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (heavily wounded, 77% to hit) The zap hits the cane toad. The cane toad is severely wounded. The zap hits the cane toad. The cane toad is severely wounded. You can now pass through a line of other dancers. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (severely wounded, 77% to hit) The zap hits the cane toad! The cane toad is almost dead. The cane toad barely misses you. You hit the cane toad but do no damage. The cane toad is almost dead. You block the cane toad's attack. You puncture the cane toad! The arc blade crackles. A blue arc grounds itself harmlessly. You kill the cane toad! Uskayaw will force your foes to helplessly watch your dance. No target in view! There are monsters nearby! There are monsters nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (wandering, hasn't noticed you, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. The death yak bellows! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. A death yak comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak. The death yak is lightly wounded. The zap hits the death yak but does no damage. The death yak is lightly wounded. The death yak bellows! You can no longer pass through a line of other dancers. You see here a death yak skeleton. There is a stone staircase leading up here. The death yak gores the bush!! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The rime drake hisses angrily. There is a stone staircase leading up here. There are monsters nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the black mamba! The black mamba is moderately wounded. The black mamba hisses angrily. The zap misses the black mamba. The rime drake breathes ice at you. The flash freeze hits you! You partially resist. You are encased in ice. The black mamba bites you! The rime drake misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The ice encasing you melts away. The black mamba barely misses you. The rime drake completely misses you. The black mamba misses you. You can now pass through a line of other dancers. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You block the black mamba's attack. The rime drake breathes ice at you. The flash freeze hits you. You partially resist. You are encased in ice. The black mamba bites you but does no damage. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. You are very lightly contaminated with residual magic. Nothing appears to happen. The black mamba barely misses you. The rime drake bites you. The black mamba misses you. The rime drake bites you but does no damage. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The ice encasing you melts away. The black mamba bites you! The rime drake closely misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the black mamba! You kill the rime drake! Uskayaw will force your foes to share their pain. There is a stone staircase leading up here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Unknown command. You see here a black mamba corpse. You see here a glowing coppery potion. You see here a glowing coppery potion. HP restored. The death yak bellows! There are monsters nearby! Casting: Arcjolt (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (91% to hit) The zap misses the death yak. The death yak bellows! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (91% to hit) The zap hits the death yak. The death yak is lightly wounded. The death yak bellows! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (91% to hit) The zap hits the death yak but does no damage. The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (91% to hit) The zap hits the death yak! The death yak is lightly wounded. The zap hits the death yak. The death yak is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, 91% to hit) The zap hits the death yak! The death yak is lightly wounded. The zap hits the death yak. The death yak is lightly wounded. The zap hits the death yak but does no damage. The death yak bellows! You hit the death yak but do no damage. The arc blade crackles. The death yak is struck by an arc of lightning. The death yak is moderately wounded. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning! The death yak is moderately wounded. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning! The death yak is heavily wounded. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning! The death yak is severely wounded. The lightning grounds out. The death yak is severely wounded. You can now pass through a line of other dancers. You hit the death yak. The death yak is severely wounded. The death yak misses you. You hit the death yak. The arc blade crackles. The death yak is struck by an arc of lightning! The death yak is almost dead. You resist. You are struck by an arc of lightning. The death yak is struck by an arc of lightning! You kill the death yak! You resist. You are struck by an arc of lightning. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (lightly wounded, paralysed, 100% to hit) The zap hits the death yak but does no damage. The death yak is lightly wounded. The zap hits the death yak. The death yak is lightly wounded. The death yak is no longer paralysed. x2 Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is no longer paralysed. The death yak completely misses you. x2 You hit the death yak but do no damage. The death yak is lightly wounded. The death yak gores you. x2 You puncture the death yak! The arc blade crackles. The death yak is struck by an arc of lightning!! The death yak is heavily wounded. You resist. You are struck by an arc of lightning. The lightning grounds out. The death yak is struck by an arc of lightning! The death yak is moderately wounded. The death yak is struck by an arc of lightning! The death yak is moderately wounded. The death yak is struck by an arc of lightning! The death yak is heavily wounded. The death yak is struck by an arc of lightning!! The death yak is heavily wounded. The death yak is struck by an arc of lightning!! The death yak is severely wounded. The death yak is struck by an arc of lightning!! The death yak is severely wounded. The death yak is struck by an arc of lightning!! The death yak is almost dead. The death yak is struck by an arc of lightning!! The death yak is almost dead. The lightning grounds out. The death yak is almost dead. The death yak completely misses you. The death yak closely misses you. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Casting: Arcjolt (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You kill the death yak! x2 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-debian-1-gc3f1650bb9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Flugkiller] Species: Mummy Job: Air Elementalist HP: 84/96; mods: 0/0 MP: 11/25; mod: 0 Stats: 11 (11) 18 (18) 20 (20) Position: (34, 36), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 1400 | 0/400 Short Blades | X | 0 | 0 | 8 | 2545 | 0/636 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 9 | 3181 | 0/743 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 33 | 8 | 1476 | 204/318 Conjurations | X | 1 | 33 | 5 | 1257 | 197/424 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 10 | 3924 | 0/848 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 33 | 6 | 1584 | 336/416 Evocations | X | 0 | 0 | 6 | 1484 | 0/495 Spell bugs: Durations: Attributes: #12: 1924 #13: 720 #23: 18923 #24: 729960310 #49: 1095 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) heat vulnerability: 1 (innate) in touch with death: 2 (innate) no potions: 1 (innate) faith: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: +8 arc blade {discharge, rElec} eq slot #3, inv slot #12: +2 pair of gloves eq slot #6, inv slot #0: +2 robe of willpower eq slot #7, inv slot #13: +6 ring of dexterity eq slot #8, inv slot #15: ring of protection from fire eq slot #9, inv slot #21: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###..............#.P..... ###.............##..... ##.............##..... .## ##.............####.... ..### #P..............###.... ..##.#### #..^.............#..... ...##.#.###.................###.. .......#...................#.###. ..........<....†@............# ## ..<......#.....Y............##### ............................P..# ........#####..................## .....P..# ####..................# ....Y######.######............... ..PY## ##..#####..........#..#.. #.#..# #.....#.#.......#.######. .#..P# ##........P....###.###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>