Dungeon Crawl Stone Soup version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 5375133891822907518 4 Flogoulo the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on May 12, 2021. Was an Initiate of Lugonu. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (218 turns). Flogoulo the Skirmisher (Formicid Abyssal Knight) Turns: 218, Time: 00:00:54 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 77% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 23 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 3.3 Fighting + Level 2.1 Axes + Level 2.3 Armour - Level 1.0 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 0% N/A 38% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 54% 2 Confusing Touch Hex 0% N/A 77% 3 Dazzling Flash Conj/Hex 0% N/A 77% 3 Tukima's Dance Hex 0% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You barely miss the jackal. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... #...........J...#.....# #..###.#.###.##.#...... #....[..............####### ##.#.........##.#####.....### #.#.........#..###.........## #.#.........#..##.....#.....## #............hS#.....###.....# #.###.#.###.#h##....<# #.....# #.#.........#@#.....## ##..... #.#...........#..#..# #..#.. #)#.........#.#..#..# #..#.. #.###.#######.#.....## ##..... ... ..........##.....# #.....# ... .........##.....###.....# ### ###.#####.###...........## ...........###....#....## ###.####...# ######..### You could see 2 jackals and a ball python. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Flogoulo the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 39 | Abyss:1 | Found a corrupted altar of Lugonu. 46 | Abyss:1 | Noticed an ancient zyme 60 | Abyss:1 | Noticed a wretched star 71 | Abyss:1 | Noticed a worldbinder 73 | Abyss:1 | Noticed a sky beast 75 | D:1 | Escaped the Abyss 209 | D:1 | Reached skill level 1 in Dodging 218 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.0 Fighting | | 3.3 Axes | | 2.1 Armour | | 2.3 Invocations | | 2.1 Action || total -------------------------++------- Melee: Hand axe || 15 Invok: Depart the Abyss || 1 Armor: Leather armour || 7 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 220 | 0 | 0 | 147 | 2 | 110.0 | Dungeon | 145 | 145 | 0 | 0 | 101 | 1 | 145.0 | Abyss | 75 | 75 | 0 | 0 | 46 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 145 daAuts Abyss:1: 75 daAuts