Flogoulo Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 12, D:1) a +0 leather armour (4, 1, D:1) a +0 club (9, 24, D:1) a +2 dagger of protection (13, -9, D:1) 25 sling bullets (20, 16, D:1) a +0 spear (29, 18, D:1) 30 stones (31, -3, D:1) a +0 short sword 4 stones (50, 22, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, -33, D:2) a +0 leather armour (14, -2, D:2) a +0 club (31, 0, D:2) 22 stones (31, 1, D:2) a +0 whip (33, -34, D:2) a +0 leather armour (45, -18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 23 stones (12, 9, D:3) a +2 antimagic whip (17, -5, D:3) a +0 short sword (18, 24, D:3) a +0 dagger a +0 whip 4 boomerangs (19, 24, D:3) a +0 dagger a +0 dagger a +0 robe (20, 17, D:3) a +0 ring mail (21, 22, D:3) a +0 club (28, 26, D:3) a +0 flail (36, 41, D:3) 14 stones (37, 13, D:3) 27 bolts (38, 8, D:3) a +0 dagger a +0 leather armour (39, 20, D:3) a +0 dagger a +2 robe of cold resistance (39, 23, D:3) a +0 dagger (47, 39, D:3) a +0 mace (50, -5, D:3) a +0 spear (63, 0, D:3) a +0 dagger of protection Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, 3, D:4) 22 stones (5, -19, D:4) the +4 spear of the Middle {freeze, Drain rC+ rCorr} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from acid and corrosion. It drains your maximum health when unequipped. (15, -27, D:4) a +0 robe (26, -11, D:4) 27 stones (26, 3, D:4) a +1 hand axe (29, -7, D:4) a +0 club (37, -25, D:4) a +0 club (39, -11, D:4) 17 sling bullets (43, -2, D:4) a +0 hand axe (50, -31, D:4) 18 bolts (50, -25, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) 17 bolts (5, -34, D:5) a +0 whip of electrocution a +2 robe of resistance (12, -22, D:5) a +0 flail (13, -22, D:5) a +0 dagger (15, -1, D:5) a +0 whip (19, -56, D:5) a +0 robe (19, -49, D:5) a ring of magical power a +0 ring mail (24, -48, D:5) 17 stones (25, -53, D:5) a +0 leather armour (28, -11, D:5) a +0 leather armour (32, -51, D:5) a +0 robe (38, -52, D:5) a +0 ring mail (47, -55, D:5) 19 sling bullets Level 6 of the Dungeon [Shop] Edudores's Antique Weapon Shoppe a +0 war axe (112 gold) the +5 trident of the Mosquito {vamp, rN+ Will+} (1673 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It increases your willpower. a +0 hand axe (96 gold) a +2 antimagic spear (672 gold) a +0 dagger (64 gold) the +4 short sword of Change {antimagic, rElec Will+ SInv} (1689 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you see invisible. It increases your willpower. a +0 flail (112 gold) a +0 quarterstaff (128 gold) a +3 short sword of draining (716 gold) a +1 vampiric hand axe (512 gold) a +0 hand crossbow (112 gold) a +0 rapier (128 gold) a +0 war axe (112 gold) a +0 short sword (96 gold) (0, 0, D:6) 22 stones (2, 0, D:6) a +0 spear (10, 0, D:6) a +0 short sword (10, 2, D:6) a +0 short sword (11, -21, D:6) 22 stones (11, -2, D:6) a +0 short sword (11, -1, D:6) a +0 club 3 stones (12, -3, D:6) a +0 dagger (18, -32, D:6) a +0 chain mail (23, -28, D:6) 14 arrows (25, 5, D:6) a +0 war axe (26, -36, D:6) a +0 giant spiked club a +0 hand axe a +0 short sword (26, -35, D:6) a +0 short sword a +3 chain mail a +0 war axe (42, -30, D:6) a +0 ring mail (48, -35, D:6) 19 stones (48, -13, D:6) 16 bolts Level 7 of the Dungeon (8, 6, D:7) a +0 halberd (9, 6, D:7) a +0 club a +0 robe (10, 6, D:7) a +0 vorpal spear (11, 5, D:7) a +0 club (12, -6, D:7) 24 stones (18, 8, D:7) 22 bolts (21, -16, D:7) 14 sling bullets (21, -14, D:7) a +0 kite shield (32, -10, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (4, 3, D:8) 13 sling bullets