Flogoulo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -1, D:1) a +1 pair of gloves (3, -21, D:1) a +0 short sword (3, 0, D:1) a +0 dagger a cursed -2 hunting sling (3, 6, D:1) 12 bolts (26, -17, D:1) 13 stones (26, -4, D:1) 18 arrows (27, 12, D:1) a +0 pair of gloves (33, 11, D:1) a cursed -1 helmet (36, -11, D:1) a cursed -1 club (40, 0, D:1) a +0 hand axe (41, -2, D:1) 2 stones (42, -9, D:1) 11 bolts (43, -4, D:1) a +0 club a stone (47, -8, D:1) a stone (51, -13, D:1) a +0 dagger of protection Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a +0 short sword (0, 5, D:2) a stone (0, 6, D:2) a stone (0, 7, D:2) a stone (1, -1, D:2) a stone (3, -2, D:2) a stone (3, 21, D:2) a +0 club (5, -4, D:2) a +0 short sword (8, -11, D:2) a +0 club (15, 24, D:2) a +0 flail (25, -12, D:2) a +0 ring mail of cold resistance (26, 17, D:2) a +0 ring mail (27, 1, D:2) 5 large rocks (30, -7, D:2) a +0 robe (31, -26, D:2) 7 stones (37, 10, D:2) 25 stones Level 3 of the Dungeon (7, 11, D:3) a +0 club a +0 chain mail (8, -6, D:3) a +0 club (10, -12, D:3) 2 stones (10, -7, D:3) a +0 club (11, -10, D:3) 2 stones (11, -9, D:3) a stone (11, 9, D:3) a +0 leather armour (12, 13, D:3) a +0 mace a +0 leather armour (13, -7, D:3) a +0 flail a +0 ring mail 10 stones (13, 7, D:3) 20 stones (15, -5, D:3) 4 boomerangs a +0 leather armour (16, -5, D:3) a +0 chain mail a +0 dagger (17, -5, D:3) a +0 flail (19, -2, D:3) a +0 mace (21, -9, D:3) a +0 robe (23, 25, D:3) a +0 robe (31, -7, D:3) a +0 hand axe (37, 17, D:3) a +0 whip (38, 24, D:3) a +0 short sword (39, 23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (8, -2, D:4) a +0 scale mail (16, -37, D:4) 18 arrows (17, -12, D:4) a +0 shortbow (30, -25, D:4) a +0 ring mail (31, -25, D:4) a cursed -3 club 4 boomerangs a +0 scale mail a +0 giant spiked club a +0 dagger a +0 robe a +0 dagger Level 5 of the Dungeon [Shop] Cecziofu's General Store a +0 trident (38 gold) the +6 halberd of Laytar {protect, rElec rF- Str+5} (575 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). It makes you vulnerable to fire. It insulates you from electricity. a +0 dagger (22 gold) a +0 mace (33 gold) a scroll of remove curse (33 gold) a +0 great sword (71 gold) an uncursed staff of summoning (275 gold) a ration (55 gold) the cursed +1 great sword "Kubaewk" {freeze, +Blink MR+ Dex+4} (458 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (0, 0, D:5) a +0 giant spiked club (4, -5, D:5) a +0 plate armour (6, 3, D:5) a +2 morningstar of protection a +0 mace of chaos (19, -10, D:5) a +0 hand axe (30, 3, D:5) 12 stones (46, 1, D:5) a +0 falchion (56, -8, D:5) a +0 cloak Level 6 of the Dungeon (0, 1, D:6) a +2 robe a +0 broad axe (3, -22, D:6) 30 stones (10, -8, D:6) 29 sling bullets (38, 15, D:6) a +0 robe (43, 8, D:6) 18 stones (46, 2, D:6) a +0 spear (47, -7, D:6) 18 stones Level 7 of the Dungeon (0, 0, D:7) 25 stones (3, 9, D:7) a +0 dagger a +0 robe (4, 7, D:7) a +0 dagger a +0 robe (4, 8, D:7) a +0 hand axe a +0 hand axe a cursed -2 scale mail (5, 20, D:7) a +0 flail (7, -4, D:7) 22 stones (11, 31, D:7) a +0 short sword (13, 6, D:7) a +0 giant spiked club (15, 6, D:7) a throwing net (22, 16, D:7) 11 stones (29, 27, D:7) a +0 leather armour (34, -2, D:7) a +0 quarterstaff (37, -4, D:7) a +0 flail (50, 17, D:7) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 24 sling bullets (24, 2, D:8) a stone (26, -14, D:8) a +0 scale mail (27, -17, D:8) a +0 falchion (27, 2, D:8) a bolt (28, 1, D:8) the cursed +3 rapier of the Shark {freeze, rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (28, 7, D:8) a +0 club (28, 11, D:8) a +0 scale mail (29, -7, D:8) 3 boomerangs (29, 2, D:8) 3 stones a bolt (30, 7, D:8) a +0 hand crossbow 24 bolts (30, 8, D:8) a +2 short sword of electrocution (31, -14, D:8) a +0 quarterstaff (42, 7, D:8) a +0 robe Level 9 of the Dungeon [Shop] Horeefo's Distillery (Shop contents are unknown) [Shop] Pote Qal's Book Boutique a book of the Tempests (1120 gold) the Grimoire of Transmutation and Illusion (1259 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Petrify Transmutation/Earth 4 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Dragon's Call Summoning 9 no a book of Misfortune (320 gold) the Incunabulum of the Kangaroo (1520 gold) Spells Type Level Known a - Song of Slaying Charms 2 no b - Recall Summoning/Translocation 3 no c - Excruciating Wounds Charms/Necromancy 5 no a Grand Grimoire (1766 gold) a book of Ice (1040 gold) a book of Misfortune (320 gold) a book of Unlife (1040 gold) a book of Maledictions (400 gold) a manual of Fighting (1766 gold) (9, -5, D:9) a +0 chain mail (10, -15, D:9) a yak corpse (10, 24, D:9) an adder skeleton (12, 2, D:9) a +0 naga barding (17, 1, D:9) a +0 shortbow 13 arrows (17, 3, D:9) a +0 flail (17, 14, D:9) an uncursed ring of attention an uncursed ring of fire +0 steam dragon scales an uncursed amulet of magic regeneration an uncursed ring of teleportation (21, 7, D:9) 20 arrows (21, 12, D:9) a +0 hunting sling (35, -10, D:9) a +0 hand axe (43, 26, D:9) a +0 quarterstaff