Flaz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (28, -18, D:1) a +0 dagger (29, -33, D:1) 2 stones (31, 11, D:1) a +0 dagger a +0 dagger 6 stones a +0 club (32, 6, D:1) a +0 dagger (33, -33, D:1) a +0 club (46, 2, D:1) a +0 whip (47, 9, D:1) a +0 hand axe (50, 8, D:1) a +0 hand axe (54, -3, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of holy wrath (9, -30, D:2) a +0 whip 3 stones (19, -10, D:2) a +0 leather armour (23, -14, D:2) a +0 club (25, -5, D:2) a +0 leather armour (26, -14, D:2) a +0 mace a +0 ring mail a +0 hand axe a +0 leather armour a +0 mace a +0 club (32, -9, D:2) a +0 short sword (35, -37, D:2) a +0 hat (36, -15, D:2) a +0 leather armour a +0 club Level 3 of the Dungeon [Shop] Zacuc's Antique Armour Shoppe a +2 ring mail of positive energy (414 gold) a scarf of resistance (736 gold) a +0 ring mail (92 gold) a +2 leather armour of cold resistance (437 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +0 pair of gloves (103 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (802 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +0 leather armour (46 gold) (0, 0, D:3) 2 stones (2, -9, D:3) a +0 dagger (2, 2, D:3) 6 stones (3, -7, D:3) a +0 club (3, -4, D:3) a +2 mace of holy wrath (5, 3, D:3) a +0 spear (7, 4, D:3) 3 stones (19, 6, D:3) a +0 club (20, 11, D:3) a Young Poisoner's Handbook (21, 14, D:3) a book of Scorching (41, -10, D:3) a +0 helmet (43, -10, D:3) a +0 dagger (46, 10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -5, D:4) a +0 sling (9, 5, D:4) a +0 dagger (10, 11, D:4) a +0 mace (11, 4, D:4) a dart slug corpse (13, 11, D:4) a +0 chain mail (16, -8, D:4) a +0 sling (17, -29, D:4) a +0 robe (19, -9, D:4) a book of the Senses