FistofTheNorthNile the Dungeon (29, 0, D) a +1 shortbow of flaming (30, 0, D) a ring of magical power (41, 0, D) a +0 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 falchion of holy wrath (20, 1, D) the cursed +0 ring mail "Feduut" {rF+ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (21, 1, D) a +3 spear (23, 1, D) a cursed amulet of inaccuracy (24, 1, D) a +0 dagger (25, 1, D) the +4 halberd of Spores {flame, rPois rC++ Str-4 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (-5). It greatly protects you from cold. It protects you from poison. (26, 1, D) a +0 short sword (still there?) a +2 vampiric whip (still there?) (27, 1, D) a +0 greatsling of flaming (unseen) (35, 1, D) the cursed +0 short sword "Lotsu" {pierce, +Rage MR+ Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (36, 1, D) a staff of conjuration (37, 1, D) the +4 plate armour of Incorporation {Int+2} It affects your intelligence (+2). (unseen) (41, 1, D) a +0 dagger of draining (unseen) (42, 1, D) a +5 rod of the swarm (10/10) (49, 1, D) the ring "Itsyumu" {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (50, 1, D) a +4 scale mail of poison resistance (still there?) a +4 scale mail of fire resistance (still there?) (53, 1, D) an ornate deck of war the +4 great sword of Shrieking Terror {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). the +4 great mace of Analysis {freeze, *Noise Str+8 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (-3). It may make noises in combat. a plain deck of summoning (54, 1, D) a staff of earth (55, 1, D) a staff of fire (62, 1, D) the Guide on Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 (63, 1, D) a plain deck of summoning (67, 1, D) a +0 trident (69, 1, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a book of Fire (21, 2, D) a +3 war axe of chopping (still there?) a +3 chain mail of cold resistance (still there?) (22, 2, D) a book of Fire a +6 ring of evasion (25, 2, D) an ornate deck of wonders (still there?) a +0 great sword (still there?) (28, 2, D) the ring of Contention {rElec Stlth+} (still there?) [ring of stealth] It insulates you from electricity. It makes you more stealthy. a +0 dagger (still there?) (36, 2, D) a +1 halberd of venom (still there?) a cursed amulet of the gourmand (still there?) (38, 2, D) the cursed +0 morningstar "Domink" {freeze, *Confuse rC+ Dex+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It may confuse you when you take damage. It has a curse placed upon it. a +4 blowgun (still there?) (39, 2, D) a plain deck of destruction (still there?) a plain deck of destruction (still there?) (49, 2, D) a +2 battleaxe of freezing (50, 2, D) the amulet "Piawilah" {rMut Int+5} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+5). (55, 2, D) a +1 rapier of protection (62, 2, D) a +2 war axe of venom (68, 2, D) the +3 spear of the Spinneret {elec, rElec Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. (75, 2, D) a +1 long sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a cursed -1 dagger (unseen) (30, 3, D) a plain deck of summoning (54, 3, D) a +1 scimitar of flaming (67, 3, D) a +3 vampiric spear (68, 3, D) a +0 trident of piercing (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (24, 4, D) a +0 great mace (unseen) (25, 4, D) a +0 robe (unseen) (26, 4, D) a +0 robe a +1 great sword of draining a +0 plate armour a potion of blood (38, 4, D) a +0 chain mail (61, 4, D) a +0 mace of draining (75, 4, D) the +9 long sword "Itant" {vamp, +Inv rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It lets you turn invisible. (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence (68, 5, D) a tomahawk (7, 6, D) a scroll of holy word {!r} (28, 6, D) a +0 robe a cursed +0 scimitar (39, 6, D) a +0 trident (unseen) (4, 7, D) a +3 large shield (unseen) (24, 7, D) a necrophage corpse (skeletalised by now) (27, 7, D) a +0 robe (unseen) (28, 7, D) a +1 war axe of chopping (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 long sword (still there?) a plain deck of defence (still there?) (62, 9, D) a staff of cold (63, 9, D) a +4 short sword (70, 9, D) a plain deck of defence (71, 9, D) a book of the Earth (72, 9, D) a +0 short sword (62, 10, D) a +0 short sword a +0 shortbow 20 arrows a book of the Dragon (63, 10, D) an arrow (70, 10, D) Furogef's Tome of Ghastly Conjuration Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Venom Bolt Conjuration/Poison 5 c - Death Channel Necromancy 6 (61, 11, D) a +0 long sword (unseen) (63, 11, D) a +2 rapier of freezing (unseen) (71, 11, D) a +0 longbow a +0 long sword 24 arrows a +0 rapier (72, 11, D) a +0 long sword (unseen) (54, 12, D) a +0 long sword (64, 12, D) an arrow (2, 13, D) a +3 great sword of electrocution (3, 13, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 13, D) a phantom mirror (5, 13, D) a +4 spear of venom (6, 13, D) a staff of conjuration (9, 13, D) a manual of Short Blades (10, 13, D) a plain deck of changes (11, 13, D) 4 large rocks (unseen) (12, 13, D) a +2 dagger of distortion (49, 13, D) a +3 giant club (50, 13, D) a +0 leather armour of poison resistance (51, 13, D) a +2 war axe of chopping (unseen) (52, 13, D) a +0 scimitar (still there?) a +0 scimitar (still there?) (53, 13, D) the Almanac of Venomous Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Silence Hexes/Air 5 (56, 13, D) a +0 dire flail (70, 13, D) the +8 hand axe of Yrhy {vamp, MP-9 Str-3 Int+10} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-3). It affects your intelligence (+10). It affects your magic capacity (-9). (unseen) (71, 13, D) a cursed +0 long sword (3, 14, D) 3 royal jellies (4, 14, D) a +4 ring mail of magic resistance (5, 14, D) a staff of air (6, 14, D) a staff of energy (7, 14, D) a +2 robe of positive energy (8, 14, D) a lantern of shadows (9, 14, D) a +1 morningstar of venom (10, 14, D) a book of Burglary (unseen) (12, 14, D) the +5 rapier "Yguj" {venom, rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from negative energy. (13, 14, D) a staff of summoning (62, 14, D) an arrow (71, 14, D) an arrow (2, 15, D) a Necronomicon (3, 15, D) the cursed +0 spear of Jif Eqill {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (4, 15, D) a +0 great mace (still there?) a staff of energy (still there?) (5, 15, D) a +2 hand crossbow of flaming (6, 15, D) a +0 battleaxe of freezing an amulet of stasis a +0 pair of gloves of archery (8, 15, D) the amulet "Yzeb" {Ward *Drain rF+ rN+ MR+ Dex+6} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+6). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (9, 15, D) the +1 spear of the People {pierce, rElec rN+ Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. (10, 15, D) a +0 great mace (still there?) the Guide on Curses and Stones (still there?) Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (35, 15, D) a ring of stealth (36, 15, D) an ornate deck of escape (37, 15, D) a +1 ring mail of poison resistance (38, 15, D) a +1 chain mail of cold resistance (unseen) (40, 15, D) a scroll of brand weapon (41, 15, D) a +1 naga barding of fire resistance (50, 15, D) a red draconian corpse (skeletalised by now) (53, 15, D) a +0 dire flail a cursed +5 iron rod (14/14) {!a} a +0 glaive (55, 15, D) 4 scrolls of enchant armour (unseen) (2, 16, D) a titan corpse (skeletalised by now) (3, 16, D) 5 large rocks (6, 16, D) a +0 dire flail (unseen) (7, 16, D) a +1 great sword of flaming (unseen) (8, 16, D) a +0 great sword of flaming (unseen) (35, 16, D) a +4 glaive of venom (36, 16, D) a +1 rapier of venom (37, 16, D) a legendary deck of war (38, 16, D) a staff of fire (39, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 16, D) a +4 mace of venom (41, 16, D) a stone of tremors (42, 16, D) a sack of spiders (still there?) a sack of spiders (still there?) (43, 16, D) the cursed +1 hand axe "Largholah" {freeze, rPois Str-4 Dex+3 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. the cursed +1 hand axe "Largholah" {freeze, rPois Str-4 Dex+3 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (4, 17, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (5, 17, D) a +2 battleaxe of freezing (unseen) (6, 17, D) 5 large rocks (11, 17, D) a cursed -1 dire flail (unseen) (12, 17, D) 5 large rocks (unseen) (13, 17, D) a +0 dire flail (19, 17, D) a +3 flail of protection (21, 17, D) the amulet "Fegesoaq" {Faith Str+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+7). (22, 17, D) a Grand Grimoire (23, 17, D) the +7 spear "Beetleslayer" {holy, rF+ rC+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It makes you more stealthy. (24, 17, D) a +3 leather armour of fire resistance (25, 17, D) a +0 quarterstaff of draining (26, 17, D) the ring "Lipomeen" {Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). (27, 17, D) the ring "Leuxzuus" {SustAt rElec rN+ Slay-2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from negative energy. (28, 17, D) a +3 scimitar of freezing (29, 17, D) a scroll of brand weapon (51, 17, D) a +0 battleaxe (61, 17, D) a +0 ring mail of fire resistance (65, 17, D) a ring of ice (71, 17, D) a +0 broad axe of chopping (72, 17, D) a +1 spear of freezing (4, 18, D) a +0 great sword of flaming the ring of Yqaop {rF+ rN++} [ring of protection from fire] It protects you from fire. It greatly protects you from negative energy. a titan corpse (skeletalised by now) (5, 18, D) a +0 dire flail (still there?) 4 large rocks (still there?) (6, 18, D) a cursed +0 giant spiked club (7, 18, D) a +0 great sword of flaming (unseen) (19, 18, D) the cursed +1 arbalest of the Vulture {elec, rElec} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It has a curse placed upon it. a disc of storms (still there?) (20, 18, D) a scroll of brand weapon (21, 18, D) a +4 plate armour of fire resistance (23, 18, D) a plain deck of wonders (24, 18, D) a staff of fire (26, 18, D) the cursed +1 executioner's axe of Severance {chop, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (27, 18, D) the +3 leather armour of Ewkuptul {MP+9} It affects your magic capacity (+9). (29, 18, D) a staff of power (48, 18, D) a +0 short sword (51, 18, D) a +0 scimitar a +0 trident a green draconian corpse (skeletalised by now) (57, 18, D) a +1 quarterstaff of draining (60, 18, D) the cursed +1 falchion "Jynoc" {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (62, 18, D) a +0 war axe (still there?) a +0 greatsling of flaming (still there?) (63, 18, D) a +0 hand axe (still there?) a +0 long sword (still there?) (64, 18, D) a +3 ring mail of cold resistance (71, 18, D) a staff of energy (72, 18, D) a plain deck of changes (73, 18, D) a +1 long sword of protection (5, 19, D) a cursed -1 dire flail a +0 dire flail (8, 19, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (11, 19, D) 3 large rocks (unseen) (23, 19, D) a +3 leather armour of cold resistance (24, 19, D) the cursed +0 triple sword "Pak Wyr" {freeze, rElec rF- MR+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (25, 19, D) a +2 chain mail of fire resistance (26, 19, D) a staff of summoning (63, 19, D) a +3 rod of destruction (10/10) {!a} (64, 19, D) a +0 dagger of venom (unseen) (65, 19, D) a +0 short sword (23, 20, D) the cursed +0 morningstar "Ackauklaodd" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (27, 20, D) a staff of power (62, 20, D) a +4 scimitar of protection (49, 25, D) a +0 war axe (50, 25, D) a staff of cold (51, 25, D) the +1 leather armour of Oceism {rF+} It protects you from fire. (53, 25, D) a +4 lajatang of venom (50, 26, D) a +3 rod of the swarm (6/9) (unseen) (51, 26, D) a +0 dire flail (still there?) a plain deck of defence (still there?) (52, 26, D) a +0 hand axe of flaming (53, 26, D) a staff of power (still there?) an ornate deck of escape (still there?) (55, 26, D) a staff of death (unseen) (65, 26, D) a +2 morningstar of protection (unseen) (66, 26, D) a +0 long sword (52, 27, D) a shadow dragon hide (53, 27, D) a +2 flail of holy wrath a +0 plate armour a +0 chain mail (54, 27, D) 3 large rocks (unseen) (61, 27, D) the cursed +0 plate armour of the Lair of Beasts {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (71, 27, D) a +1 plate armour of poison resistance (still there?) the +7 hand crossbow of Qazlal's Envy {flame, rElec Str-4 Int+7 Dex+2} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+7). It affects your dexterity (+2). It insulates you from electricity. (73, 27, D) a staff of fire (42, 28, D) the amulet "Dubid" {Ward rElec rPois rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (60, 28, D) a +0 long sword (unseen) (62, 28, D) a +2 ring mail of poison resistance a +0 short sword a cursed +0 buckler a +2 robe (63, 28, D) a staff of fire the ring "Hunuigga" {rF- rC+ Dex+6} [ring of protection from cold] It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. Xionaota's Guide on Evil Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Death Channel Necromancy 6 a +0 long sword a cursed -3 ring of evasion (71, 28, D) a manual of Staves (still there?) a +1 buckler of protection (still there?) (72, 28, D) a +6 giant club (34, 29, D) a staff of wizardry (35, 29, D) a plain deck of changes (36, 29, D) a plain deck of changes (37, 29, D) a ring of sustain attributes (38, 29, D) a book of Death (39, 29, D) a staff of energy a ring of protection from cold a plain deck of defence (40, 29, D) a +1 dire flail of holy wrath (still there?) a +1 vampiric trident (still there?) (42, 29, D) a box of beasts (43, 29, D) a plain deck of changes (44, 29, D) a staff of conjuration (50, 29, D) a +0 great mace (unseen) (51, 29, D) 4 large rocks a +0 great mace (52, 29, D) a +0 arbalest (unseen) (53, 29, D) a cursed -2 bardiche (unseen) (61, 29, D) a +1 dagger of venom (35, 30, D) a staff of fire (36, 30, D) the +8 blowgun "Nodial" {evade, MR+ Str+2} It affects your evasion (+5 to EV). It affects your strength (+2). It affects your resistance to hostile enchantments. (37, 30, D) a legendary deck of summoning (42, 30, D) a +4 ring of intelligence (43, 30, D) the cursed +1 ring mail "Visavul" {+Blink Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It lets you blink. It has a curse placed upon it. (36, 31, D) an iguana corpse (skeletalised by now) (1, 32, D) a fan of gales (inert) (2, 32, D) a staff of poison (4, 32, D) a plain deck of changes (5, 32, D) a plain deck of changes (6, 32, D) a +0 trident (7, 32, D) 5 large rocks (unseen) (9, 32, D) a +3 hand axe of draining (10, 32, D) a phial of floods (inert) (11, 32, D) a +3 rapier of freezing (still there?) a staff of summoning (still there?) (12, 32, D) a +0 trident (13, 32, D) the +8 chain mail of Imash {Dex+3} It affects your dexterity (+3). (52, 32, D) 2 large rocks {=f} (67, 32, D) a +0 long sword (1, 33, D) a +0 trident (2, 33, D) a +0 quarterstaff (unseen) (3, 33, D) a +4 falchion of flaming (unseen) (4, 33, D) a book of Frost (7, 33, D) a +0 trident (8, 33, D) a +2 falchion of draining a +1 hunting sling of freezing 6 tomahawks a +3 rapier of speed a +0 robe a merfolk corpse (9, 33, D) a +0 spear (11, 33, D) a +0 vampiric trident (12, 33, D) the Tome of Virous Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Cure Poison Poison 2 c - Call Imp Summoning 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Mana Viper Hexes/Summoning 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (13, 33, D) a +0 spear (19, 33, D) a +4 spear of venom (21, 33, D) a cursed staff of summoning (24, 33, D) the ring of Disemm {rElec rF- rN+ Int+8 Slay+2} [ring of positive energy] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (25, 33, D) a staff of poison (27, 33, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (28, 33, D) a cursed staff of earth (29, 33, D) a cursed amulet of inaccuracy (36, 33, D) a crocodile corpse (skeletalised by now) (unseen) (52, 33, D) a large rock {=f} (63, 33, D) a +0 long sword (1, 34, D) a cursed -3 ring of strength (2, 34, D) a +5 giant spiked club (3, 34, D) a +1 vampiric trident (still there?) a +0 trident (still there?) (4, 34, D) a plain deck of summoning (5, 34, D) a book of Ice (6, 34, D) a book of Maledictions (7, 34, D) a plain deck of wonders (8, 34, D) a +1 short sword of electrocution a snapping turtle skeleton (9, 34, D) the +5 long sword "Mylint" {slice, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (10, 34, D) a +0 spear (still there?) the +8 arbalest of the Nine Seas {elec, -Tele rC- Dex+8 SInv} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+8). It makes you vulnerable to cold. It lets you see invisible. It prevents most forms of teleportation. (12, 34, D) 15 javelins (still there?) the +6 longbow "Ofrufyw" {freeze, Int+3} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (13, 34, D) a +0 trident (21, 34, D) a book of Death (22, 34, D) a royal jelly (24, 34, D) a +0 morningstar of holy wrath (27, 34, D) a book of Unlife (29, 34, D) the +0 pair of boots of the Blind Marksman {rElec} It insulates you from electricity. (36, 34, D) a giant frog corpse (skeletalised by now) (3, 35, D) a +7 rod of clouds (14/14) (10, 35, D) a +5 iron rod (12/12) (still there?) a manticore corpse (still there?) (13, 35, D) a +0 leather armour (22, 35, D) a book of Enchantments (38, 35, D) a river rat corpse (skeletalised by now) (39, 35, D) a crocodile corpse (skeletalised by now) (unseen) (1, 36, D) a throwing net (2, 36, D) a +2 spear of freezing (unseen) (3, 36, D) a +0 trident of venom (9, 36, D) the +6 great sword "Evvun" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (12, 36, D) a +1 rapier of venom (unseen) (13, 36, D) a +0 robe (unseen) (63, 36, D) a scroll of brand weapon (unseen) (6, 37, D) a +6 demon trident of electrocution (unseen) (7, 37, D) a snapping turtle corpse (10, 37, D) a +1 mace of protection (49, 37, D) a ring of wizardry (still there?) the +5 great sword of the Median {elec, +Fly} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (50, 37, D) a phantom mirror (51, 37, D) a +0 falchion of slicing (52, 37, D) a +3 rod of inaccuracy (10/10) (53, 37, D) a cursed -2 ring of evasion (54, 37, D) the +9 war axe of Eternal War {chop, *Noise MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It may make noises in combat. (59, 37, D) a +0 plate armour (60, 37, D) a +0 great mace (still there?) a +0 long sword (still there?) (63, 37, D) 34 bolts a +0 arbalest a +0 arbalest the +3 spear "Ukafiole" {pierce, rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. a +0 glaive a ring of sustain attributes a book of Envenomations the cursed +3 shortbow of Jysy {freeze, Int+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. a +2 quarterstaff of protection (65, 37, D) a +0 chain mail (69, 37, D) a +2 chain mail of cold resistance (70, 37, D) a +2 falchion of electrocution (71, 37, D) the +8 falchion of Vida {antimagic, rF+ Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It protects you from fire. (72, 37, D) a book of Necromancy (73, 37, D) the Incunabulum of Air Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Tornado Air 9 (1, 38, D) a sea snake corpse (10, 38, D) a merfolk corpse (unseen) (50, 38, D) a ring of sustain attributes (51, 38, D) a +2 battleaxe of freezing (still there?) a +2 scale mail of fire resistance (still there?) (53, 38, D) a +6 flail of protection (59, 38, D) a +5 rod of clouds (13/13) (still there?) the Compendium of Boosts and Dark Rites (still there?) Spells Type Level a - Animate Skeleton Necromancy 1 b - Song of Slaying Charms 2 c - Sublimation of Blood Necromancy 2 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Dispel Undead Necromancy 5 (65, 38, D) a +0 plate armour (70, 38, D) the cursed +0 plate armour of Zurapas {Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (71, 38, D) a +2 quarterstaff of crushing (72, 38, D) a +0 short sword of venom (73, 38, D) the cursed +1 chain mail of the Lute {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (7, 39, D) the +4 eveningstar of Judiw {vamp, Int+2 Dex+2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It affects your dexterity (+2). It makes you more stealthy. a +0 leather armour (8, 39, D) a javelin (53, 39, D) (unseen) (6, 40, D) a water nymph corpse (9, 40, D) a tomahawk a javelin (63, 40, D) a +0 battleaxe (64, 40, D) a +0 glaive (8, 41, D) 2 javelins of penetration (still there?) a javelin (still there?) (60, 42, D) a +0 great mace (63, 42, D) a +0 plate armour (64, 47, D) a +0 battleaxe (unseen) (73, 47, D) a +0 great mace (unseen) (74, 47, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (75, 47, D) a potion of might (unseen) (24, 48, D) a +2 war axe of chopping (28, 48, D) a cursed ring of loudness (29, 48, D) a staff of energy (30, 48, D) a +0 great sword of venom (unseen) (61, 48, D) a +1 chain mail of poison resistance (still there?) a book of Summonings (still there?) (65, 48, D) a staff of wizardry (still there?) a staff of wizardry (still there?) (67, 48, D) a plain deck of wonders (68, 48, D) a book of Burglary (69, 48, D) a +6 flail of venom (71, 48, D) a stone of tremors (still there?) a +0 long sword (still there?) (20, 49, D) the +12 hunting sling "Daeph" {flame, rF+ Str-4 Int+6 Dex+3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+6). It affects your dexterity (+3). It protects you from fire. a plain deck of wonders (still there?) (22, 49, D) the ring "Waptoaj" {Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It lets you see invisible. (23, 49, D) a +1 robe of magic resistance (still there?) a staff of fire (still there?) (24, 49, D) a plain deck of wonders (still there?) a +2 war axe of chopping (still there?) (30, 49, D) an amulet of stasis (still there?) the +8 glaive of Prescription {chop, Int+7 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It lets you see invisible. (31, 49, D) a box of beasts (still there?) Sif Muna's Disquisition on Unholy Rites and the Rocks (still there?) Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Iron Shot Conjuration/Earth 6 (33, 49, D) an Akashic Record (34, 49, D) a staff of fire (38, 49, D) a book of Debilitation (39, 49, D) a plain deck of changes (42, 49, D) a phantom mirror (43, 49, D) a staff of energy (44, 49, D) a book of the Earth (45, 49, D) a legendary deck of wonders (46, 49, D) a +0 spear (47, 49, D) a +2 shortbow of velocity (49, 49, D) a ring of wizardry (50, 49, D) a +2 rapier of holy wrath (51, 49, D) a book of Maledictions (52, 49, D) a staff of power (54, 49, D) a +3 giant club (60, 49, D) a wand of heal wounds (2) (66, 49, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (unseen) (69, 49, D) a plain deck of wonders (still there?) a +0 short sword (still there?) (23, 50, D) the cursed +1 trident "Isoan" {drain, *Drain rElec rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (24, 50, D) a book of the Dragon (still there?) an amulet of clarity (still there?) (31, 50, D) an ornate deck of changes (33, 50, D) a manual of Summonings (still there?) a +1 hand crossbow of evasion (still there?) (34, 50, D) a ring of stealth (38, 50, D) a +0 leather armour (39, 50, D) a +0 rapier (41, 50, D) a fan of gales (inert) (42, 50, D) a phantom mirror (43, 50, D) a +0 rapier (unseen) (44, 50, D) a staff of summoning (45, 50, D) a +0 trident (unseen) (46, 50, D) a +0 trident (47, 50, D) 4 large rocks a +0 spear of distortion (48, 50, D) a fan of gales (inert) (49, 50, D) a staff of air (50, 50, D) a disc of storms (51, 50, D) a book of Power (52, 50, D) a +0 rapier (54, 50, D) a fan of gales (inert) (60, 50, D) a staff of summoning (unseen) (65, 50, D) a cursed +0 robe (unseen) (66, 50, D) a +4 scale mail of fire resistance (still there?) a +0 war axe (still there?) (67, 50, D) a cursed -2 dagger (unseen) (68, 50, D) a +2 dagger of flaming a ring of magical power the +4 ring mail of Happiness {rPois rF+} It protects you from fire. It protects you from poison. (74, 50, D) a +0 spear of pain (unseen) (75, 50, D) a book of Death (1, 51, D) a manual of Invocations (2, 51, D) a +0 trident (3, 51, D) a +1 glaive of flaming (8, 51, D) a +0 trident (9, 51, D) a plain deck of defence (11, 51, D) a +4 quarterstaff of protection (12, 51, D) a +0 scale mail of magic resistance (13, 51, D) a staff of earth (14, 51, D) a Fen Folio (18, 51, D) a staff of conjuration (still there?) a +5 quarterstaff of speed (still there?) (19, 51, D) a disc of storms (still there?) a book of Envenomations (still there?) (20, 51, D) an ornate deck of defence (21, 51, D) a staff of death (still there?) a scroll of brand weapon (still there?) (22, 51, D) a sack of spiders (still there?) a Necronomicon (still there?) (23, 51, D) a book of Dreams (25, 51, D) an Akashic Record an amulet of resist mutation a cursed staff of air a +3 scale mail of fire resistance the cursed +0 helmet of Weoskir {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (26, 51, D) a +3 hand axe of flaming (still there?) a staff of summoning (still there?) (32, 51, D) a +0 shortbow (still there?) the amulet "Joaxyode" {Inacc Str+4} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (34, 51, D) a staff of conjuration (38, 51, D) a stone of tremors (39, 51, D) a +2 trident of venom (40, 51, D) a ring of see invisible (41, 51, D) a staff of power (42, 51, D) a +0 robe (still there?) a staff of fire (still there?) (43, 51, D) a +4 dagger of venom (44, 51, D) a +0 trident (still there?) a lantern of shadows (still there?) (46, 51, D) a +0 trident 3 tomahawks the Reference Book on Creation Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Shadow Creatures Summoning 5 a merfolk corpse (48, 51, D) a +2 mace of draining (49, 51, D) a staff of air (50, 51, D) a plain deck of summoning (51, 51, D) a +0 trident (still there?) 15 javelins (still there?) (52, 51, D) a Fen Folio (53, 51, D) a +0 shortbow (still there?) a box of beasts (still there?) (54, 51, D) a fan of gales (inert) (61, 51, D) the +2 leather armour of Ymmysazu {rF+} It protects you from fire. (62, 51, D) a +0 dagger (unseen) (69, 51, D) a plain deck of changes a +1 naga barding of stealth (70, 51, D) a +0 robe (still there?) a +2 chain mail of cold resistance (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (73, 51, D) a +4 dagger of electrocution (unseen) (0, 52, D) a staff of energy (2, 52, D) a +0 trident (unseen) (3, 52, D) a +0 spear (still there?) the +7 quarterstaff of Mastery {crush, rElec rN+++ Int-5 Dex-4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. (4, 52, D) a staff of earth (6, 52, D) a book of Hinderance (8, 52, D) a staff of power (9, 52, D) a disc of storms (12, 52, D) a crystal ball of energy (13, 52, D) a +0 cloak of poison resistance (14, 52, D) the +3 shortbow "Vute" {velocity, *Confuse +Inv rElec Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It may confuse you when you take damage. (33, 52, D) a raiju corpse (41, 52, D) 6 large rocks (unseen) (42, 52, D) a +3 demon trident of electrocution (still there?) a +2 trident of freezing (still there?) (44, 52, D) a +4 spear of venom (still there?) a +0 trident of venom (still there?) (45, 52, D) a merfolk corpse (46, 52, D) 15 javelins (unseen) (47, 52, D) a +4 rapier of distortion (still there?) a +5 mace of protection (still there?) (48, 52, D) a +0 trident (still there?) a +2 iron rod (11/11) (still there?) (50, 52, D) a cursed -2 trident (53, 52, D) a +2 spear of piercing (unseen) (54, 52, D) a +0 trident (62, 52, D) a +2 ring mail of magic resistance (still there?) a +0 chain mail (still there?) (71, 52, D) a +3 battleaxe of venom (unseen) (0, 53, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (1, 53, D) a staff of earth (2, 53, D) a book of Geomancy (3, 53, D) a +5 trident of protection (4, 53, D) a +1 naga barding of fire resistance (5, 53, D) a +3 trident (6, 53, D) a +0 trident (still there?) a +1 pair of boots of stealth (still there?) (7, 53, D) a +0 rapier a +0 robe a ring of see invisible a +0 pair of boots of running a merfolk corpse (8, 53, D) a lantern of shadows (9, 53, D) a +2 trident of venom (still there?) a +0 trident (still there?) (10, 53, D) the ring "Kupluirghom" {MR- MP+9 Int+3 Dex+3 Slay+3} (still there?) [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +2 trident of protection (still there?) (11, 53, D) a cursed amulet of inaccuracy (12, 53, D) a +7 spear (still there?) a +0 rapier (still there?) (13, 53, D) a book of Minor Magic (44, 53, D) a +0 demon trident of draining (unseen) (47, 53, D) a +7 long sword of electrocution (unseen) (49, 53, D) a +1 vampiric spear (unseen) (50, 53, D) a cursed +0 robe (unseen) (53, 53, D) a +0 leather armour (unseen) (62, 53, D) a +2 mace of crushing (65, 53, D) a +0 trident (66, 53, D) 4 scrolls of enchant weapon (unseen) (67, 53, D) a book of Flames (68, 53, D) a +0 battleaxe (unseen) (69, 53, D) a potion of blood (still there?) a potion of blood (still there?) a +0 chain mail (still there?) (2, 54, D) a manticore corpse (4, 54, D) a snapping turtle corpse (5, 54, D) a +1 trident of piercing (unseen) (8, 54, D) a +0 trident the +5 morningstar of the Thing {drain, -Tele rN+ MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. 4 tomahawks a water nymph corpse a merfolk corpse (41, 54, D) a water nymph corpse (44, 54, D) a griffon corpse (46, 54, D) a +0 leather armour (48, 54, D) a +1 vampiric trident (unseen) (50, 54, D) a +0 demon trident of venom (unseen) (52, 54, D) a throwing net (62, 54, D) a +0 dagger (unseen) (68, 54, D) a +0 dagger (unseen) (71, 54, D) a cursed +0 plate armour (unseen) (3, 55, D) a +0 rapier (unseen) (6, 55, D) a +0 trident (unseen) (7, 55, D) a +0 trident 4 exploding tomahawks a +5 ring of dexterity a merfolk corpse (10, 55, D) 22 javelins of returning (unseen) (12, 55, D) a +0 leather armour (25, 55, D) a +0 robe (43, 55, D) a +5 lajatang of electrocution (unseen) (45, 55, D) a +4 rapier of electrocution (unseen) (46, 55, D) a +0 rapier a +0 robe a merfolk corpse (47, 55, D) a +7 dagger of venom (unseen) (48, 55, D) a +0 robe (52, 55, D) a sea snake corpse (69, 55, D) a +0 long sword (72, 55, D) a +0 flail of venom (4, 56, D) a manticore corpse (7, 56, D) a cursed -3 trident a merfolk corpse (8, 56, D) a +2 robe of cold resistance (unseen) (9, 56, D) a +3 glaive of flaming (unseen) (10, 56, D) a +1 rapier of venom (unseen) (25, 56, D) a +0 morningstar (29, 56, D) a ring of protection from magic (unseen) (31, 56, D) a +0 long sword (still there?) a +4 scimitar of flaming (still there?) (41, 56, D) 7 silver tomahawks (unseen) (42, 56, D) a cursed -2 trident (43, 56, D) a +0 trident (unseen) (45, 56, D) a throwing net {=f} a poisoned javelin (49, 56, D) a +0 trident of protection (unseen) (51, 56, D) a +0 trident (68, 56, D) a +0 robe (unseen) (9, 57, D) a manticore corpse (48, 57, D) a +0 vampiric spear (unseen) (4, 58, D) a snapping turtle corpse (6, 58, D) a +4 long sword of electrocution (unseen) (9, 58, D) a +2 rapier of venom (unseen) (47, 58, D) a tomahawk (48, 58, D) a water nymph corpse (6, 59, D) a +1 vampiric trident (unseen) (7, 59, D) a +0 robe (8, 59, D) a javelin a throwing net {=f} (9, 59, D) a javelin (12, 59, D) a +2 rapier of flaming (unseen) (47, 59, D) 2 javelins (5, 60, D) a snapping turtle corpse (65, 60, D) a +0 robe (65, 61, D) a staff of earth