FistofTheNorthNile the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 fire dragon armour (20, 1, D) a staff of wizardry (21, 1, D) a book of Frost (22, 1, D) a lantern of shadows (23, 1, D) the cursed +2 dire flail of Yredelemnul {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (24, 1, D) a ring of flight (26, 1, D) a +2 antimagic demon trident (27, 1, D) a +1 antimagic lajatang (28, 1, D) a +2 chain mail of positive energy (29, 1, D) Ozocubu's Almanac of the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Bolt of Cold Conjuration/Ice 6 (35, 1, D) a book of Spatial Translocations (37, 1, D) a phial of floods (38, 1, D) a +2 plate armour of poison resistance a +3 hand axe of chopping (39, 1, D) the +9 trident "Qasoli" {pierce, Str+4 Int-3 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+7). (40, 1, D) a cursed ring of loudness (41, 1, D) a staff of conjuration (42, 1, D) a cursed staff of earth (49, 1, D) a staff of wizardry {!a} (50, 1, D) a +0 spear a book of Ice a +0 spear of venom a +6 dagger of speed a plain deck of changes (52, 1, D) a plain deck of summoning (still there?) a +2 spear of pain (still there?) (53, 1, D) a +0 dagger (54, 1, D) a +0 robe (55, 1, D) a +0 ring mail of cold resistance (61, 1, D) a +2 shortbow of freezing (62, 1, D) a +1 plate armour of cold resistance (63, 1, D) a book of Necromancy (67, 1, D) a plain deck of summoning (69, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the ring "Afilif" {rPois rC++} [ring of poison resistance] It greatly protects you from cold. It protects you from poison. (20, 2, D) a +1 robe of the Archmagi (21, 2, D) a book of Cantrips (22, 2, D) a book of Flames (23, 2, D) a +5 morningstar of holy wrath (24, 2, D) a phantom mirror (25, 2, D) an ornate deck of escape (26, 2, D) a +3 arbalest of flaming (still there?) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (27, 2, D) a staff of power (28, 2, D) the cursed +3 hand axe of Intimidation {drain, +Blink rN+ Str-2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It protects you from negative energy. It lets you blink. It has a curse placed upon it. a +1 war axe of freezing (still there?) (37, 2, D) a +2 great sword of holy wrath (40, 2, D) a book of the Dragon (still there?) a +2 antimagic long sword (still there?) (41, 2, D) a +1 dagger of venom (43, 2, D) an amulet of faith (55, 2, D) a plain deck of wonders (62, 2, D) a book of Alchemy (75, 2, D) a +1 broad axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (48, 3, D) a +0 hand axe (53, 3, D) a staff of death (unseen) (54, 3, D) a book of Annihilations (unseen) (69, 3, D) a +1 dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (24, 4, D) a very ugly thing corpse (skeletalised by now) (25, 4, D) (unseen) (50, 4, D) a +2 glaive of freezing a +0 robe (73, 4, D) a +2 dagger of pain a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 41 fruits (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (39, 5, D) a +1 scythe of protection (51, 5, D) a +0 robe a +0 robe a necrophage corpse (skeletalised by now) a human corpse (skeletalised by now) (22, 6, D) an ugly thing corpse (skeletalised by now) (51, 6, D) a +2 dagger of venom (4, 7, D) a +3 large shield (unseen) (50, 7, D) a +0 war axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (39, 9, D) a hell hound corpse (skeletalised by now) (61, 9, D) a staff of death (62, 9, D) the ring "Jiutoiqusch" {Ice rPois Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (63, 9, D) a phial of floods (70, 9, D) an amulet of stasis (71, 9, D) a +6 hunting sling of flaming (62, 10, D) the ring "Coetijovy" {+Fly MP+9} [ring of flight] It affects your magic capacity (+9). It lets you fly. (70, 10, D) a ring of protection from magic (72, 10, D) a +8 giant club (4, 12, D) a +2 broad axe of flaming (5, 12, D) a staff of wizardry (unseen) (1, 13, D) a ring of protection from magic (3, 13, D) a +1 short sword of draining (still there?) a +0 spear (still there?) (10, 13, D) a +3 long sword of slicing (still there?) a sack of spiders (still there?) (12, 13, D) a +2 shortbow of evasion (53, 13, D) a staff of cold (still there?) a fan of gales (still there?) (55, 13, D) a staff of summoning (4, 14, D) a crystal ball of energy (still there?) a +0 war axe (still there?) (9, 14, D) a book of Maledictions (still there?) a +0 glaive (still there?) (10, 14, D) a +0 dagger (still there?) a +4 plate armour of cold resistance (still there?) (11, 14, D) the Reference Book on Combat Magic Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Cold Conjuration/Ice 6 (48, 14, D) a book of Enchantments (51, 14, D) a crystal ball of energy a +2 ring mail of cold resistance a necrophage corpse (skeletalised by now) (54, 14, D) a +7 scimitar of holy wrath (still there?) a plain deck of summoning (still there?) (4, 15, D) a book of Hinderance (unseen) (10, 15, D) a +0 robe (unseen) (11, 15, D) a +0 rapier of protection (12, 15, D) a +1 scale mail of fire resistance (36, 15, D) a +4 ring mail of cold resistance (37, 15, D) the +1 scale mail "Feuhann" {+Inv rPois Int-5 Stlth-} It affects your intelligence (-5). It protects you from poison. It lets you turn invisible. It makes you less stealthy. (38, 15, D) a plain deck of wonders (39, 15, D) a +1 plate armour of fire resistance (40, 15, D) a ring of ice (unseen) (41, 15, D) a plain deck of defence (42, 15, D) 19 poisoned bolts (still there?) a book of Fire (still there?) (49, 15, D) a staff of cold (52, 15, D) a cursed +4 ring of evasion (4, 16, D) a +3 war axe of chopping a +2 robe of the Archmagi a staff of wizardry a +0 robe a potion of blood (21, 16, D) a +2 robe of cold resistance (unseen) (33, 16, D) an amulet of clarity (35, 16, D) a +0 shield of protection (36, 16, D) 4 large rocks (unseen) (37, 16, D) a +0 arbalest (still there?) a +4 ring of evasion (still there?) (38, 16, D) a +0 shortbow 38 arrows (40, 16, D) a +0 shortbow of freezing (unseen) (43, 16, D) a staff of earth (54, 16, D) a +0 scythe of venom (unseen) (4, 17, D) a +0 plate armour (unseen) (9, 17, D) a +0 long sword (unseen) (18, 17, D) a plain deck of destruction (21, 17, D) a +4 giant spiked club (23, 17, D) a +1 battleaxe of flaming (still there?) a manual of Unarmed Combat (still there?) (24, 17, D) a +2 plate armour of fire resistance a ring of sustain attributes (25, 17, D) a book of the Sky (still there?) a +1 morningstar of freezing (still there?) (27, 17, D) a book of Fire (still there?) a book of Alchemy (still there?) (28, 17, D) the +2 robe of the Swamp {Int+4} It affects your intelligence (+4). (29, 17, D) a plain deck of destruction (36, 17, D) 3 large rocks (39, 17, D) a +0 longbow 22 arrows a cyclops corpse (skeletalised by now) (41, 17, D) a +0 arbalest (unseen) (50, 17, D) a +0 trident (51, 17, D) a +2 scythe of pain (53, 17, D) a +0 trident (unseen) (55, 17, D) a ring of wizardry (61, 17, D) a +1 scythe of distortion (62, 17, D) a book of Fire (63, 17, D) the cursed +1 plate armour of Hopscotch {Str+4} It affects your strength (+4). It has a curse placed upon it. (64, 17, D) the Tome of the Oath and the Birds Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (71, 17, D) a +0 halberd of protection (72, 17, D) a +3 long sword of electrocution (73, 17, D) a staff of wizardry (4, 18, D) a +3 bardiche (unseen) (8, 18, D) a +1 dagger of holy wrath (unseen) (9, 18, D) a +0 mace (13, 18, D) a ring of flight (19, 18, D) a +0 robe of magic resistance (still there?) a +0 vampiric trident (still there?) (24, 18, D) a +2 broad axe of electrocution (27, 18, D) a scroll of acquirement (29, 18, D) a +2 flail of protection (30, 18, D) a trapdoor spider corpse (38, 18, D) a +0 shortbow (39, 18, D) a quicksilver dragon armour (40, 18, D) a +0 shortbow (unseen) (62, 18, D) a +0 quarterstaff (63, 18, D) a +6 trident of holy wrath a +0 robe the ring of Finality {*Confuse rPois rC+ Stlth+} [ring of stealth] It protects you from cold. It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. (64, 18, D) a cursed staff of cold (71, 18, D) a +3 giant spiked club (72, 18, D) a scroll of brand weapon (73, 18, D) the +10 plate armour of the Seas {Str+3 Int+3 Dex-4 Slay+3} It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (4, 19, D) a +0 trident (7, 19, D) a +0 war axe a +0 flail (8, 19, D) a +0 trident (unseen) (20, 19, D) a lantern of shadows (unseen) (25, 19, D) a staff of summoning (still there?) a ring of protection from magic (still there?) (27, 19, D) a staff of conjuration (34, 19, D) a cursed -3 arbalest (35, 19, D) 32 bolts (42, 19, D) a large rock (unseen) (4, 21, D) a +0 glaive (unseen) (27, 21, D) an emperor scorpion corpse (40, 21, D) 3 large rocks {=f} a poisoned javelin an arrow (26, 22, D) a wolf spider corpse (unseen) (39, 22, D) 2 large rocks a poisoned javelin 2 arrows (27, 23, D) a wasp corpse (38, 23, D) a large rock a poisoned javelin 3 arrows (22, 24, D) a wolf spider corpse (unseen) (23, 24, D) a trapdoor spider corpse (25, 24, D) a hornet corpse (37, 24, D) a large rock (unseen) (38, 24, D) a large rock (unseen) (23, 25, D) a wasp corpse (40, 25, D) 3 large rocks {=f} (43, 25, D) an arrow (49, 25, D) the ring "Herec" {rPois Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It protects you from poison. It makes you more stealthy. (50, 25, D) a +2 rod of inaccuracy (11/11) (51, 25, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (52, 25, D) the ring of Virtue {Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It makes you less stealthy. (53, 25, D) a manual of Translocations {!d} (54, 25, D) a Young Poisoner's Handbook (55, 25, D) the +1 leather armour "Boethuan" {+Fly MR- rCorr Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. It protects you from acid and corrosion. (50, 26, D) a +1 plate armour of magic resistance (51, 26, D) The Second Course in Thaumaturgy (still there?) Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Venom Bolt Conjuration/Poison 5 c - Metabolic Englaciation Hexes/Ice 5 d - Cigotuvi's Embrace Necromancy 5 e - Summon Demon Summoning 5 f - Blade Hands Transmutation 5 a staff of air (still there?) (61, 26, D) a +0 morningstar a staff of fire (65, 26, D) 16 bolts (61, 27, D) a +6 giant spiked club a +2 quarterstaff of pain a +0 morningstar a human corpse (skeletalised by now) (64, 27, D) a cursed -3 great sword a +0 arbalest a +0 ring mail a +0 plate armour a +2 dire flail of venom a +0 hunting sling of freezing a human corpse (skeletalised by now) (66, 27, D) a +0 short sword of electrocution (unseen) (71, 27, D) a +2 longbow of flaming (72, 27, D) the +2 glaive of Benevolence {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. a manual of Earth Magic (73, 27, D) a book of Ice a +2 scimitar of protection (36, 28, D) the cursed +1 robe of Plasticity {+Blink rC- MR- Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (42, 28, D) an ornate deck of defence (unseen) (34, 29, D) the Catalogue of Lucky Conjuration Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (36, 29, D) a +3 shortbow of evasion (39, 29, D) the ring "Quse Cae" {+Blink Int+3 SInv Stlth-} [ring of see invisible] It affects your intelligence (+3). It lets you see invisible. It lets you blink. It makes you less stealthy. the +7 quarterstaff of Spores {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a staff of earth (42, 29, D) a +0 troll leather armour (45, 29, D) a +1 antimagic battleaxe (65, 29, D) a +0 flail (unseen) (66, 29, D) 8 arrows of frost (71, 29, D) a +4 triple crossbow of evasion (35, 30, D) a book of Frost (36, 30, D) the +0 robe of Qany {Int+4} It affects your intelligence (+4). (37, 30, D) a manual of Polearms (43, 30, D) a cursed staff of earth (62, 30, D) a +0 ring mail a human corpse (skeletalised by now) (1, 31, D) a plain deck of summoning (still there?) a book of Battle (still there?) (9, 31, D) a plain deck of wonders (10, 31, D) a +0 trident (unseen) (43, 31, D) a book of Summonings (0, 32, D) a +0 war axe (7, 32, D) a +0 scale mail of cold resistance a +4 chain mail of fire resistance a book of Frost (10, 32, D) the +9 greatsling of Vetijoir {venom, rElec rC- Stlth+} It poisons the ammo it fires. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (unseen) (19, 32, D) a plain deck of summoning (4, 33, D) a book of Cantrips (still there?) the cursed +0 leather armour of Dawn {Regen+ Int+2 Slay+5 Stlth-} (still there?) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (5, 33, D) a +0 short sword (still there?) a disc of storms (still there?) (9, 33, D) a +2 plate armour of poison resistance (10, 33, D) a +2 hunting sling of freezing (14, 33, D) a +1 long sword of electrocution (18, 33, D) a +0 robe (19, 33, D) a staff of conjuration (21, 33, D) a Necronomicon (unseen) (22, 33, D) the cursed +1 robe "Cesumir" {rPois Int+3} It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (unseen) (23, 33, D) a +2 ring mail of positive energy (unseen) (25, 33, D) a +0 club (27, 33, D) a ring of flight (28, 33, D) a +0 halberd (29, 33, D) an amulet of guardian spirit (4, 34, D) a +1 antimagic dagger (6, 34, D) a staff of power (7, 34, D) a +0 scimitar a +0 dire flail the +1 greatsling of Bankruptcy {flame, MR+ Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your resistance to hostile enchantments. a cursed -4 ring of evasion a white draconian corpse (8, 34, D) a +0 long sword (still there?) a +2 cloak (still there?) (9, 34, D) a +0 hand axe (10, 34, D) the cursed +0 plate armour of Dawn {rElec Regen+ Stlth+} It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (11, 34, D) a +0 scimitar (still there?) a plain deck of defence (still there?) (21, 34, D) a +0 spear (22, 34, D) a cursed staff of earth (still there?) a +0 halberd (still there?) (26, 34, D) the cursed +1 chain mail "Virunuic" {+Blink} (still there?) It lets you blink. It has a curse placed upon it. a ring of positive energy (still there?) (27, 34, D) a book of Transfigurations (still there?) a book of Transfigurations (still there?) (28, 34, D) a staff of wizardry (29, 34, D) the +11 spear of a ziggurat {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (40, 34, D) a staff of conjuration (0, 35, D) a +1 leather armour of fire resistance (1, 35, D) a +0 hand axe (3, 35, D) a +0 cloak (unseen) (8, 35, D) the cursed +1 quarterstaff of Indomitability {crush, MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your magic capacity (+9). It has a curse placed upon it. the ring of Ficzukka {Fire Int+4 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (14, 35, D) a +0 short sword (unseen) (18, 35, D) a ring of wizardry (unseen) (25, 35, D) a +0 fire dragon armour (still there?) a manual of Evocations (still there?) (27, 35, D) the +1 morningstar "Axzenul" {freeze, +Inv rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you turn invisible. a +0 club (still there?) (4, 36, D) a +0 rapier (unseen) (7, 36, D) a +0 battleaxe (still there?) a +0 dire flail (still there?) (8, 36, D) a +2 vampiric short sword the +10 quarterstaff "Zuod Mueji" {antimagic, rC++ Int+4 Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+5). It greatly protects you from cold. (9, 36, D) a +0 cloak (unseen) (12, 36, D) a +4 flail of protection (23, 36, D) the +8 quarterstaff "Ototaqe" {flame, +Blink +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you fly. It lets you blink. (unseen) (27, 36, D) a +4 rod of the swarm (7/11) (unseen) (73, 36, D) a +3 plate armour of magic resistance (7, 37, D) a +2 cloak (unseen) (8, 37, D) a +0 rapier a +0 war axe a +0 battleaxe (21, 37, D) a +0 halberd (25, 37, D) a water moccasin corpse (still there?) an anaconda corpse (still there?) (39, 37, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (49, 37, D) a +1 morningstar of protection (50, 37, D) a +1 lajatang of speed (53, 37, D) a +4 plate armour of cold resistance (54, 37, D) a +3 scale mail of fire resistance (still there?) a book of Power (still there?) (59, 37, D) a phial of floods (61, 37, D) a +4 morningstar of protection a +4 plate armour of fire resistance (62, 37, D) 5 large rocks (still there?) a book of Burglary (still there?) (63, 37, D) a staff of cold (still there?) a +0 hunting sling of evasion (still there?) (69, 37, D) a staff of conjuration (70, 37, D) a +0 falchion (71, 37, D) a cursed +0 shortbow (unseen) (73, 37, D) a +0 falchion a +0 ring mail a sack of spiders a centaur corpse (skeletalised by now) (6, 38, D) a +0 cloak (unseen) (7, 38, D) a +0 cloak a +0 short sword a +0 mace a +2 scimitar of slicing a black draconian corpse a yellow draconian corpse (21, 38, D) a +0 robe (24, 38, D) a +0 robe (27, 38, D) a +1 battleaxe of electrocution (49, 38, D) a staff of cold (52, 38, D) a staff of wizardry (59, 38, D) a staff of air (still there?) a +2 chain mail of magic resistance (still there?) (60, 38, D) a +4 ring of protection (69, 38, D) a +1 quarterstaff of protection (unseen) (70, 38, D) a +0 arbalest (unseen) (71, 38, D) a +2 great mace of protection (still there?) a book of Frost (still there?) (72, 38, D) 19 arrows (still there?) the amulet of Grace {+Rage rPois rF+ Str-4 Int+5} (still there?) [amulet of rage] It affects your strength (-4). It affects your intelligence (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (6, 39, D) a +0 mace (still there?) a cursed -1 glaive (still there?) (7, 39, D) a +1 short sword of speed (8, 39, D) a +2 glaive of flaming (22, 39, D) a +1 dagger of electrocution (23, 39, D) an anaconda corpse (59, 39, D) a troll corpse (skeletalised by now) (60, 39, D) 2 large rocks (61, 39, D) a +1 great sword of flaming (unseen) (1, 40, D) a +0 battleaxe (8, 40, D) a mottled draconian corpse (10, 40, D) a +0 war axe (unseen) (23, 40, D) a water moccasin corpse (unseen) (25, 40, D) an anaconda corpse (29, 40, D) a +0 scimitar (53, 40, D) an ornate deck of defence (58, 40, D) 3 large rocks {=f} (60, 40, D) a +0 giant club (unseen) (61, 40, D) a cursed -2 giant club (unseen) (63, 40, D) a +0 giant club (26, 41, D) an anaconda corpse (53, 41, D) a hellephant corpse (skeletalised by now) (73, 41, D) 29 arrows (60, 42, D) the +7 glaive "Ohops" {distort, rPois} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. (71, 42, D) a +0 shortbow (73, 42, D) a cursed -1 longbow (71, 43, D) a bolt (24, 44, D) a +0 whip (unseen) (71, 44, D) a bolt 2 arrows (22, 45, D) a staff of wizardry (unseen) (28, 45, D) a +0 whip (unseen) (61, 45, D) a large rock {=f} (19, 48, D) a +2 hand axe of pain (unseen) (58, 48, D) a +0 club (59, 48, D) the +1 cloak of the Other World {rF+ Regen+ Str+2} It affects your strength (+2). It protects you from fire. It increases your rate of regeneration. (60, 48, D) a Fen Folio (61, 48, D) a +2 mace of crushing (62, 48, D) a book of Fire (63, 48, D) a box of beasts (still there?) a +1 hat (still there?) (64, 48, D) a +2 steam dragon armour (still there?) a +2 steam dragon armour (still there?) (65, 48, D) a staff of wizardry (67, 48, D) a staff of power (68, 48, D) a +1 antimagic spear (69, 48, D) a staff of summoning (70, 48, D) a +0 halberd (71, 48, D) a staff of earth (72, 48, D) a +0 trident (73, 48, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (21, 49, D) a staff of earth (still there?) a ring of protection from magic (still there?) (24, 49, D) a +1 dagger of venom (still there?) a staff of power (still there?) (25, 49, D) a +1 chain mail of cold resistance (26, 49, D) a staff of fire (27, 49, D) a +0 robe of magic resistance (28, 49, D) a +1 battleaxe of distortion (29, 49, D) a stone of tremors (30, 49, D) a fan of gales (31, 49, D) a +1 falchion of electrocution (32, 49, D) a +3 leather armour of fire resistance (33, 49, D) a +7 giant club (34, 49, D) a +2 leather armour of poison resistance (39, 49, D) a staff of summoning (40, 49, D) a Young Poisoner's Handbook (41, 49, D) a book of Air (42, 49, D) a staff of wizardry (43, 49, D) the +2 helmet of Space {rF+ rN++ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from fire. It greatly protects you from negative energy. (44, 49, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (45, 49, D) a staff of power (46, 49, D) the +2 leather armour of Qauximm {rC- MR+++ Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (unseen) (47, 49, D) the Papyrus of Aerial Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Haste Charms 6 (48, 49, D) the +4 chain mail "Iffesm" {rElec MR+ Int-5 Slay+3} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (49, 49, D) a +2 dagger of holy wrath (50, 49, D) Sif Muna's Advanced Steps in Wizardry Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Irradiate Conjuration/Transmutation 5 e - Dispel Undead Necromancy 5 f - Blade Hands Transmutation 5 (51, 49, D) a book of Annihilations (unseen) (52, 49, D) a book of Hinderance (53, 49, D) an amulet of warding (54, 49, D) a lamp of fire (58, 49, D) a +0 long sword (59, 49, D) a staff of summoning (60, 49, D) a phial of floods (still there?) a +2 triple sword of slicing (still there?) (61, 49, D) a +0 halberd (63, 49, D) a +0 robe (unseen) (65, 49, D) a +0 dire flail (unseen) (68, 49, D) the cursed +0 morningstar "Onecijadgh" {flame, +Inv rN+ Int+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (69, 49, D) a +6 hunting sling (still there?) a box of beasts (still there?) (70, 49, D) the +5 mace "Ruydil" {venom, *Drain rPois Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It causes draining when unequipped. (unseen) (71, 49, D) a +1 mace of protection (still there?) a +0 halberd (still there?) (72, 49, D) a +0 whip (still there?) a fan of gales (still there?) (73, 49, D) a staff of earth (18, 50, D) a lantern of shadows (still there?) a +6 bardiche of venom (still there?) (23, 50, D) an Akashic Record (still there?) a +1 vampiric spear (still there?) (24, 50, D) a +1 lajatang of protection (still there?) the Incunabulum of Attacks and Snow (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Orb of Destruction Conjuration 7 (25, 50, D) a +0 greatsling of flaming (26, 50, D) an amulet of warding (27, 50, D) a phantom mirror (28, 50, D) a book of Maledictions (29, 50, D) a +3 vampiric battleaxe (30, 50, D) a +1 shortbow of freezing (31, 50, D) a staff of earth (32, 50, D) a book of Beasts (33, 50, D) a +2 mace of protection (34, 50, D) the +3 battleaxe "Ogrebane" {distort, +Fly Int-5 Dex+5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It affects your dexterity (+5). It lets you fly. (39, 50, D) the +6 battleaxe of Eternity {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (40, 50, D) a +4 plate armour of magic resistance (41, 50, D) a phial of floods (42, 50, D) a +0 scythe of protection (unseen) (43, 50, D) a +1 plate armour of fire resistance (unseen) (46, 50, D) a staff of death (49, 50, D) a staff of fire (unseen) (51, 50, D) a staff of earth (54, 50, D) a staff of fire (unseen) (59, 50, D) a +2 dagger of venom (still there?) a +2 leather armour of poison resistance (still there?) (61, 50, D) a +0 trident (62, 50, D) a +0 glaive (still there?) a lantern of shadows (still there?) (67, 50, D) a +1 pair of boots of stealth (still there?) a stone of tremors (still there?) (73, 50, D) a +0 robe (0, 51, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (1, 51, D) a +4 plate armour of poison resistance (2, 51, D) a ring of positive energy (3, 51, D) a book of Maledictions (4, 51, D) a book of Geomancy (still there?) a disc of storms (still there?) (6, 51, D) a book of Geomancy (7, 51, D) a plain deck of wonders (still there?) a book of Death (still there?) (9, 51, D) a ring of wizardry (still there?) the amulet "Doties" {rCorr rC++ Str-2 Dex+5} (still there?) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (-2). It affects your dexterity (+5). It greatly protects you from cold. (10, 51, D) 3 royal jellies (11, 51, D) a +1 battleaxe of freezing (12, 51, D) the +6 rapier "Zedefon" {venom, rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It lets you see invisible. (13, 51, D) an amulet of the gourmand (14, 51, D) the ring "Cauck" {Ice rElec rN+ Str+2 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (25, 51, D) the cursed +1 trident of Instinct {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (26, 51, D) an amulet of regeneration (28, 51, D) a crystal ball of energy a cursed staff of conjuration a fire dragon corpse (31, 51, D) a +2 flail of holy wrath (32, 51, D) a fan of gales (33, 51, D) a plain deck of changes (34, 51, D) a book of the Earth (38, 51, D) a +0 short sword of venom (39, 51, D) a ring of poison resistance (40, 51, D) a cursed staff of summoning (41, 51, D) a ring of sustain attributes (still there?) a +1 halberd of venom (still there?) (45, 51, D) a +1 ring of slaying (still there?) a +1 ring of slaying (still there?) (48, 51, D) a +0 trident of pain (still there?) a +0 chain mail of fire resistance (still there?) (51, 51, D) the Incunabulum of Feathery Conjuration (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Fulminant Prism Conjuration/Hexes 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 a +4 ring mail of cold resistance (still there?) (54, 51, D) a staff of cold (unseen) (64, 51, D) a potion of agility (still there?) a +3 morningstar of protection (still there?) (68, 51, D) a +3 mace of crushing (still there?) a cursed staff of poison (still there?) (0, 52, D) a ring of protection from cold (1, 52, D) a book of Unlife (2, 52, D) a +2 quarterstaff of speed (3, 52, D) a manual of Crossbows (4, 52, D) the +6 scale mail of Lompimn {+Inv MR- Int+4} (still there?) It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. the cursed +0 scimitar of the Thirteen Places {speed, rN+ Str+2 Int+4} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (5, 52, D) a book of Transfigurations (still there?) a +2 mace of draining (still there?) (7, 52, D) a staff of poison a ring of magical power (8, 52, D) the +7 morningstar of Tenacity {antimagic, Str+3 Int+3 SInv Stlth+} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your intelligence (+3). It lets you see invisible. It makes you more stealthy. a +3 ring of dexterity (still there?) (10, 52, D) a book of Summonings (11, 52, D) a +3 leather armour of poison resistance (12, 52, D) a book of Annihilations (13, 52, D) a staff of energy (14, 52, D) a +0 plate armour of magic resistance (24, 52, D) the Papyrus of Earth and Darkness Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Stone Arrow Conjuration/Earth 3 e - Passwall Transmutation/Earth 3 f - Shatter Earth 9 (unseen) (25, 52, D) a fire dragon corpse (29, 52, D) a +1 shortbow of flaming (unseen) (45, 52, D) 3 royal jellies (still there?) the +1 leather armour of the Ant {Dex+6} (still there?) It affects your dexterity (+6). (50, 52, D) a +1 dagger of holy wrath (59, 52, D) a water moccasin corpse (61, 52, D) a +0 hunting sling of flaming (still there?) a black mamba corpse (still there?) (66, 52, D) a +0 spear a +0 mace a +3 ring of dexterity a legendary deck of changes a +0 robe a cursed -1 club a +0 whip a +0 halberd a +0 robe a book of Battle (72, 52, D) an amulet of resist corrosion (unseen) (0, 53, D) a +2 ring mail of positive energy (1, 53, D) a fan of gales (2, 53, D) the +10 battleaxe "Uskexum" {chop, +Fly Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you fly. (3, 53, D) the Guide on the Mountains Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 (4, 53, D) a plain deck of escape (10, 53, D) a book of Geomancy (still there?) a +0 leather armour of fire resistance (still there?) (11, 53, D) a staff of earth (12, 53, D) a book of Flames (13, 53, D) Sif Muna's Catalogue of Damaging Talismans Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Shroud of Golubria Charms/Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Conjure Ball Lightning Conjuration/Air 6 (14, 53, D) a +5 ring of intelligence (18, 53, D) a +1 long sword of freezing (unseen) (26, 53, D) a swamp dragon corpse (29, 53, D) a golden dragon corpse (31, 53, D) a fire drake corpse (50, 53, D) a +0 dire flail of protection (59, 53, D) a +0 flail (72, 53, D) a +0 scimitar (unseen) (11, 54, D) a scroll of brand weapon (63, 54, D) a +0 robe (unseen) (66, 54, D) a +0 robe (still there?) a guardian serpent corpse (still there?) (67, 54, D) an ornate deck of changes (unseen) (29, 55, D) an iron dragon corpse (31, 55, D) a mottled dragon corpse (50, 55, D) a +0 scimitar (still there?) a +3 scythe of slicing (still there?) (60, 55, D) a black mamba corpse (73, 55, D) a +0 halberd (unseen) (32, 56, D) a fire drake corpse (60, 56, D) a +6 quarterstaff of protection (65, 56, D) a +0 dire flail (still there?) an anaconda corpse (still there?) (68, 56, D) a naga corpse (29, 57, D) a fire drake corpse (44, 57, D) a shard shrike corpse (64, 57, D) a staff of fire (still there?) a ball python corpse (still there?) (71, 57, D) a naga corpse (73, 57, D) a +0 robe (8, 58, D) a hell hound corpse (69, 58, D) a +0 robe (unseen) (60, 59, D) a ball python corpse (63, 60, D) a guardian serpent corpse (69, 60, D) a +5 whip (59, 61, D) a naga corpse (66, 61, D) a +0 trident (unseen) (70, 63, D) a water moccasin corpse