Firejus the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 4, D) a bolt (61, 0, D) the cursed +3 rapier of Autumn {pierce, rN+ Str+5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (61, 8, D) a +3 war axe of flaming (61, 10, D) a bolt (unseen) (61, 12, D) a bolt (62, -1, D) a bolt (62, 0, D) an uncursed staff of conjuration (62, 1, D) a book of Minor Magic (62, 9, D) an uncursed ring of flight (62, 12, D) a water moccasin corpse (63, 2, D) 2 bolts (63, 4, D) a bolt (63, 8, D) a +2 long sword of holy wrath (63, 13, D) 2 bolts (still there?) a bolt (still there?) (64, 2, D) 2 bolts (64, 3, D) a bolt (67, 0, D) a bolt (still there?) a +6 ring of dexterity (still there?) (67, 1, D) a +0 arbalest (unseen) (67, 3, D) a +0 arbalest (unseen) (68, 3, D) a +0 shortbow a +1 vampiric dagger 7 arrows (68, 5, D) 6 arrows 6 bolts (70, 9, D) a +0 morningstar (70, 12, D) a bolt (unseen) (71, 8, D) the cursed +1 plate armour of the Black Moon {rPois Int+4} It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (71, 13, D) a bolt (72, 8, D) a +3 scale mail of fire resistance (72, 9, D) a +2 pair of gloves of archery (73, 3, D) a +1 shortbow of freezing an orc corpse (74, 2, D) a bolt (74, 3, D) a +0 short sword