Firejus the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed ring of positive energy (61, 16, D) a +2 flail of holy wrath (61, 26, D) a +1 hand axe of chopping (62, 0, D) a book of the Dragon (62, 8, D) a +4 scimitar of slicing (62, 9, D) a +2 plate armour of fire resistance (62, 16, D) a book of Death (62, 26, D) the ring "Kazimaer" {rC+ Int+2 Slay+2 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you see invisible. (62, 27, D) Ixketur's Intricacies of Spellweaving Spells Type Level a - Tornado Air 9 (62, 29, D) a bolt (62, 31, D) a bolt (62, 32, D) 2 bolts (63, 0, D) a +2 ring mail of fire resistance (63, 8, D) an uncursed amulet of harm (63, 17, D) a +9 plate armour of ponderousness (63, 22, D) a cursed staff of cold (63, 26, D) a box of beasts (63, 27, D) a lamp of fire (63, 31, D) a bolt (64, 16, D) an uncursed amulet of faith (64, 17, D) a +0 halberd of flaming (64, 26, D) a +4 dagger of venom (64, 27, D) a phantom mirror (65, 26, D) a manual of Unarmed Combat (67, 0, D) an uncursed staff of summoning (68, 0, D) an uncursed amulet of faith (69, 0, D) the cursed +1 dagger "Kufuys" {speed, Str+3 Int+3 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-2). It has a curse placed upon it. (70, 8, D) a cursed staff of death (70, 9, D) a +3 rod of clouds (12/12) (70, 12, D) a rime drake corpse (70, 33, D) a swamp drake corpse (71, 8, D) the +5 war axe "Goicenifo" {freeze, *Contam rC+++ Int-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It renders you almost immune to cold. It causes magical contamination when unequipped. It makes you more stealthy. (71, 10, D) a swamp drake corpse (71, 12, D) a swamp drake corpse (71, 16, D) the cursed +3 triple sword of Siwe {flame, +Blink rF+ MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (71, 17, D) an uncursed staff of power (71, 26, D) a lamp of fire (71, 27, D) a +2 mace of protection (72, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 9, D) a +3 scale mail of magic resistance (72, 12, D) a steam dragon corpse (72, 16, D) an uncursed staff of power (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) the +11 glaive "Ynnecepn" {freeze, MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It makes you more stealthy. (73, 1, D) a +1 ring of evasion (73, 16, D) a cursed staff of cold (73, 17, D) a book of Flames (73, 26, D) a +0 mace of holy wrath (73, 27, D) a book of Callings (73, 33, D) a rime drake corpse (74, 2, D) a cursed -1 dagger (75, 1, D) a +3 scale mail of cold resistance