Fingolfin Level 1 of the Dungeon (0, 0, D:1) 11 poisoned needles (3, 39, D:1) 15 arrows (13, -7, D:1) a +0 hunting sling (18, 8, D:1) a +0 hunting sling (20, -5, D:1) a +0 robe (28, 33, D:1) a +0 robe (40, 19, D:1) 23 bolts (43, 28, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 23, D:2) a +0 spear (14, 15, D:2) a +0 whip (18, 2, D:2) a +0 dagger (29, 31, D:2) a +0 pair of boots (31, 8, D:2) a +0 robe (34, 35, D:2) a +0 whip (35, 30, D:2) a meat ration (37, 13, D:2) a +0 club (46, 32, D:2) a +0 dagger (46, 38, D:2) a +0 mace (47, 3, D:2) a +0 hunting sling (48, 39, D:2) a +0 club (49, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, -34, D:3) a poisoned needle (8, -33, D:3) a poisoned needle (8, 0, D:3) a +0 spear (9, -35, D:3) a +0 hand axe (10, -39, D:3) a +0 whip a +0 mace (10, -33, D:3) a poisoned needle (11, -40, D:3) a +0 short sword a cursed -1 scythe a +0 robe (11, -13, D:3) a +0 club (12, -33, D:3) a +0 blowgun a +0 short sword 14 poisoned needles (20, -21, D:3) a +0 arbalest (23, -7, D:3) 17 arrows (37, 7, D:3) 20 bolts (37, 12, D:3) a meat ration (38, -35, D:3) a poisoned needle (38, -30, D:3) a +0 dagger a +0 blowgun 13 poisoned needles (48, -36, D:3) a +0 scale mail (58, 10, D:3) a cursed +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Iradek" {Harm *Drain Str+4 Int+4} (5380 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your intelligence (+4). It causes draining when unequipped. the ring of Vaom {rElec rC- rN+ MP+9} (3120 gold) [ring of magical power] It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). the ring "Meagomn" {*Tele MR++ Int+3} (2920 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the +9 hand axe of Propriety {vamp, rN+ Dex+3} (7150 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from negative energy. (0, 0, D:4) a +3 ring of dexterity (3, -9, D:4) a +0 long sword (7, 1, D:4) a cursed +0 quarterstaff (9, -17, D:4) a +0 spear (11, -17, D:4) a +2 flail of protection (23, 4, D:4) a +0 spear (25, -21, D:4) a cursed -1 giant club (31, -16, D:4) 13 arrows (33, -25, D:4) 25 sling bullets (35, -35, D:4) an uncursed staff of air (38, -30, D:4) 25 sling bullets Level 5 of the Dungeon (0, 0, D:5) 6 gold pieces (36, 38, D:5) 6 gold pieces (unseen) (36, 39, D:5) 28 gold pieces (unseen) (41, -11, D:5) a meat ration (45, 2, D:5) a +0 short sword (46, -11, D:5) a cursed -3 club (57, 2, D:5) a +0 dagger a +0 leather armour