Fingolfin Level 1 of the Dungeon (0, 0, D:1) 17 arrows (5, 34, D:1) a cursed -3 club (13, 2, D:1) a +0 hat a +0 club (25, 31, D:1) a potion of might (30, 34, D:1) 15 stones (38, 11, D:1) a +0 club (39, 21, D:1) a +0 hand axe (46, 9, D:1) a +0 club (54, 11, D:1) a +0 hand axe (57, -5, D:1) a +0 ring mail (57, 13, D:1) a +0 whip (58, 16, D:1) a stone (66, 3, D:1) a potion of might Level 2 of the Dungeon (9, -16, D:2) a +0 club (11, 0, D:2) a bat corpse (skeletalised by now) (14, -18, D:2) a potion of ambrosia (16, -18, D:2) a +0 club (17, -18, D:2) a cursed -3 dagger (18, -16, D:2) a +0 club (22, -8, D:2) a potion of heal wounds (25, -6, D:2) a +0 dagger (29, -11, D:2) a leopard gecko corpse (skeletalised by now) (29, -10, D:2) a bread ration (32, -17, D:2) a +0 robe (35, -16, D:2) 23 sling bullets (37, -10, D:2) a +0 robe (39, -15, D:2) 22 stones (40, -10, D:2) 20 stones (41, -8, D:2) 5 stones (46, -40, D:2) a cursed +0 robe (48, 1, D:2) 15 bolts