Findor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a phantom mirror (49, 37, D) an uncursed staff of energy (50, 36, D) a +3 ring of strength (50, 37, D) an uncursed ring of fire (51, 36, D) a +2 quarterstaff of draining (51, 37, D) the +2 pair of boots of a bailey {rF++ rC- Regen+ Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It makes you more stealthy. (52, 36, D) an uncursed amulet of harm (52, 37, D) a scroll of acquirement (53, 36, D) a scroll of brand weapon (53, 37, D) a book of Battle (54, 36, D) a +1 vampiric great sword (57, 38, D) a +3 antimagic flail (57, 39, D) a +0 arbalest 16 bolts (58, 37, D) a +2 war axe a +0 chain mail (58, 39, D) an uncursed staff of poison a +0 arbalest a +0 great sword a +0 chain mail 15 bolts (59, 37, D) an uncursed amulet of magic regeneration (60, 37, D) a +1 halberd of freezing (60, 41, D) 3 large rocks a cursed -2 war axe a +0 plate armour (61, 3, D) a +0 giant club a cursed -3 giant club (61, 4, D) a +0 giant club (61, 8, D) an uncursed staff of fire (61, 16, D) a lightning rod (4/4) {!a} (61, 36, D) a sack of spiders (61, 37, D) a +2 short sword of speed (61, 41, D) a +0 battleaxe a +0 chain mail (61, 43, D) 4 large rocks (62, 0, D) a +0 great sword of holy wrath (62, 1, D) a +3 shield a +3 large shield a +3 buckler a +0 animal skin a +0 mace an uncursed staff of energy {!a} (62, 3, D) a +0 giant club a +0 giant club (62, 8, D) the +1 ring mail "Yleof" {+Fly MP+9 Stlth+} It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (62, 9, D) a +1 antimagic broad axe (62, 16, D) a +3 bardiche of venom (62, 17, D) a book of Flames (62, 23, D) (unseen) (62, 26, D) a crystal ball of energy (62, 27, D) a fan of gales (62, 31, D) a cursed -1 battleaxe (62, 32, D) a +0 flail of crushing a +0 robe (62, 36, D) a Young Poisoner's Handbook (63, 0, D) a fan of gales (63, 3, D) a +0 giant club (63, 8, D) a book of Ice (63, 16, D) a book of Cantrips (63, 17, D) a +2 mace of holy wrath (63, 22, D) (unseen) (63, 26, D) an uncursed staff of fire (63, 31, D) a +0 battleaxe (63, 32, D) a +3 arbalest of flaming (63, 36, D) an uncursed staff of air (63, 37, D) a +1 robe of resistance (64, 16, D) an uncursed staff of cold (64, 17, D) a +5 scimitar of holy wrath (64, 26, D) a cursed staff of poison (64, 27, D) a +3 short sword of protection (64, 31, D) a +0 scimitar a +0 robe (64, 32, D) a +0 hand axe the +8 hand crossbow "Qetuc" {flame, rC+ Int-4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It lets you see invisible. (64, 33, D) a +0 dire flail (65, 26, D) a +0 spear of venom (67, 0, D) a +3 spear of piercing (68, 0, D) a +4 dagger of speed (69, 0, D) a +2 dagger of venom (69, 36, D) the Disquisition on the Unstable Birds Spells Type Level a - Sticks to Snakes Transmutation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. (70, 8, D) a +0 dagger (70, 9, D) an uncursed staff of death (70, 11, D) a +1 short sword of electrocution (70, 12, D) a +0 dagger of draining a +0 hand axe (70, 36, D) a +3 shortbow of freezing (70, 37, D) an uncursed staff of power {!a} (70, 41, D) a +0 scimitar (still there?) a +4 mace of protection (still there?) (71, 8, D) a +0 short sword (71, 11, D) a +0 short sword (71, 16, D) a +0 shortbow of flaming (71, 17, D) an uncursed staff of conjuration (71, 26, D) a book of Burglary (71, 27, D) a cursed staff of power {!a} (71, 36, D) a crystal ball of energy (71, 37, D) a +2 plate armour of fire resistance (71, 41, D) a +2 flail of crushing (71, 42, D) a +2 antimagic mace (72, 8, D) a +0 hand axe (72, 11, D) an uncursed staff of fire (72, 17, D) a book of Battle (72, 22, D) a +4 flail of holy wrath (72, 26, D) a lamp of fire (72, 27, D) the +6 great sword "Roviteli" {freeze, Str+2 Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It lets you see invisible. (72, 37, D) a +2 robe of positive energy (72, 40, D) a +6 halberd of freezing (72, 41, D) a +1 dire flail of venom (72, 42, D) a +2 flail of draining (73, 16, D) a +2 plate armour of poison resistance (73, 17, D) a lightning rod (4/4) {!a} (73, 26, D) a +3 ring mail of positive energy (73, 27, D) the +0 long sword of Pukobb {slice, Fragile rElec Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (73, 36, D) an uncursed staff of energy {!a} (73, 37, D) an uncursed staff of conjuration {!a} (75, 1, D) a cursed -3 ring of strength