Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 3116542509885901536 400606 Fickle the Worldbinder (level 22, 0/175 HPs) Began as a Mummy Summoner on Mar 17, 2026. Was an Initiate of Gozag. Slain by Mennas ... wielding a +3 trishula of holy wrath (19 damage) ... on level 3 of the Crypt. The game lasted 02:44:19 (91038 turns). Fickle the Worldbinder (Mummy Summoner) Turns: 91038, Time: 02:44:19 Health: 0/175 AC: 15 Str: 18 XL: 22 Next: 27% Magic: 35/53 EV: 17 Int: 28 God: Gozag Gold: 8954 SH: 5 Dex: 23 Spells: 5/57 levels left rFire + . . (50%) a - +7 executioner's axe of the Lettuce {heavy, rF+ rC+, rare} rCold + + + (20%) [offhand occupied] rNeg + + + (0%) l - +0 swamp dragon scales rPois ∞ (0%) G - +0 helmet {Ice} rElec + (33%) O - scarf {rC+ rF+} rCorr + (50%) u - +1 pair of gloves {Str+3} SInv + Q - +0 pair of boots "Qoim" {rElec Regen+ rCorr Slay-5} Will ++... s - amulet of the Ferocious Orange {Reflect Str+4 Dex+2 SH+5 SInv} Stlth ++ i - ring "Xappigeg" {MP+9 Str-2 Dex+7} HPRegen 1.29/turn m - +6 ring of intelligence MPRegen 0.33/turn %: reflection, faith @: glowing, studying Stealth A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 3 of the Crypt. You worshipped Gozag. Gozag was greatly pleased with you. You visited 9 branches of the dungeon, and saw 41 of its levels. You also visited: Trove and Sewer. You collected 23014 gold pieces. You spent 2822 gold pieces at shops. You paid 11238 gold pieces to Gozag. Inventory: Hand Weapons a - the +7 executioner's axe of the Lettuce (weapon) {heavy, rF+ rC+, rare} (You found it in a treasure trove) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. I - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it on level 4 of the Swamp) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. J - the +7 flail of Ketema Yvvu {holy, *Corrode rElec rF+ SInv} (You found it on level 4 of the Spider Nest) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. Missiles j - 11 curare-tipped darts {=f} U - a throwing net {=f!f} Armour c - a +0 pair of boots of earth d - an orb of energy e - an orb of mesmerism l - +0 swamp dragon scales (worn) q - a +2 kite shield u - a +1 pair of gloves of strength (worn) y - the orb of Dyson {Stardust, rPois MP+6 Earth} (You found it in a treasure trove) rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Earth: It increases the power of your Earth spells. A - a scarf of repulsion G - a +0 helmet of ice (worn) N - a +1 pair of boots of flying O - a scarf of resistance (worn) P - an orb of stardust Q - the +0 pair of boots "Qoim" (worn) {rElec Regen+ rCorr Slay-5} (You found it on level 2 of the Crypt) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. S - the +0 robe of the Kitsune {rPois rF+ Int+2} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. T - the orb "Utudap" {Energy, rF++ Dex+3} (You took it off Frederick on level 2 of the Vaults) rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Magical Staves z - the earth staff "Acarinebane" {Int-5 Dex+4 Earth, !a} (You found it in a treasure trove) [staff of earth] Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. K - a staff of cold {!a} V - a staff of fire {!a} W - the necromancy staff "Ocoroa" {rN+ Will+ Str-4 Int+2 Dex+3 Necro, !a} (You found it on level 3 of the Elven Halls) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. X - the necromancy staff "Cayhuuqu" {rF+ rN+ Necro Fire, !a} (You found it on level 3 of the Elven Halls) [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Jewellery b - a ring of see invisible f - the ring of Ilaon {rC+++} (You took it off Josephina on level 1 of the Crypt) [ring of protection from cold] rC+++: It renders you almost immune to cold. h - an amulet of magic regeneration i - the ring "Xappigeg" (worn) {MP+9 Str-2 Dex+7} (You found it on level 5 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). m - a +6 ring of intelligence (worn) n - a ring of flight p - the ring "Vaolaudd" {rElec rC++ Str+3} (You acquired it on level 10 of the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). r - the ring "Ituor" {*Slow +Blink Fly rC++ AC+4 EV+5 Str+4 Int-4} (You found it in a treasure trove) [ring of evasion] *Slow: It may slow you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). s - the amulet of the Ferocious Orange (worn) {Reflect Str+4 Dex+2 SH+5 SInv} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). SInv: It lets you see invisible. t - the ring of Sudifye {rC++ Str+4} (You found it in a treasure trove) [ring of protection from cold] rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). v - the amulet of the Final Decision {Spirit Dex+6} (You found it on level 5 of the Lair of Beasts) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+6: It affects your dexterity (+6). w - the amulet "Biejas" {Acrobat rPois rN+ Str+4} (You found it in a treasure trove) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). x - the amulet "Wezivucu" {Wildshape rF+ rN+} (You found it on level 1 of the Vaults) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. E - a +6 ring of strength F - a +6 ring of dexterity Y - a +4 ring of slaying Wands a - a wand of flame (26) c - a wand of roots (4) e - a wand of paralysis (35) p - a wand of polymorph (10) f - a wand of mindburst (5) Scrolls b - 3 scrolls of blinking {!r} V - 9 scrolls of vulnerability {!r!r} N - 13 scrolls of noise {!r} w - 13 scrolls of enchant weapon I - 3 scrolls of immolation {!r!r} i - 19 scrolls of identify {@r1} f - 3 scrolls of fear p - 4 scrolls of poison r - 7 scrolls of revelation a - 7 scrolls of enchant armour s - 5 scrolls of butterflies T - 2 scrolls of torment t - 4 scrolls of teleportation {@r4} x - 5 scrolls of amnesia g - a scroll of fog S - 2 scrolls of silence {!r!r!r} W - a scroll of brand weapon Miscellaneous h - a +1 sack of spiders g - a +0 Gell's gravitambourine (2/2) i - a +0 condenser vane Skills: - Level 15.0 Fighting - Level 10.0 Armour - Level 10.0 Dodging - Level 10.0 Stealth - Level 18.0 Spellcasting - Level 9.0 Hexes + Level 22.7 Summonings - Level 5.0 Translocations - Level 5.0 Earth Magic - Level 8.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 100% N/A 1% 2 c - Call Imp Summ 100% N/A 0% 2 d - Dragon's Call Summ 50% N/A 24% 9 f - Call Canine Familiar Summ 100% N/A 0% 3 h - Summon Horrible Thin Summ 50% N/A 1% 8 m - Summon Mana Viper Hex/Summ 85% N/A 1% 5 s - Summon Small Mammal Summ 100% N/A 0% 1 S - Summon Forest Summ/Tloc 40% N/A 1% 5 X - Eringya's Surprising Summ 100% N/A 0% 4 Y - Summon Cactus Giant Summ 50% N/A 1% 6 Z - Sphinx Sisters Hex/Summ 42% N/A 3% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 1% 1 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 78% 3d10 1% 2 Confusing Touch Hex 66% N/A 1% 3 Inner Flame Hex/Fire 50% N/A 1% 3 Maxwell's Portable Pile Tloc 52% (3-9)d6 1% 3 Passwall Erth 52% N/A 1% 3 Teleport Other Tloc 52% N/A 1% 3 Tukima's Dance Hex 66% N/A 1% 3 Dimensional Bullseye Hex/Tloc 29% N/A 1% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 80% N/A 1% 4 Kinetic Grapnel Frge 100% 1d8 2% 1 Kiss of Death Conj/Necr 100% 2d13 2% 1 Shock Conj/Air 100% 1d9 2% 1 Soul Splinter Necr 100% N/A 2% 1 Volatile Blastmotes Fire/Tloc 78% 2d16 3% 3 Passage of Golubria Tloc 52% N/A 3% 4 Construct Spike Launche Frge 50% 2d5 4% 2 Grave Claw Necr 100% 2d14 4% 2 Anguish Hex/Necr 42% N/A 4% 4 Frozen Ramparts Ice 74% 1d12 9% 3 Fugue of the Fallen Necr 54% N/A 9% 3 Swiftness Air 25% N/A 9% 3 Vampiric Draining Necr 54% 2d9 9% 3 Brom's Barrelling Bould Conj/Erth 39% 2d7 10% 4 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 (+2d4 10% 4 Leda's Liquefaction Alch/Erth 19% N/A 10% 4 Petrify Alch/Erth 19% N/A 10% 4 Lee's Rapid Deconstruct Erth 26% 3d14* 10% 5 Metabolic Englaciation Hex/Ice 33% N/A 12% 5 Silence Hex/Air 25% N/A 12% 5 Yara's Violent Unravell Hex/Alch 25% 3d11 12% 5 Dispel Undead Necr 54% 3d20 26% 4 Forge Blazeheart Golem Fire/Frge 25% N/A 26% 4 Fulminant Prism Conj/Alch 12% 3d8 26% 4 Ignite Poison Fire/Alch 25% N/A 26% 4 Iskenderun's Battlesphe Conj/Frge 25% 2d9 26% 4 Sticky Flame Fire/Alch 25% 2d6 26% 4 Borgnjor's Vile Clutch Necr/Erth 36% N/A 26% 5 Alistair's Walking Alem Alch/Frge 25% N/A 58% 5 Curse of Agony Necr 54% N/A 58% 5 Detonation Catalyst Fire/Alch 25% 2d13 58% 5 Freezing Cloud Conj/Ice/Air 18% 6-21 58% 5 Hoarfrost Cannonade Ice/Frge 18% 3d6/3d13 58% 5 Irradiate Conj/Alch 12% 3d15 58% 5 Nazja's Percussive Temp Frge 12% 4d6 58% 5 Summon Hydra Summ 50% N/A 1% 7 Haunt Necr/Summ 58% N/A 22% 7 Dispersal Tloc 26% N/A 47% 6 Bombard Conj/Erth 19% 9d4 83% 6 Conjure Ball Lightning Conj/Air 12% 3x3d6 99% 6 Death Channel Necr 27% N/A 99% 6 Eringya's Noxious Bog Alch 12% 4d6 99% 6 Forge Phalanx Beetle Frge 12% N/A 99% 6 Fortress Blast Frge 33% 6d8 99% 6 Sculpt Simulacrum Ice/Alch 18% N/A 99% 6 Magnavolt Erth/Air 19% 4d12 100% 7 Disjunction Tloc 26% N/A 100% 8 Infestation Necr 27% N/A 100% 8 Chain Lightning Conj/Air 12% 3d16 100% 9 Sublimation of Blood Necr Unusable N/A N/A 2 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (3/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Tomb: Crypt:3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:4 [* D:10 =** D:12 ?=?[=:? Orc:2 ::*[(= Elf:1 :[: Elf:2 [: Elf:3 [: Portals: Hell: Lair:5 Annotations: Crypt:3 Mennas Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Your guardian sphinx bites the freezing wraith but does no damage. Your guardian sphinx claws the freezing wraith! Your guardian sphinx claws the freezing wraith. Unknown command. Your guardian sphinx misses Mennas. Mennas blocks your guardian sphinx's attack. x2 Mennas hits your cerulean imp with a +3 trishula of holy wrath!! Your cerulean imp disappears in a puff of smoke! Your guardian sphinx bites itself. Your guardian sphinx claws itself! Your guardian sphinx claws itself but does no damage. Your guardian sphinx seems less confused. Mennas is distracted by your dazzling golden aura. Your guardian sphinx bites Mennas!! Mennas snaps out of his daze. Your guardian sphinx misses Mennas. Your guardian sphinx claws Mennas. Mennas blocks your cactus giant's attack. Mennas blocks your mana viper's attack. Mennas hits your mana viper with a +3 trishula of holy wrath!! Mennas closely misses your mana viper. Mennas blocks your mana viper's attack. Your sphinx marauder seems less confused. Mennas hits your mana viper with a +3 trishula of holy wrath!!! Mennas hits your mana viper with a +3 trishula of holy wrath! Your mana viper disappears in a puff of smoke! Mennas looks to the heavens. Your sphinx marauder is no longer moving slowly. Your sphinx marauder disappears in a puff of smoke! Mennas gestures frantically. You resist with almost no effort. Mennas gestures at you. Mennas attacks as he pursues you! Mennas hits you from afar with a +3 trishula of holy wrath. You convulse. Mennas hits you from afar with a +3 trishula of holy wrath! You convulse!! Mennas completely misses you. You block Mennas's attack. Mennas attacks as he pursues you! Mennas hits you from afar with a +3 trishula of holy wrath! You convulse! Mennas completely misses you. There is a stone staircase leading up here. Mennas gestures at you. Mennas hits you from afar with a +3 trishula of holy wrath!! You convulse. Mennas hits you but does no damage. Mennas hits you from afar with a +3 trishula of holy wrath!! * * * LOW HITPOINT WARNING * * * You convulse!!! * * * LOW HITPOINT WARNING * * * Mennas hits you from afar with a +3 trishula of holy wrath!! You die... Your body crumbles into a pile of gold. ♣♣♣♣♣ ♣♣...♣♣ ♣..@..♣♣♣♣ ♣♣..