Dungeon Crawl Stone Soup version 0.25-a0-734-g73332aeda9 (webtiles) character file. Game seed: 8417293302751039518, levelgen mode: deterministic 214 FessEmpty the Conjurer (level 5, -3/37 HPs) Began as a Gnoll Conjurer on Apr 10, 2020. Slain by an ogre ... wielding a cursed +0 giant club (18 damage) ... on level 5 of the Dungeon. The game lasted 00:12:13 (1651 turns). FessEmpty the Conjurer (Gnoll Conjurer) Turns: 1651, Time: 00:12:13 Health: -3/37 AC: 7 Str: 11 XL: 5 Next: 91% Magic: 6/12 EV: 14 Int: 17 God: Gold: 239 SH: 0 Dex: 16 Spells: 7/14 levels left rFire . . . SeeInvis . d - +4 quarterstaff (chaos) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . j - +1 leather armour rPois + Spirit . (no helmet) rElec . Reflect . m - +1 cloak {rPois} rCorr . Harm . b - +0 pair of gloves MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 5 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 239 gold pieces. Inventory: Hand Weapons d - a +4 quarterstaff of chaos (weapon) Armour b - a +0 pair of gloves (worn) j - a +1 leather armour (worn) m - a +1 cloak of poison resistance (worn) n - a +0 kite shield Jewellery f - an uncursed amulet of magic regeneration {unknown} s - an uncursed ring of ice Wands a - a wand of polymorph (6) Scrolls e - a scroll of teleportation {unknown} g - a scroll of enchant armour h - a scroll of magic mapping {unknown} i - a scroll of fog {unknown} k - 3 scrolls of remove curse q - a scroll of fear {unknown} r - a scroll of noise {unknown} Potions l - 3 potions of curing o - 2 potions of heal wounds {unknown} p - a potion of lignification {unknown} Comestibles c - 10 rations Skills: + Level 1.6 Fighting + Level 1.6 Short Blades + Level 1.6 Long Blades + Level 1.6 Axes + Level 1.6 Maces & Flails + Level 1.6 Polearms + Level 1.6 Staves + Level 1.6 Slings + Level 1.6 Bows + Level 1.6 Crossbows + Level 1.6 Throwing + Level 1.6 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.6 Shields + Level 1.6 Unarmed Combat + Level 5.2 Spellcasting + Level 7.2 Conjurations + Level 1.3 Hexes + Level 1.3 Charms + Level 1.3 Summonings + Level 1.3 Necromancy + Level 1.3 Translocations + Level 1.3 Transmutations + Level 1.3 Fire Magic + Level 1.3 Ice Magic + Level 1.3 Air Magic + Level 1.3 Earth Magic + Level 1.3 Poison Magic + Level 1.8 Invocations + Level 1.6 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... c - Apportation Tloc #..... 11% 1 None d - Dazzling Flash Conj/Hex ###... 10% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 11% 1 None Corona Hex #...... 11% 1 None Summon Small Mammal Summ #... 11% 1 None Fulminant Prism Conj/Hex ###....... 30% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ###..... 30% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History There is an open door here. A worker ant comes into view. The worker ant twitches its antennae in your direction. Things that are here: an agate ring; a mace Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The magic dart hits the worker ant. The worker ant is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded) The magic dart hits the worker ant. The worker ant is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) The magic dart hits the worker ant but does no damage. The worker ant is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) The searing ray hits the worker ant! You kill the worker ant! (Press . to maintain the ray.) s - an agate ring You now have 224 gold pieces (gained 16). Okay, then. You feel more attuned to ice. s - a ring of ice (left hand) You are feeling very hungry. Magic restored. There is an open door here. You see here 21 stones. There is an open door here. Found a stone staircase leading down. l - 3 potions of curing (gained 1) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You now have 239 gold pieces (gained 15). An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You are near starving! Magic restored. You open the door. There is an open door here. There is an open door here. The quokka is too close now for your liking. The quokka bites you but does no damage. You miss the quokka. You bite the quokka, but do no damage. The quokka bites you. The quokka bites you but does no damage. You hit the quokka. You drain the quokka. You kill the quokka! You see here a quokka corpse. You butcher the quokka corpse. t - a chunk of flesh You see here a quokka skeleton. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. You open the door. A frilled lizard comes into view. There is an open door here. The frilled lizard hisses angrily. The frilled lizard bites you but does no damage. You sock the frilled lizard! You burn the frilled lizard. You kill the frilled lizard! You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A leopard gecko skeleton comes into view. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko skeleton Aim: a leopard gecko skeleton The searing ray hits the leopard gecko skeleton! You destroy the leopard gecko skeleton! (Press . to maintain the ray.) You open the door. There is an open door here. You open the door. A centaur skeleton comes into view. The centaur skeleton hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton The searing ray hits the centaur skeleton. The centaur skeleton is lightly damaged. (Press . to maintain the ray.) You are feeling very hungry. The centaur skeleton closely misses you. The searing ray hits the centaur skeleton! The centaur skeleton is heavily damaged. The centaur skeleton hits you. The searing ray hits the centaur skeleton. The centaur skeleton is severely damaged. The centaur skeleton misses you. The searing ray hits the centaur skeleton! You destroy the centaur skeleton! You finish channeling your searing ray. There is an open door here. HP restored. There is an open door here. t - a tubular copper ring c - 10 rations (gained 1) You feel slightly jumpy. Oops, that ring feels deathly cold. t - a cursed ring of teleportation (right hand) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Drop what? 20/52 slots (_ for help) (? for menu, Esc to quit) You remove your ring of teleportation. You drop an uncursed ring of teleportation. You remove your ring of ice. There are no items here. You see here a hunting sling. There is a stone staircase leading down here. You climb downwards. Found three items. Found an escape hatch in the floor. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You see here a ration. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) The magic dart hits the ogre. The ogre is almost dead. The ogre hits you with a cursed +0 giant club!! Ouch! That really hurt! You barely miss the ogre. Your bite misses the ogre. The ogre is almost dead. The ogre hits you with a cursed +0 giant club!! You die... .?..... .........## ........?.# #.........# .#....?....# ∆ ...........## ........>...# ..........@O### ...........%..# .......<...##...... ##.........# .#... #.........# .... #........## .. #.#.....## .. #. ###.... . . #.... You could see an ogre. Vanquished Creatures Crazy Yiuf (D:3) A centaur skeleton (D:4) 2 worker ants (D:4) 6 adders A dart slug (D:1) A leopard gecko (D:2) An orc (D:3) A ball python (D:1) A giant cockroach (D:1) 3 hobgoblins 2 jackals (D:2) 9 kobolds A quokka (D:4) 4 bats 6 frilled lizards 9 goblins A leopard gecko skeleton (D:4) 8 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FessEmpty the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/7 226 | D:2 | Reached skill level 5 in Spellcasting 226 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/9 293 | D:2 | Reached skill level 1 in Invocations 392 | D:2 | Reached skill level 1 in Fighting 392 | D:2 | Reached skill level 1 in Short Blades 392 | D:2 | Reached skill level 1 in Long Blades 392 | D:2 | Reached skill level 1 in Axes 392 | D:2 | Reached skill level 1 in Maces & Flails 392 | D:2 | Reached skill level 1 in Polearms 392 | D:2 | Reached skill level 1 in Staves 392 | D:2 | Reached skill level 1 in Slings 392 | D:2 | Reached skill level 1 in Bows 392 | D:2 | Reached skill level 1 in Crossbows 392 | D:2 | Reached skill level 1 in Throwing 392 | D:2 | Reached skill level 1 in Armour 392 | D:2 | Reached skill level 1 in Shields 392 | D:2 | Reached skill level 1 in Unarmed Combat 392 | D:2 | Reached skill level 1 in Evocations 392 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/11 396 | D:2 | Learned a level 2 spell: Searing Ray 562 | D:3 | Found a runed translucent door. 563 | D:3 | Noticed Crazy Yiuf 573 | D:3 | Killed Crazy Yiuf 573 | D:3 | Reached skill level 1 in Hexes 573 | D:3 | Reached skill level 1 in Charms 573 | D:3 | Reached skill level 1 in Summonings 573 | D:3 | Reached skill level 1 in Necromancy 573 | D:3 | Reached skill level 1 in Translocations 573 | D:3 | Reached skill level 1 in Transmutations 573 | D:3 | Reached skill level 1 in Fire Magic 573 | D:3 | Reached skill level 1 in Ice Magic 573 | D:3 | Reached skill level 1 in Air Magic 573 | D:3 | Reached skill level 1 in Earth Magic 573 | D:3 | Reached skill level 1 in Poison Magic 639 | D:4 | Reached XP level 5. HP: 37/37 MP: 5/12 1219 | D:4 | Learned a level 1 spell: Apportation 1223 | D:4 | Learned a level 3 spell: Dazzling Flash 1311 | D:5 | Entered Level 5 of the Dungeon 1643 | D:5 | Noticed an ogre 1651 | D:5 | Slain by an ogre Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, minmay_misc_feat_hallway D:2: layout_loops_ring D:3: layout_loops_cross, wander_ebering_terrifying_dragon_lair, uniq_crazy_yiuf_cottage D:4: layout_basic, first_ration, minivault_11 D:5: layout_rooms, lemuel_doored_altar, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.8 Fighting | 1 | 1.6 Short Blades | 1 | 1.6 Long Blades | 1 | 1.6 Axes | 1 | 1.6 Maces & Flails | 1 | 1.6 Polearms | 1 | 1.6 Staves | 1 | 1.6 Slings | 1 | 1.6 Bows | 1 | 1.6 Crossbows | 1 | 1.6 Throwing | 1 | 1.6 Armour | 1 | 1.6 Shields | 1 | 1.6 Unarmed Combat | 1 | 1.6 Evocations | 1 | 1.6 Hexes | 1 | 1.3 Charms | 1 | 1.3 Summonings | 1 | 1.3 Necromancy | 1 | 1.3 Translocations | 1 | 1.3 Transmutations | 1 | 1.3 Fire Magic | 1 | 1.3 Ice Magic | 1 | 1.3 Air Magic | 1 | 1.3 Earth Magic | 1 | 1.3 Poison Magic | 1 | 1.3 Dodging | | 4.8 Stealth | | 4.4 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 20 | 6 || 26 Bite | 2 | 1 || 3 Quarterstaff | | 15 || 15 Cast: Magic Dart | 40 | 32 || 72 Searing Ray | | 7 || 7 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Eat: Chunk | | 1 || 1 Armor: Robe | 3 | || 3 Leather armour | | 6 || 6 Dodge: Dodged | 33 | 26 || 59 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 264 | 42 | 13.7 | 56 | 2 | 3.4 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 64 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 43 | 42 | 49.4 | 14 | 2 | 12.5 D:4 | 126 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------