Ferkelamun Level 1 of the Dungeon (0, 0, D:1) a +0 spear (5, -3, D:1) a +0 dagger (11, 6, D:1) a +0 leather armour (13, 14, D:1) a +0 dagger (17, -3, D:1) a +0 club (17, 12, D:1) 5 stones (19, 24, D:1) an adder corpse (20, -9, D:1) a +0 club (26, 12, D:1) a +1 robe of cold resistance (26, 21, D:1) 2 poisoned darts (36, -2, D:1) a +0 dagger (39, 17, D:1) a +0 whip 3 stones (43, 19, D:1) 2 stones Level 2 of the Dungeon (0, 8, D:2) a book of Changes (3, 9, D:2) a +0 short sword 2 stones (22, 0, D:2) a +0 sling (25, 27, D:2) the +1 leather armour of Biefemm {Fly rC++ Will+ Slay-4} Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It greatly protects you from cold. Fly: It grants you flight. Will: It increases your willpower. (unseen) (25, 34, D:2) a +0 robe (27, 29, D:2) 10 gold pieces (30, 29, D:2) a +0 robe (36, 12, D:2) a +0 dagger a +0 club (42, 4, D:2) an adder corpse (skeletalised by now) (43, 7, D:2) a +0 robe (43, 24, D:2) a quokka corpse (44, 24, D:2) a jackal skeleton (44, 29, D:2) a +0 quarterstaff (45, 24, D:2) an adder corpse a jackal skeleton (46, -1, D:2) a +0 dagger a +0 robe (46, 25, D:2) 6 stones a worm corpse