Ferkelamun Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 24, D:1) 17 stones (3, 16, D:1) a +0 club (7, 0, D:1) a +0 robe (7, 16, D:1) a +0 whip (9, 12, D:1) a +0 mace (10, 18, D:1) a +0 leather armour (19, 9, D:1) a stone (19, 12, D:1) a stone (19, 15, D:1) a +0 short sword (21, 10, D:1) a stone (23, 6, D:1) a +0 club (26, 19, D:1) a +0 hunting sling (32, 40, D:1) a stone (37, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 stones (2, 12, D:2) a scroll of immolation (13, 1, D:2) a +0 mace (27, -18, D:2) a +0 short sword (28, -18, D:2) 22 stones (28, 32, D:2) 18 stones (31, 2, D:2) a +0 dagger (31, 5, D:2) a +0 club (35, -26, D:2) a +0 club (37, -21, D:2) a +0 dagger (40, 27, D:2) a +0 dagger (47, 14, D:2) a +0 club (48, 6, D:2) 20 stones (48, 10, D:2) a +0 dagger (59, -6, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, 12, D:3) a +0 club (9, 16, D:3) a +0 naga barding (11, 8, D:3) 19 sling bullets (23, -5, D:3) a +0 dagger (33, 21, D:3) a +0 ring mail a +0 short sword (34, 37, D:3) a +0 dagger (51, -6, D:3) a +1 dagger of electrocution a cursed +0 leather armour (53, -4, D:3) a stone (53, -2, D:3) 3 stones (54, 27, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) 26 stones (5, -2, D:4) a +1 short sword of freezing (21, -9, D:4) 15 stones (21, -4, D:4) a +0 dagger a +0 robe (23, -4, D:4) a +0 whip (24, 22, D:4) a -2 ring of dexterity (26, 25, D:4) the +1 leather armour of Zurchu {rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (28, 31, D:4) an uncursed ring of teleportation (29, 13, D:4) 24 bolts (30, -11, D:4) a +0 scythe a +0 robe (31, -12, D:4) 25 stones (38, -1, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (9, 6, D:5) a +0 leather armour (12, 11, D:5) 2 potions of degeneration (16, 11, D:5) a +0 shortbow (25, 27, D:5) a +0 buckler (29, 12, D:5) a book of Maledictions (32, 9, D:5) a +0 club (32, 24, D:5) 23 stones (34, -9, D:5) 21 poisoned needles (36, 20, D:5) 18 stones (37, 1, D:5) 20 stones (42, -6, D:5) 15 sling bullets (43, 23, D:5) a +0 ring mail (46, 22, D:5) a cursed -1 hand axe (51, 14, D:5) a +0 scale mail (56, 16, D:5) 12 stones Level 6 of the Dungeon (2, -16, D:6) the +9 plate armour "Qyehij" {rC- MR+++ rCorr SInv} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It protects you from acid and corrosion. (6, -32, D:6) 10 bolts (7, -32, D:6) 19 stones (7, 1, D:6) a cursed -2 great sword (9, -7, D:6) 16 bolts (15, -19, D:6) 17 poisoned needles (18, -16, D:6) 19 bolts (20, -23, D:6) 22 stones (23, -17, D:6) 21 stones (23, 0, D:6) a +0 ring mail (26, -10, D:6) a +0 falchion (29, -19, D:6) 5 silver javelins (31, -1, D:6) a +0 mace (38, -29, D:6) a +0 flail (40, -1, D:6) a +0 broad axe Level 7 of the Dungeon [Shop] Riesh's General Store a bread ration (60 gold) 17 stones (20 gold) a scroll of remove curse (36 gold) a +0 hunting sling (18 gold) a potion of brilliance (48 gold) a scroll of amnesia (42 gold) (0, 0, D:7) a +0 whip (4, 4, D:7) a +0 war axe (8, 14, D:7) a +0 flail a +0 flail a +0 leather armour (8, 15, D:7) a +0 chain mail (18, 30, D:7) a +0 buckler (32, 23, D:7) a +0 giant spiked club (37, 49, D:7) a +0 flail (38, 15, D:7) a +0 dagger (39, 13, D:7) a +1 dagger of pain a +0 leather armour (39, 14, D:7) a +0 dagger a cursed +0 robe a +0 whip (40, 14, D:7) a +0 club a +1 ring mail of cold resistance (40, 31, D:7) 2 tomahawks (41, 41, D:7) a +0 whip (42, 41, D:7) a +0 large shield (45, 25, D:7) a +0 short sword a +0 chain mail (45, 26, D:7) a +1 hand axe of chopping (46, 5, D:7) a +0 leather armour (46, 25, D:7) a tomahawk (47, 0, D:7) 20 stones (50, 17, D:7) a +0 giant club a +0 giant club (51, 23, D:7) a +0 ring mail (53, 20, D:7) a tomahawk (54, 17, D:7) a +3 mace Level 8 of the Dungeon (0, 0, D:8) 15 sling bullets (1, 13, D:8) a +0 scale mail (2, -27, D:8) a +0 hand axe a +0 leather armour a +0 short sword (2, -26, D:8) a +0 flail a +0 chain mail a +0 leather armour a +0 dagger a +0 robe (3, -14, D:8) 19 sling bullets (15, -5, D:8) a +0 spear (17, -19, D:8) 2 stones a +0 short sword (23, -19, D:8) 18 stones a +0 club (23, 6, D:8) a +0 pair of boots (31, -2, D:8) 2 potions of degeneration Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 dire flail (9, 26, D:9) a +0 dagger a +0 robe (11, 4, D:9) a +0 giant club (12, 4, D:9) a +0 leather armour (16, 16, D:9) a +0 dagger (17, 21, D:9) a +0 dagger (17, 22, D:9) a +0 mace a +0 ring mail a +0 vampiric hand axe (22, 3, D:9) a +0 giant club (28, 26, D:9) a +0 flail a +0 chain mail (29, 26, D:9) a tomahawk (29, 27, D:9) a tomahawk (31, 26, D:9) a +0 hand axe (32, 26, D:9) a +0 flail a +0 scale mail (33, 26, D:9) a +0 club a +0 leather armour (33, 27, D:9) a +0 flail a +0 leather armour (43, 7, D:9) a +0 giant spiked club (43, 22, D:9) 18 stones (48, 4, D:9) 7 poisoned needles (49, -11, D:9) a +0 dagger a +0 robe (53, -13, D:9) a +0 flail Level 10 of the Dungeon (1, -2, D:10) a +0 war axe a cursed +0 plate armour (3, 2, D:10) 16 stones (8, -13, D:10) a +0 giant spiked club (10, 7, D:10) a +0 whip (13, 11, D:10) a +0 dagger a +0 robe (15, 14, D:10) a +0 club (17, -9, D:10) a +0 leather armour (17, 14, D:10) a +0 flail a +0 flail (19, -14, D:10) a +0 hat (35, -7, D:10) a +0 giant spiked club a +0 giant club (36, -12, D:10) 3 stones (38, -12, D:10) 20 stones (40, -15, D:10) a +0 short sword a +0 dagger (42, -15, D:10) a +0 short sword (45, 6, D:10) a +0 flail (46, -19, D:10) a throwing net the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (6, 1, Lair:1) 22 gold pieces (12, -37, Lair:1) a water moccasin corpse (skeletalised by now) (17, -14, Lair:1) a fruit (17, -12, Lair:1) 4 fruits (17, -6, Lair:1) a river rat corpse (skeletalised by now) (18, -10, Lair:1) a bread ration (19, -34, Lair:1) a book of Air a book of Minor Magic a book of Maledictions a book of Changes (19, -8, Lair:1) a hell rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (19, -7, Lair:1) a river rat corpse (skeletalised by now) (20, -34, Lair:1) a book of Callings (20, -9, Lair:1) a river rat corpse (skeletalised by now) (20, 11, Lair:1) a potion of degeneration (22, -34, Lair:1) 31 stones a labyrinth (0, 0, Lab) an uncursed staff of poison (unseen) (0, 2, Lab) the Disquisition on Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Spectral Weapon Hexes/Charms 3 c - Confuse Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Darkness Hexes 6 g - Invisibility Hexes 6 (unseen) (2, 0, Lab) a +0 shield (unseen) (2, 2, Lab) an orc skeleton