Ferkelamun Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -3, D:1) a stone (4, -31, D:1) a +0 mace (6, -3, D:1) a stone (6, 3, D:1) a +0 plate armour (8, -3, D:1) a +0 club (15, -25, D:1) 27 stones (22, -11, D:1) a +0 short sword (22, -10, D:1) a +0 club (25, -33, D:1) a +0 club (29, -27, D:1) a cursed +0 club (39, -33, D:1) a +0 club 2 stones (41, -34, D:1) a +0 mace (42, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, -11, D:2) a +0 whip 9 stones (9, -11, D:2) a stone (10, -10, D:2) a stone (12, -2, D:2) a +0 club (14, -16, D:2) a +0 club (14, 2, D:2) a cursed -2 spear (14, 3, D:2) a +0 spear (15, 2, D:2) a +0 club (21, -23, D:2) a +0 dagger (24, -25, D:2) 24 stones (30, -3, D:2) 2 stones (32, -4, D:2) a stone (33, -10, D:2) a +0 war axe (37, -6, D:2) a stone (38, -9, D:2) a +0 hand axe a +0 chain mail (39, -9, D:2) a +0 dagger a +0 robe (39, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a stone (0, 1, D:3) a stone (2, -2, D:3) a +0 long sword (2, -1, D:3) a +0 mace a +0 ring mail (2, 1, D:3) a stone (4, 0, D:3) a stone (5, 0, D:3) a +0 dagger a +0 robe a +0 spear (6, 0, D:3) a cursed -1 hand axe 16 stones (7, -3, D:3) a +0 club (8, -14, D:3) a +0 dagger (10, -10, D:3) a +0 falchion (11, 18, D:3) a +0 hand axe (12, 18, D:3) a +0 falchion (13, -14, D:3) a +0 club (13, 17, D:3) a +0 leather armour a +0 club (13, 18, D:3) a +0 flail (14, 1, D:3) a +0 club (14, 19, D:3) a +0 hand axe (17, 11, D:3) a +0 leather armour a +0 morningstar (17, 12, D:3) a +0 vampiric trident (18, 12, D:3) a cursed -2 chain mail a +0 hand axe (21, 4, D:3) a +0 club (21, 16, D:3) 17 stones (28, -8, D:3) 21 arrows (28, 1, D:3) a +0 club (29, 13, D:3) a +0 halberd (30, -17, D:3) a +0 club (30, 13, D:3) a +0 flail (31, 13, D:3) a +0 buckler a +0 scale mail a +0 spear (32, 26, D:3) a +0 war axe (37, 4, D:3) a +0 club (38, -10, D:3) 29 arrows (38, -4, D:3) 17 bolts (41, -12, D:3) a +0 whip a +0 chain mail (41, -6, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (7, 5, D:4) a +0 hand axe (8, 5, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (8, 16, D:4) 14 stones (9, 5, D:4) a +0 whip (9, 31, D:4) a +0 club (10, 1, D:4) a +0 chain mail (11, 28, D:4) a cursed +0 robe a +0 dagger (11, 29, D:4) a +0 leather armour a +2 flail of draining (18, -4, D:4) a +0 halberd (18, -2, D:4) a +0 long sword (27, -4, D:4) a +0 whip (28, -3, D:4) a +0 club (29, 12, D:4) a cursed -1 trident a +0 chain mail (30, 11, D:4) a +1 short sword of protection a +0 leather armour (31, 10, D:4) a cursed -3 hand axe (31, 22, D:4) a +0 giant spiked club (32, 11, D:4) a +0 club (33, 22, D:4) a +0 robe (34, 22, D:4) a +0 club (35, 22, D:4) a +0 flail (44, -3, D:4) a +0 leather armour (45, -5, D:4) a +0 club (46, -2, D:4) a +0 hand axe (47, -2, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Eprej's Antique Weapon Shop a +0 arbalest of flaming (313 gold) a +0 spear (93 gold) the +10 spear "Ecoelo" {pierce, rPois Str+2} (2166 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. a +0 hand axe (93 gold) a +0 falchion (93 gold) the cursed +0 hand crossbow "Beast's Nightmare" {elec, *Corrode rF+ rN+} (567 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. a +0 dagger of draining (173 gold) a +0 great sword (201 gold) a +0 great sword (201 gold) a +0 dagger (62 gold) (0, 0, D:5) 23 arrows (8, -9, D:5) a +0 dagger a +0 robe a +0 mace a +0 whip (9, -10, D:5) a +0 dagger a +0 robe (9, -9, D:5) a cursed -1 flail a +0 leather armour (13, -10, D:5) a cursed -2 halberd (14, -9, D:5) a +0 club (15, -11, D:5) a +0 ring mail (15, -9, D:5) a +0 trident (18, -10, D:5) a +0 leather armour (18, 7, D:5) a +0 dagger a +0 robe a +0 short sword (21, -3, D:5) a +0 vampiric falchion (23, 12, D:5) 14 stones (25, -8, D:5) a +0 war axe (28, -5, D:5) a +0 dagger (34, -26, D:5) 19 arrows (34, 7, D:5) a +0 hand axe (37, -11, D:5) a +0 mace (37, -10, D:5) a +0 ring mail a +0 hand axe (38, -10, D:5) a +0 robe a +0 dagger (44, -11, D:5) 12 bolts (44, 1, D:5) a +0 pair of gloves (45, -26, D:5) 12 stones Level 6 of the Dungeon [Shop] Olienn's Jewellery Shop an uncursed amulet of harm (330 gold) a cursed ring of teleportation (49 gold) a cursed ring of teleportation (49 gold) a cursed ring of loudness (49 gold) a cursed -2 ring of intelligence (22 gold) the ring of the Gastropod {*Drain rC+ Int+4 Slay+5} (613 gold) [ring of protection from cold] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It causes draining when unequipped. an uncursed ring of resist corrosion (220 gold) an uncursed ring of protection from magic (275 gold) an uncursed ring of positive energy (220 gold) an uncursed ring of stealth (192 gold) an uncursed ring of ice (275 gold) [Shop] Akip's Book Shop a book of Conjurations (360 gold) a book of Air (420 gold) a book of Clouds (540 gold) a book of Party Tricks (600 gold) a book of Ice (780 gold) a book of Battle (480 gold) a Grand Grimoire (1324 gold) a book of the Warp (1080 gold) a book of Summonings (840 gold) a book of Enchantments (600 gold) a book of Conjurations (360 gold) [Shop] Kuupni's Antique Weapon Shop a +0 shortbow of freezing (222 gold) a +0 rapier (120 gold) a +0 hand axe (90 gold) a +0 glaive (195 gold) a +2 spear of piercing (495 gold) the +7 flail "Vojed" {venom, +Fly Dex+3} (1638 gold) It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you fly. a +0 spear (90 gold) [Shop] Relophi's Antique Weapon Emporium a +0 battleaxe (208 gold) a +0 great sword (208 gold) a +0 short sword (96 gold) a +3 war axe of chopping (710 gold) the +0 long sword of Putrescence {drain, rC+} (649 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. the +9 hunting sling of Nightmares {velocity, *Corrode rF+ MP+9} (1779 gold) Any stone fired from it inflicts extra damage. It protects you from fire. It affects your magic capacity (+9). It may corrode you when you take damage. a +0 short sword (96 gold) the +14 plutonium sword {*Contam Stlth-} (2560 gold) It causes magical contamination when unequipped. It makes you less stealthy. a +0 shortbow (96 gold) a +2 long sword of venom (518 gold) (0, 0, D:6) a +3 leather armour (4, 13, D:6) a cursed +0 shortbow 9 arrows a +0 giant club (4, 23, D:6) a +0 dagger (6, -4, D:6) a cursed -1 robe (6, 23, D:6) a +0 hand axe (7, 10, D:6) 15 bolts (7, 16, D:6) a +0 giant spiked club (7, 22, D:6) a +0 hand axe (20, 14, D:6) a +0 short sword of draining (25, 24, D:6) a +0 quarterstaff (28, 6, D:6) a +0 leather armour (29, 16, D:6) a +0 trident (30, -6, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 16 arrows (0, 7, D:7) a +0 animal skin (4, -5, D:7) a +0 dagger a +0 short sword 2 stones (4, -4, D:7) a +2 shortbow of evasion 9 arrows (4, -3, D:7) 2 stones (4, -2, D:7) an arrow (4, -1, D:7) an arrow (4, 0, D:7) an arrow (4, 3, D:7) an arrow (5, -5, D:7) 4 stones a +0 whip (5, 1, D:7) an arrow (13, 28, D:7) an uncursed staff of earth (15, -12, D:7) a +3 great sword a +0 robe (16, -12, D:7) a +2 long sword of freezing a +0 robe a cursed +0 battleaxe a +0 robe (19, -10, D:7) a +2 scimitar of electrocution a +0 robe (34, 15, D:7) 11 arrows (44, 21, D:7) a -6 ring of intelligence (58, -10, D:7) a +0 leather armour (59, 3, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 12 gold pieces