ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19-a0-1268-g6c5d9f8 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-6c5d9f8419 -name Ferkelamun -rc /dgldir/rcfiles/crawl-git/Ferkelamun.rc -macro /dgldir/rcfiles/crawl-git/Ferkelamun.macro -morgue /dgldir/morgue/Ferkelamun/ -webtiles-socket /crawl-master/webserver/sockets/Ferkelamun:2016-08-29.12:23:54.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-6c5d9f8419(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x668753]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-6c5d9f8419(_Z13do_crash_dumpv+0x2b8) [0x66f408]: do_crash_dump() /usr/games/crawl-git-6c5d9f8419(_Z20crash_signal_handleri+0x74) [0x6689c4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f66274bf1e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f6627827f6b]: /usr/games/crawl-git-6c5d9f8419() [0x66eca4] /usr/games/crawl-git-6c5d9f8419() [0x66ef2a] /usr/games/crawl-git-6c5d9f8419(_ZN7ray_def7advanceEv+0x180) [0xa18e90]: ray_def::advance() /usr/games/crawl-git-6c5d9f8419(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa05) [0xaf2325]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-git-6c5d9f8419() [0x6c5fb3] /usr/games/crawl-git-6c5d9f8419(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x6d3bd7]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-git-6c5d9f8419() [0x6c92aa] /usr/games/crawl-git-6c5d9f8419() [0x6c966f] /usr/games/crawl-git-6c5d9f8419(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x10e) [0x6c9c8e]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-git-6c5d9f8419(_ZNK17direction_chooser19find_default_targetEv+0x28) [0x6ca188]: direction_chooser::find_default_target() const /usr/games/crawl-git-6c5d9f8419(_ZN17direction_chooser16choose_directionEv+0x213) [0x6d15e3]: direction_chooser::choose_direction() /usr/games/crawl-git-6c5d9f8419(_Z9directionR4distRK22direction_chooser_args+0x22) [0x6d16f2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-6c5d9f8419(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1cd) [0xaa77bd]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-6c5d9f8419(_Z11your_spells10spell_typeibbb+0x760) [0xa66c10]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-git-6c5d9f8419() [0x70a764] /usr/games/crawl-git-6c5d9f8419(_Z10evoke_itemib+0x23e) [0x70ae0e]: evoke_item(int, bool) /usr/games/crawl-git-6c5d9f8419(_Z15process_command12command_type+0x383) [0xb9b8c3]: process_command(command_type) /usr/games/crawl-git-6c5d9f8419() [0xb9e769] /usr/games/crawl-git-6c5d9f8419() [0xb9f385] /usr/games/crawl-git-6c5d9f8419(main+0x2eb) [0x5d7d2b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f66274abead]: /usr/games/crawl-git-6c5d9f8419() [0x5d838d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f6627827c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f6627827c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000668e13 in call_gdb (file=0x7f6627813880) at crash.cc:420 gdb = attach_cmd = "attach 17186\000\000\000\000\000\000\000" #2 0x000000000066f421 in do_crash_dump () at dbg-asrt.cc:670 t = 1472474234 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2fca238 "/dgldir/morgue/Ferkelamun/"}} name = "/dgldir/morgue/Ferkelamun/crash-Ferkelamun-20160829-123714.txt", '\000' file = 0x7f6627813880 #3 0x00000000006689c4 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f6627827f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000066eca4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff9a12d510 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x000000000066ef2a in AssertFailed (expr=0xc4288c "in_non_diamond_int(r.start)", file=0xc42828 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.\000\000\000\000\000\210\246$\003", '\000' , "*\000\000\000\034\000\000\000\354\325\022\232\377\177\000\000\000\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\210\246$\003\000\000\000\000\b\000\000\000\060\000\000\000\360\340\022\232\377\177\000\000\060\340\022\232\377\177\000\000\000\000\000\000\000\000\000\000\060", '\000' , "\002\000\000\000\000\000\000\000\200\226\230\000\000\000\000\000\034\000\000\000\000\000\000\000\060\327\022\232\377\177\000\000*\000\000\000\034\000\000\000\000\000\000\000\001", '\000' ... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x7f66281f877c}} fileName = #8 0x0000000000a18e90 in ray_def::advance (this=0x7fff9a12deb0) at ray.cc:217 No locals. #9 0x0000000000af2325 in targetter_thunderbolt::set_aim (this=0x3061710, a=...) at target.cc:851 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 25, y = 53} a1 = a2 = #10 0x00000000006c5fb3 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x3061710, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2515 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=true, range=5, hitfunc=0x3061710, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2491 No locals. #12 0x00000000006d3bd7 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1912 No locals. #15 0x00000000006c92aa in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x3061710, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2797 targ_x = targ_y = targ = {x = 24, y = 53} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -16 ctrx = 17 #16 0x00000000006c966f in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x3061710, los=los@entry=LS_ANY) at directn.cc:2818 r = #17 0x00000000006c9c8e in direction_chooser::find_default_monster_target (this=0x7fff9a12eed0, result=...) at directn.cc:1036 mons_target = success = #18 0x00000000006ca188 in direction_chooser::find_default_target (this=this@entry=0x7fff9a12eed0) at directn.cc:1128 result = {x = 17, y = 9} success = false #19 0x00000000006d15e3 in direction_chooser::choose_direction (this=this@entry=0x7fff9a12eed0) at directn.cc:2100 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xc64fb0, origin = {x = 25, y = 53}, aim = {x = 25, y = 53}, agent = 0x1331d20, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0 }} }}}, exp_map_max = {mData = {mData = {{mData = {0 }} , {mData = {0 , -45426, 1108869119, 0, 0, 0, 1071644672, -1095186325}}, {mData = {-1075070509, 667349462, 32614, -1095186325, -1075070509, -5, 0, -1722100819, 1071311007, -90852, 1108869119, 0, 0, 0, 1072693248, -17155601, -1076482494, 667349462, 32614}}, {mData = {-17155601, -1076482494, -2, 0, 1719614413, 1072079006, 10814716, 0, 0, 0, 10814509, 0, -17155601, -1076482494, 10816038, 0, 1719614413, 1072079006, 10814716}}, {mData = {0, 0, 50, 150, 300, 64, 0, 662785688, 32614, 662785704, 32614, 2800, 3450, 41, 0, 6000, 4, 96, 0}}, {mData = {10800, 4, 13950, 15750, 41, 0, 662785600, 32614, 41, 0, 51665665, 0, 0, 0, 0, 0, 659589280, 32614, 5}}, {mData = {0, 41, 0, -1710035360, 32767, 16, 0, 20127032, 0, 11327018, 0, 48720040, 0, -1710035360, 32767, -1710035360, 32767, 670615961, 32614}}, {mData = {12896258, 0, 10395417, 0, 224, 0, 12896258, 0, -1710035360, 32767, 0, 0, 224, 0, 61, 0, 51665848, 0, 0}}, {mData = {0, 0, 0, 10409538, 0, 100, 0, 10898101, 0, 0, 0, 0, 0, 50446312, 0, 670621299, 32614, 45, 45}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xbd5070} #20 0x00000000006d16f2 in direction (moves=..., args=...) at directn.cc:500 No locals. #21 0x0000000000aa77bd in spell_direction (spelld=..., pbolt=..., args=0x7fff9a12f2d0) at spl-util.cc:791 newargs = {hitfunc = 0x3061710, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, may_target_monster = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x31465e8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000}\020\363'f\177\000"}, _M_manager = 0}, _M_invoker = 0x7f6627814e40}, default_place = {x = 0, y = 0}} #22 0x0000000000a66c10 in your_spells (spell=SPELL_THUNDERBOLT, powc=5, allow_fail=false, evoked=true, fake_spell=) at spl-cast.cc:1392 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0}, _M_invoker = 0} needs_path = true mr_check = targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x3061710}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x31465e8 "Aiming: Thunderbolt"}} args = {hitfunc = 0x3061710, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, may_target_monster = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x31465e8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0}, _M_invoker = 0}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x102f2d8 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff9a12f440, _M_right = 0x7fff9a12f440}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff9a12f4e8, _M_right = 0x7fff9a12f4e8}, _M_node_count = 0}}}} antimagic = cast_result = 5 #23 0x000000000070a764 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:1902 power = 5 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x000000000070ae0e in evoke_item (slot=39, check_range=false) at evoke.cc:2039 unevokable = false wielded = true pract = 0 did_work = false entry = #25 0x0000000000b9b8c3 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2162 No locals. #26 0x0000000000b9e769 in _input () at main.cc:1497 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #27 0x0000000000b9f385 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #28 0x00000000005d7d2b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7fff9a131918) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Aug 29 2016 at 06:28:54 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c5d9f8419/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c5d9f8419/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c5d9f8419/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_ring grunt_livestock kennysheep_generic_room_10 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You barely miss the orc zombie. You mangle the orc zombie!! You destroy the orc zombie! You closely miss the kobold zombie. The kobold zombie hits you. You mangle the kobold zombie!! You destroy the kobold zombie! You mangle the kobold zombie!! You destroy the kobold zombie! No target in view! A kobold zombie comes into view. The kobold zombie hits you but does no damage. You claw the kobold zombie! You destroy the kobold zombie! You spend a moment contemplating the meaning of life. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. You found an alarm trap! x2 Found a gate leading back out of this place. A hobgoblin zombie comes into view. 2 zombies come into view. The hobgoblin zombie barely misses you. You scratch the hobgoblin zombie. The hobgoblin zombie is heavily damaged. The hobgoblin zombie hits you but does no damage. You mangle the hobgoblin zombie!! You destroy the hobgoblin zombie! 2 zombies come into view. The hobgoblin zombie closely misses you. The kobold zombie hits you but does no damage. You mangle the kobold zombie!! You destroy the kobold zombie! The hobgoblin zombie hits you but does no damage. You mangle the human zombie!! The human zombie is heavily damaged. The hobgoblin zombie closely misses you. You closely miss the human zombie. The human zombie is heavily damaged. The human zombie hits you but does no damage. You mangle the human zombie!! The human zombie is almost destroyed. The hobgoblin zombie closely misses you. The human zombie hits you but does no damage. You claw the human zombie! You destroy the human zombie! The hobgoblin zombie hits you but does no damage. You claw the hobgoblin zombie! You destroy the hobgoblin zombie! You mangle the hobgoblin zombie!! You destroy the hobgoblin zombie! No target in view! 2 zombies come into view. 2 zombies come into view. The hobgoblin zombie barely misses you. You barely miss the hobgoblin zombie. You barely miss the hobgoblin zombie. The hobgoblin zombie hits you but does no damage. You claw the hobgoblin zombie! You destroy the hobgoblin zombie! The kobold zombie moves out of view. A kobold zombie comes into view. You mangle the kobold zombie!! You destroy the kobold zombie! A mummy comes into view. The elf zombie hits you. You closely miss the elf zombie. The elf zombie misses you. You barely miss the elf zombie. The kobold zombie closely misses you. You scratch the elf zombie but do no damage. You claw the elf zombie. The elf zombie is lightly damaged. The elf zombie barely misses you. The elf zombie hits you but does no damage. You barely miss the kobold zombie. You scratch the kobold zombie. Your claw misses the kobold zombie. The kobold zombie is moderately damaged. The kobold zombie hits you but does no damage. You claw the kobold zombie! You destroy the kobold zombie! You barely miss the elf zombie. The elf zombie is lightly damaged. You mangle the elf zombie!! The elf zombie is heavily damaged. The elf zombie hits you. You scratch the elf zombie but do no damage. The elf zombie is heavily damaged. You claw the elf zombie! The elf zombie is severely damaged. The elf zombie hits you. You mangle the elf zombie!! You destroy the elf zombie! A rat zombie comes into view. You scratch the mummy. The mummy is moderately damaged. You barely miss the mummy. The mummy is moderately damaged. You scratch the mummy but do no damage. The mummy is moderately damaged. The mummy misses you. All of the chunks of flesh in your inventory have rotted away. You scratch the mummy. The mummy is heavily damaged. You mangle the mummy!! You destroy the mummy! You scratch the rat zombie. The rat zombie is lightly damaged. The rat zombie barely misses you. You claw the rat zombie! You destroy the rat zombie! You mangle the hobgoblin zombie!! You destroy the hobgoblin zombie! A big kobold zombie comes into view. The big kobold zombie hits you but does no damage. You claw the big kobold zombie! The big kobold zombie is moderately damaged. The big kobold zombie barely misses you. You mangle the big kobold zombie!! The big kobold zombie is severely damaged. You barely miss the big kobold zombie. The big kobold zombie is severely damaged. The big kobold zombie hits you but does no damage. You claw the big kobold zombie! The big kobold zombie is almost destroyed. An elf zombie comes into view. You mangle the big kobold zombie!! You destroy the big kobold zombie! Your Dodging skill increases to level 5! You mangle the elf zombie!! The elf zombie is moderately damaged. The elf zombie hits you. You scratch the elf zombie. You claw the elf zombie! The elf zombie is heavily damaged. You claw the elf zombie! The elf zombie is heavily damaged. The elf zombie misses you. You closely miss the elf zombie. The elf zombie is heavily damaged. The elf zombie hits you but does no damage. You claw the elf zombie! Your claw misses the elf zombie. The elf zombie is almost destroyed. A jackal zombie comes into view. You mangle the elf zombie!! You destroy the elf zombie! You mangle the jackal zombie!! You destroy the jackal zombie! A mummy comes into view. The mummy misses you. You scratch the mummy. The mummy is lightly damaged. The mummy barely misses you. You claw the mummy! Your claw misses the mummy. The mummy is almost destroyed. An elf zombie comes into view. You barely miss the mummy. The mummy is almost destroyed. The mummy hits you! You claw the mummy! You destroy the mummy! You scratch the elf zombie. The elf zombie is lightly damaged. You closely miss the elf zombie. The elf zombie is lightly damaged. The elf zombie barely misses you. You claw the elf zombie! The elf zombie is moderately damaged. The elf zombie hits you but does no damage. You claw the elf zombie! The elf zombie is heavily damaged. You scratch the elf zombie but do no damage. The elf zombie is heavily damaged. The elf zombie hits you. You mangle the elf zombie!! The elf zombie is almost destroyed. The elf zombie hits you. You scratch the elf zombie. The elf zombie is almost destroyed. You mangle the elf zombie!! You destroy the elf zombie! A hobgoblin zombie comes into view. Found 18 sling bullets. The hobgoblin zombie closely misses you. You scratch the hobgoblin zombie but do no damage. The hobgoblin zombie hits you but does no damage. You mangle the hobgoblin zombie!! You destroy the hobgoblin zombie! No target in view! You open the door. There is an open door here. M - a yellow potion No target in view! P - 2 scrolls labeled GAUMEV VOSOCVA Q - 2 scrolls labeled PAKA FUEMALL n - 7 sapphire potions (gained 2) B - 3 glowing golden potions (gained 2) n - 9 sapphire potions (gained 2) Done exploring. Done exploring. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! x2 There is a collapsed entrance here. There is an open door here. You see here 22 arrows. You open the door. An orc skeleton comes into view. The orc skeleton barely misses you. There is an open door here. You completely miss the orc skeleton. The orc skeleton hits you but does no damage. You barely miss the orc skeleton. You claw the orc skeleton, but do no damage. The orc skeleton closely misses you. You claw the orc skeleton! You destroy the orc skeleton! No target in view! You open the door. There is an open door here. There is an open door here. e - 2 potions of berserk rage (gained 1) x - 46 poisoned needles (gained 15) g - 147 stones (gained 9) Sigmund the Dreaded comes into view. He is wielding a scythe. There is a stone staircase leading up, spattered with blood here. You see here 2 tomahawks. Things that are here: a chain mail; a short sword A crimson imp comes into view. The crimson imp shouts! You see here 11 gold pieces. You now have 156 gold pieces (gained 11). You claw the crimson imp! Your claw misses the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp is heavily wounded. You claw the crimson imp! You kill the crimson imp! Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. Sigmund casts a spell at you. The magic dart hits you! Things that are here: a chain mail; a short sword There is a stone staircase leading up, spattered with blood here. You see here 2 tomahawks. Sigmund closely misses you. Things that are here: a chain mail; a short sword You claw Sigmund! Sigmund is moderately wounded. You mangle Sigmund!! You kill Sigmund! Your Dodging skill increases to level 6! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel stronger. Things that are here: a scythe; a robe R - a murky yellow potion E - 5 scrolls of identify (gained 1) Found a translucent war axe. You see here a translucent war axe. S - a translucent war axe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The +9 war axe "Hulk" {freeze, rElec rF- rN+++ Stlth+} glows with a cold blue light! S - the +9 war axe "Hulk" (weapon) {freeze, rElec rF- rN+++ Stlth+} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The +9 war axe "Hulk" {freeze, rElec rF- rN+++ Stlth+} stops glowing. N - a -1 lightning rod (14/14) (in claw) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-clawed. Found a chain mail. A jelly comes into view. Found a stone staircase leading down. Found a whip and 8 gold pieces. The helpless jelly fails to defend itself. You mangle the jelly!! You kill the jelly! No target in view! A howler monkey comes into view. A wyvern zombie comes into view. The howler monkey barely misses you. The howler monkey hits you. You scratch the howler monkey. The howler monkey is lightly wounded. The howler monkey barely misses you. You claw the howler monkey! The howler monkey is severely wounded. The howler monkey closely misses you. You mangle the howler monkey!! You kill the howler monkey! You barely miss the wyvern zombie. The wyvern zombie closely misses you. You mangle the wyvern zombie!! The wyvern zombie is severely damaged. The wyvern zombie bites you but does no damage. You scratch the wyvern zombie. The wyvern zombie is severely damaged. The wyvern zombie barely misses you. You mangle the wyvern zombie!! You destroy the wyvern zombie! No target in view! You now have 164 gold pieces (gained 8). Found a stone staircase leading down. Found a stone staircase leading up. Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 167 gold pieces (gained 3). Found a leather armour. You now have 174 gold pieces (gained 7). T - a glowing copper ring E - 6 scrolls of identify (gained 1) A giant gecko and an ogre come into view. The ogre shouts! The giant gecko hisses angrily. Found a scroll labeled BAPPEU ZEPESTRYPRIA. An eye of draining comes into view. The eye of draining turns its gaze towards you. The eye of draining gazes at you. You feel your power leaking away. You barely miss the ogre. You claw the ogre! The ogre is moderately wounded. The ogre completely misses you. The eye of draining gazes at you. You scratch the ogre. The ogre is moderately wounded. The giant gecko completely misses you. You claw the ogre! The ogre is severely wounded. The giant gecko bites you but does no damage. The ogre barely misses you. The eye of draining gazes at you. You scratch the ogre. The ogre is almost dead. The giant gecko barely misses you. The ogre barely misses you. You claw the ogre! You kill the ogre! The giant gecko bites you but does no damage. You barely miss the giant gecko. The giant gecko closely misses you. You barely miss the giant gecko. The giant gecko bites you. You claw the giant gecko! You kill the giant gecko! The eye of draining gazes at you. You scratch the eye of draining. The eye of draining is lightly wounded. You mangle the eye of draining!! The eye of draining is heavily wounded. You claw the eye of draining! The eye of draining is severely wounded. You claw the eye of draining! You kill the eye of draining! No target in view! Things that are here: a giant spiked club; an ogre corpse You butcher the ogre corpse. U - 2 chunks of flesh You see here a giant spiked club. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. U - a scroll labeled BAPPEU ZEPESTRYPRIA V - a wand of enslavement W - a scroll labeled GILAGH WOGURPH Found a pair of boots. Found a staircase to the Ecumenical Temple. g - 172 stones (gained 25) n - 10 sapphire potions (gained 1) d - 9 bread rations (gained 1) g - 184 stones (gained 12) O - 2 scrolls labeled GEBROI HANOUV (gained 1) Magic restored. Prince Ribbit comes into view. Prince Ribbit gives a loud, deep croak! Prince Ribbit lets out a mournful croak. Found a leather armour. Prince Ribbit blinks! Grinder comes into view. Grinder shouts! Prince Ribbit blinks! You scratch Prince Ribbit but do no damage. Prince Ribbit closely misses you. Grinder says, "My boss said I was rubbish. His entrails said otherwise." Prince Ribbit blinks! Grinder gestures at you. You easily resist. Prince Ribbit barely misses you. Prince Ribbit blinks! You miss Prince Ribbit. Prince Ribbit hits you. You claw Prince Ribbit! Prince Ribbit is heavily wounded. Prince Ribbit hits you but does no damage. You barely miss Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit barely misses you. You claw Prince Ribbit! Prince Ribbit is severely wounded. Prince Ribbit hops awkwardly around. Prince Ribbit hits you. You mangle Prince Ribbit!! You kill Prince Ribbit! Your Dodging skill increases to level 7! You closely miss Grinder. Grinder hits you but does no damage. You claw Grinder! Grinder is moderately wounded. You barely miss Grinder. Grinder is moderately wounded. Grinder gestures at you. You resist with almost no effort. You claw Grinder! x2 Grinder is almost dead. Grinder closely misses you. You scratch Grinder. You kill Grinder! No target in view! HP restored. There is a stone staircase leading up here. q - 2 slices of pizza (gained 1) There is a stone staircase leading up here. X - 3 fruits A centaur comes into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you. You see here an arrow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! You see here an arrow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. You see here an arrow. The centaur unwields an uncursed shortbow. The centaur hits you. The centaur closely misses you. You scratch the centaur. The centaur is moderately wounded. The centaur closely misses you. You claw the centaur! The centaur is severely wounded. The centaur hits you. You closely miss the centaur. The centaur is severely wounded. The centaur barely misses you. You scratch the centaur. The centaur is severely wounded. The centaur hits you but does no damage. x2 You closely miss the centaur. The centaur is severely wounded. The centaur closely misses you. You barely miss the centaur. The centaur is severely wounded. The centaur hits you but does no damage. You claw the centaur! You kill the centaur! No target in view! Things that are here: an uncursed shortbow; 13 arrows There isn't anything to butcher here. Partly explored, can't reach some places. Partly explored, can't reach some places. You see here an arrow. You see here an arrow. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. You open the door. There is an open door here. You open the door. Found a shadowy altar of Dithmenos. There is an open door here. You open the door. Found a bloodstained altar of Trog. There is an open door here. You open the door. There is an open door here. You open the door. Found a shattered altar of Ashenzari. There is an open door here. You open the door. Found an opulent altar of Gozag. You open the door. There is an open door here. You open the door. Found a basalt altar of Yredelemnul. You open the door. Found a radiant altar of Vehumet. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a sparkling altar of Nemelex Xobeh. There is an open door here. You open the door. Found an ancient bone altar of Kikubaaqudgha. You open the door. Found a burning altar of Makhleb. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! Found a glowing silver altar of Zin. You open the door. Found a blossoming altar of Fedhas. There is an open door here. There is an open door here. There is a burning altar of Makhleb here. You kneel at the altar of Makhleb. Makhleb welcomes you! There is an open door here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. 2 gnolls come into view. The gnoll shouts! x2 There is a stone staircase leading up here. A gnoll comes into view. It is wielding a club. The gnoll shouts! You mangle the gnoll!! You kill the gnoll! Makhleb accepts your kill. The gnoll hits you from afar with a spear! A worker ant comes into view. You claw the gnoll! You kill the gnoll! Makhleb accepts your kill. The gnoll closely misses you. You closely miss the gnoll. The gnoll misses you. You barely miss the gnoll. The gnoll hits you with a spear. You mangle the gnoll!! You kill the gnoll! Makhleb accepts your kill. You barely miss the worker ant. The worker ant misses you. You barely miss the worker ant. The worker ant bites you. You scratch the worker ant but do no damage. The worker ant closely misses you. You scratch the worker ant but do no damage. The worker ant closely misses you. You closely miss the worker ant. Your claw misses the worker ant. The worker ant misses you. You closely miss the worker ant. The worker ant barely misses you. You scratch the worker ant. The worker ant is lightly wounded. The worker ant bites you but does no damage. You completely miss the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. You claw the worker ant! The worker ant is severely wounded. The worker ant barely misses you. You closely miss the worker ant. The worker ant is severely wounded. The worker ant misses you. You scratch the worker ant. The worker ant is almost dead. The worker ant bites you. You scratch the worker ant but do no damage. The worker ant is almost dead. The worker ant barely misses you. You scratch the worker ant. The worker ant is almost dead. The worker ant barely misses you. You mangle the worker ant!! You kill the worker ant! Makhleb accepts your kill. No target in view! Things that are here: a spear; a worker ant corpse; a gnoll corpse Butcher a gnoll corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher a worker ant corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the worker ant corpse. Y - a chunk of flesh Things that are here: a spear; a gnoll corpse Things that are here: a club; a gnoll corpse You butcher the gnoll corpse. Y - 3 chunks of flesh (gained 2) Things that are here: a club; a gnoll skeleton Search for what [? for help]? buck Can't find anything matching that. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. HP restored. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Things that are here: a whip; a gnoll corpse You butcher the gnoll corpse. Y - 4 chunks of flesh Things that are here: a whip; a gnoll skeleton Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. There is a stone staircase leading up here. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! A steam dragon comes into view. There is a stone staircase leading up here. The steam dragon breathes steam at you. The ball of steam misses you. An orc comes into view. You are engulfed in a cloud of scalding steam. The orc shouts! The orc wizard mumbles some strange words. The orc wizard seems to speed up. An orc comes into view. It is wielding a hand axe of holy wrath. You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. The orc throws an exploding tomahawk. The exploding tomahawk misses you. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs you! The explosion of tomahawk fragments engulfs the orc wizard. The orc wizard closely misses you. You are engulfed in a cloud of scalding steam. The orc wizard casts a spell at you. The puff of flame misses you. You climb upwards. There is a stone staircase leading down here. You scratch the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard hits you with a dagger. The orc wizard barely misses you. You scratch the orc wizard. You kill the orc wizard! Makhleb accepts your kill. No target in view! Things that are here: a dagger; a robe There is a stone staircase leading down, spattered with blood here. You climb downwards. The orc hits you but does no damage. The orc throws an exploding tomahawk. The exploding tomahawk closely misses you. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs you! The explosion of tomahawk fragments engulfs the orc. The orc barely misses you. The orc throws an exploding tomahawk. The exploding tomahawk hits you. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs you! The explosion of tomahawk fragments engulfs the orc. There is a stone staircase leading up here. You closely miss the orc. The orc is heavily wounded. You scratch the orc but do no damage. Your claw misses the orc. The orc is heavily wounded. The steam dragon closely misses you. The steam dragon claws you. The orc closely misses you. You barely miss the orc. The orc is heavily wounded. The steam dragon bites you! The steam dragon closely misses you. The orc throws an exploding tomahawk. The exploding tomahawk completely misses you. The exploding tomahawk explodes! The explosion of tomahawk fragments engulfs you! The explosion of tomahawk fragments engulfs the steam dragon. The explosion of tomahawk fragments engulfs the orc. The orc hits you but does no damage. You scratch the orc but do no damage. The orc is heavily wounded. The steam dragon closely misses you. The steam dragon misses you. The orc hits you but does no damage. You claw the orc! You kill the orc! Makhleb accepts your kill. The steam dragon bites you. The steam dragon barely misses you. The orc hits you. You scratch the steam dragon. The steam dragon is lightly wounded. The steam dragon breathes steam at you. The ball of steam hits you! You claw the steam dragon! The steam dragon is heavily wounded. You are engulfed in a cloud of scalding steam. The orc barely misses you. The steam dragon bites you. The steam dragon claws you. You claw the steam dragon! The steam dragon is almost dead. You are engulfed in a cloud of scalding steam. The orc closely misses you. You claw the steam dragon! You kill the steam dragon! Makhleb accepts your kill. Your Dodging skill increases to level 8! You are engulfed in a cloud of scalding steam. The orc closely misses you. You claw the orc! You kill the orc! Makhleb accepts your kill. You see here an orc corpse. You butcher the orc corpse. Y - 2 chunks of flesh Things that are here: a hand axe of holy wrath; a ring mail There isn't anything to butcher here. You start resting. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. HP restored. Y - a scroll labeled PEAWNUVUME You open the door. There is an open door here. w - 4 scrolls labeled COAGOCKIUNG (gained 3) You open the door. There is an open door here. A hound comes into view. The hound barks! The hound moves out of view. A giant gecko skeleton comes into view. A giant gecko skeleton is nearby! You mangle the giant gecko skeleton!! You destroy the giant gecko skeleton! Makhleb accepts your kill. The hound bites you. You closely miss the hound. The hound bites you but does no damage. The hound barely misses you. You barely miss the hound. The hound barely misses you. You completely miss the hound. The hound bites you but does no damage. You scratch the hound. The hound is moderately wounded. The hound bites you but does no damage. You mangle the hound!! You kill the hound! Makhleb accepts your kill. No target in view! No target in view! E - 7 scrolls of identify (gained 1) You now have 185 gold pieces (gained 11). A scorpion, an ogre and a crimson imp come into view. The crimson imp shouts! The teleport trap disappears. The crimson imp disappears! Found 3 scrolls labeled TODYOT JOYSCH. The ogre shouts! You claw the scorpion! You claw the scorpion, but do no damage. The scorpion is severely wounded. You claw the scorpion! You kill the scorpion! Makhleb accepts your kill. Found a dark potion. The ogre barely misses you. You mangle the ogre!! The ogre is severely wounded. The ogre hits you with a giant club. You completely miss the ogre. The ogre is severely wounded. You claw the ogre! You kill the ogre! Makhleb accepts your kill. Things that are here: a giant club; an ogre corpse You butcher the ogre corpse. Z - a chunk of flesh You see here a giant club. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. j - 2 dark potions (gained 1) Found a stone staircase leading down. J - 4 scrolls labeled TODYOT JOYSCH (gained 3) A water moccasin skeleton comes into view. The water moccasin skeleton bites you but does no damage. You barely miss the water moccasin skeleton. The water moccasin skeleton misses you. You mangle the water moccasin skeleton!! The water moccasin skeleton is heavily damaged. The water moccasin skeleton bites you but does no damage. You closely miss the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The water moccasin skeleton misses you. You closely miss the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You scratch the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton closely misses you. You scratch the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. You barely miss the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you but does no damage. You mangle the water moccasin skeleton!! You destroy the water moccasin skeleton! Makhleb accepts your kill. No target in view! Found a mace. You see here a mace. You now have 196 gold pieces (gained 11). g - 197 stones (gained 13) Things that are here: a spear; a gnoll skeleton g - 207 stones (gained 10) A worker ant comes into view. The worker ant twitches its antennae in your direction. You see here a bread ration. d - 10 bread rations (gained 1) Found a stone staircase leading down. You claw the worker ant! The worker ant is heavily wounded. The worker ant bites you. You claw the worker ant! You kill the worker ant! Makhleb accepts your kill. No target in view! No target in view! You see here a worker ant corpse. You butcher the worker ant corpse. Z - a chunk of flesh Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. E - 8 scrolls of identify (gained 1) Found a stone staircase leading down. You now have 216 gold pieces (gained 20). There is a stone staircase leading down here. Found a stone staircase leading up. There is a stone staircase leading up here. A howler monkey comes into view. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! A howler monkey comes into view. A howler monkey comes into view. The howler monkey howls! x2 The howler monkey hoots and howls with incredible vigour! A jelly comes into view. The howler monkey hits you but does no damage. You claw the howler monkey! The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You claw the howler monkey! You kill the howler monkey! Makhleb accepts your kill. You closely miss the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey misses you. You claw the howler monkey! The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! You claw the howler monkey! You kill the howler monkey! Makhleb accepts your kill. You mangle the howler monkey!! You kill the howler monkey! Makhleb accepts your kill. The jelly barely misses you. You see here a howler monkey corpse. You scratch the jelly. Your claws burn! The jelly is lightly wounded. The jelly closely misses you. You scratch the jelly. Your claws burn! The jelly is heavily wounded. The jelly hits you but does no damage. You scratch the jelly. Your claws burn! The jelly is almost dead. You mangle the jelly!! You kill the jelly! Makhleb accepts your kill. No target in view! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear an angry squeal. x2; You hear a shout! x2; You hear an angry hiss. Found a stone staircase leading up. You now have 225 gold pieces (gained 9). A jelly comes into view. The jelly hits you. You are splashed with acid! The acid burns! You claw the jelly! Your claws burn! The jelly is severely wounded. The jelly barely misses you. An iguana comes into view. You completely miss the jelly. The jelly is severely wounded. The jelly hits you but does no damage. You mangle the jelly!! You kill the jelly! Makhleb accepts your kill. The iguana misses you. You barely miss the iguana. The iguana barely misses you. You scratch the iguana but do no damage. The iguana bites you. You claw the iguana! The iguana is heavily wounded. The iguana completely misses you. You mangle the iguana!! You kill the iguana! Makhleb accepts your kill. No target in view! You see here an iguana corpse. You butcher the iguana corpse. Z - 3 chunks of flesh Eating one of 3 chunks of flesh. You start eating one of the 3 chunks of flesh. Keep eating? [Y]es or [N]o only, please. Keep eating? [Y]es or [N]o only, please. Keep eating? [Y]es or [N]o only, please. Keep eating? [Y]es or [N]o only, please. Keep eating? You continue eating. x2 The sentinel's mark upon you fades away. You finish eating. This raw flesh tastes great. The crimson imp blinks! You claw the crimson imp! You claw the crimson imp. You kill the crimson imp! Makhleb accepts your kill. You miss the human. The human hits you with a hand axe. You scratch the human. The human is lightly wounded. You barely miss the human. The human is lightly wounded. The human hits you but does no damage. You mangle the human!! The human is severely wounded. The human barely misses you. You claw the human! You kill the human! Makhleb accepts your kill. Your Dodging skill increases to level 9! No target in view! Things that are here: a hand axe; an animal skin There isn't anything to butcher here. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. Eating a chunk of flesh. You start eating the chunk of flesh. You continue eating. x2 You finish eating. This raw flesh tastes great. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a mace. A hog comes into view. A hog comes into view. The hog squeals angrily. You claw the hog! The hog is moderately wounded. The hog bites you! You barely miss the hog. The hog is moderately wounded. The hog bites you. You barely miss the hog. The hog is moderately wounded. The hog bites you! You claw the hog! The hog is heavily wounded. The hog completely misses you. You barely miss the hog. The hog is heavily wounded. The hog closely misses you. You claw the hog! The hog is almost dead. The hog bites you but does no damage. You claw the hog! You kill the hog! Makhleb accepts your kill. You start resting. HP restored. A hog comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) N - a -1 lightning rod (14/14) (in claw) The hog squeals angrily. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you You hear an angry squeal. x2 Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ferkelamun] Species: Troll Job: Gladiator HP: 76/76; mods: 0/0 MP: 8/8; mod: 0 Stats: 25 (25) 7 (7) 10 (10) Position: (25, 53), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 151 | 81/142 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/100 Bows | | 0 | 0 | 0 | 0 | 0/100 Crossbows | | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 1 | 151 | 92/119 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 100 | 9 | 3331 | 150/778 Stealth | X | 0 | 0 | 0 | 0 | 0/100 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 10 | 2921 | 121/650 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/100 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #44: 2000 Attributes: #12: 225 #27: 5256 #49: 225 #59: 1 Mutations: claws: 3 (innate) fast metabolism: 3 (innate) gourmand: 1 (innate) regeneration: 1 (innate) shaggy fur: 1 (innate) tough skin: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #39: -1 lightning rod (12/14) eq slot #2, inv slot #31: +1 hat eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #12: ring of see invisible eq slot #8, inv slot #19: ring of protection from magic }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##.####.#.######...## #.##....>.............# ######.#...........#..### #..........#......... #######..#.#####..### ' # #..#........... ...#. #..#######.)##. ..h'..####..# #..##. #...@....#######..##. #######...........##. #...........##. ##..........##. ##########.##. #.##. #.##. #.... ##### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>