Felix the Realm of Zot (0, 0, Zot) a plain deck of destruction (1, 0, Zot) the ring "Efafro" {+Inv rC+ Int-2} [ring of invisibility] It affects your intelligence (-2). It protects you from cold. It lets you turn invisible. (16, 0, Zot) the +2 quarterstaff "Truruocs" {freeze, Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you more stealthy. (17, 0, Zot) the cursed +3 trident of World Downfall {flame, +Blink +Inv rF- rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (18, 0, Zot) a +3 great mace of protection (0, 1, Zot) a phial of floods (1, 1, Zot) a +0 morningstar of protection (16, 1, Zot) the +5 cutlass "Iduammai" {vamp, Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you less stealthy. (17, 1, Zot) the +6 morningstar "Xelir" {venom, rF+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. (18, 1, Zot) a book of Envenomations (-10, 10, Zot) the Orb of Zot (-9, 10, Zot) a stone (-7, 10, Zot) a stone (-4, 10, Zot) a stone a kobold corpse (-1, 10, Zot) a +0 dagger (still there?) a stone (still there?) (6, 10, Zot) a giant newt corpse