F1L1N Level 1 of the Dungeon (6, 55, D:1) a +0 whip (10, 29, D:1) 6 javelins (14, 0, D:1) a stone (14, 1, D:1) a stone (36, 8, D:1) a +0 short sword (46, 8, D:1) a +0 short sword (57, 46, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 4, D:2) a +0 club (11, 21, D:2) a +0 dagger (13, 26, D:2) 12 stones (20, -4, D:2) 15 arrows (24, -7, D:2) 22 stones (27, 3, D:2) a +0 club (27, 12, D:2) a cursed -1 dagger (28, 10, D:2) a stone (29, -9, D:2) 9 arrows (29, 9, D:2) a stone (30, -22, D:2) a +0 club (41, 6, D:2) 22 stones (45, 10, D:2) a stone (50, 10, D:2) a stone (52, 10, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) 22 bolts (24, -2, D:3) a +0 robe (34, -5, D:3) a +0 dagger (37, -11, D:3) a +0 hunting sling (42, -4, D:3) 22 stones (46, -15, D:3) a quokka corpse (skeletalised by now) (46, -7, D:3) a +0 club (52, -10, D:3) a +0 morningstar Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 8, D:4) an adder skeleton (0, 15, D:4) a +0 spear (1, -10, D:4) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (3, -31, D:4) a throwing net (3, 14, D:4) a +0 club (4, -31, D:4) a throwing net (7, -27, D:4) 14 sling bullets (11, 11, D:4) a +0 giant spiked club