Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 3 F1L1N the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Apr 20, 2016. Slain by an ooze (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (561 turns). F1L1N the Conjurer (Mummy Conjurer) Turns: 561, Time: 00:01:51 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 2/3 EV: 12 Int: 14 God: Gold: 6 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +0 dagger rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 1.5 Dodging + Level 1.6 Stealth + Level 2.0 Spellcasting + Level 3.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A bat and a goblin come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (heavily wounded) The magic dart hits the ooze. The ooze is almost dead. The ooze hits you. You die... ..g.... ....... . ...... . ...#.#.# #.########### #..#.#.# #...........# #b.#.#.#### ##.####.####.# #..#......#. ........# #.# #@.#........ .#.####.####.###.J#........ #.....................)... .#......................... ......##############....... ..###.......... ....... . ###'###### ..?.... #...#..# ....... +...'..# ....... You could see an ooze, a goblin (sleeping) and a bat. Vanquished Creatures 2 giant cockroaches (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | F1L1N the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 561 | D:1 | Slain by an ooze Action || total -------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 8 Stab: Sleeping || 1