Exporg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield (61, 0, D) a +0 trident (61, 2, D) a +0 quarterstaff of holy wrath a throwing net (61, 8, D) a +7 giant club (61, 10, D) a +0 trident (61, 16, D) the +3 battleaxe of Dathrorph {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (62, 0, D) a phial of floods (62, 1, D) a +0 trident (62, 2, D) a +0 trident (62, 8, D) a +4 ring mail of poison resistance (62, 9, D) a +0 trident a fan of gales (62, 10, D) a +0 trident (62, 13, D) 2 throwing nets (62, 16, D) a +0 ring mail of magic resistance (62, 17, D) a crystal ball of energy (63, 1, D) a +0 trident (63, 3, D) a +2 long sword of slicing (63, 8, D) a +3 ring mail of poison resistance (63, 10, D) a +0 trident (63, 16, D) the +4 eveningstar "Ymput" {freeze, rElec rF- Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (63, 17, D) a lamp of fire (63, 22, D) a +2 dire flail of holy wrath (64, 16, D) a +3 quarterstaff of protection (64, 17, D) the +11 hunting sling of Jecw {speed, rElec rPois rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. (64, 22, D) a +0 rapier (67, 2, D) a +5 flail of protection a +0 robe (68, 0, D) a +0 dagger (68, 2, D) a +0 club a +2 shortbow of velocity a cursed +0 leather armour (70, 8, D) a +0 dagger (70, 9, D) the +8 steam dragon scales of Analysis {*Corrode rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It may corrode you when you take damage. (70, 10, D) a +4 vampiric spear a +0 robe (70, 11, D) a +0 dagger a +0 robe (71, 8, D) a +0 dagger (71, 11, D) a +2 dire flail of pain a +0 robe a +0 flail (71, 12, D) 2 tomahawks of dispersal (71, 16, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (71, 19, D) a +0 trident (unseen) (71, 20, D) a +0 shortbow 24 arrows (71, 26, D) a +0 glaive of protection (71, 27, D) an uncursed staff of earth (71, 28, D) a +0 trident 4 steel tomahawks a merfolk corpse (71, 29, D) a +0 trident (72, 8, D) a +1 scale mail of cold resistance (72, 11, D) a +2 dagger of protection (72, 16, D) a +4 battleaxe of electrocution (72, 17, D) a +1 mace of protection (72, 18, D) a +4 scythe of flaming a +0 shortbow 14 arrows (72, 20, D) an arrow (72, 21, D) 3 arrows (72, 22, D) 2 arrows (72, 23, D) 2 arrows (72, 28, D) a +0 trident 4 tomahawks a merfolk skeleton (72, 29, D) a +0 trident (72, 31, D) a +2 short sword of draining a tomahawk (72, 32, D) a tomahawk (72, 33, D) a tomahawk (73, 1, D) a +0 scythe a +2 robe of positive energy an uncursed staff of conjuration (73, 19, D) a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (73, 27, D) an uncursed staff of summoning (73, 28, D) a +0 trident a +5 blowgun (74, 2, D) a +0 dagger a +0 robe