Exporg the Dungeon (0, 12, D) a +0 short sword a +0 club a +0 short sword (0, 13, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 falchion of protection a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a +0 dagger (6, 14, D) a +1 quarterstaff of speed (6, 15, D) a +2 dagger of venom (7, 4, D) a +2 hand axe (7, 15, D) a +0 hand axe of chopping (7, 23, D) a +0 flail a +0 scale mail (8, 14, D) a +1 long sword of holy wrath (8, 15, D) a +0 trident of piercing (8, 17, D) a +0 spear (8, 18, D) a +0 spear (8, 19, D) a +0 whip a cursed +0 robe a +0 spear (8, 22, D) a +0 dagger a cursed +0 robe (9, 15, D) a +3 chain mail (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 scimitar of electrocution (17, 23, D) a +2 war axe of chopping (18, 19, D) a +0 helmet (18, 20, D) a +0 naga barding (18, 21, D) the +2 rapier "Haerph" {pierce, rElec rPois SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you see invisible. (18, 22, D) a +2 dire flail of protection (18, 23, D) a +2 halberd of protection (26, 14, D) a cursed -1 mace a +0 robe (27, 13, D) a +0 falchion a +0 robe a +0 scimitar a +0 robe (31, 21, D) a +1 dagger of chaos a +0 robe a redback corpse