Exporg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of poison (61, 8, D) a +1 halberd of holy wrath (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 scale mail of fire resistance (62, 8, D) a +2 leather armour of fire resistance (62, 9, D) a +4 great mace of holy wrath (63, 0, D) the +6 hunting sling of Conflict {velocity, Str+4 Dex+2} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+2). (63, 8, D) an uncursed ring of resist corrosion (67, 0, D) an uncursed staff of power (68, 0, D) the cursed +1 whip of Dissent {slash, *Drain Fragile rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. It will be destroyed if unequipped. It has a curse placed upon it. (70, 8, D) a +8 blowgun (70, 9, D) an uncursed staff of conjuration (71, 8, D) a book of Clouds (71, 11, D) a porcupine corpse (71, 17, D) the +1 pair of boots of Reason {rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from acid and corrosion. (72, 8, D) a +3 mace of protection (72, 16, D) an uncursed staff of death (72, 17, D) a phial of floods (72, 20, D) a +0 long sword (73, 1, D) a book of Annihilations (73, 16, D) a lightning rod (4/4) (73, 17, D) a lightning rod (4/4) (73, 22, D) an arrow (75, 1, D) the +1 war axe "Zurphaaru" {antimagic, rPois rN++ Dex-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It protects you from poison. It greatly protects you from negative energy. It lets you see invisible.