Exporg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a sack of spiders (49, 24, D) a +2 robe of resistance (49, 36, D) a +1 spear of venom (49, 37, D) a book of Geomancy (49, 41, D) a +4 hand axe of flaming (50, 12, D) a manual of Throwing (50, 24, D) a lamp of fire (50, 25, D) a +1 morningstar of protection (50, 37, D) an uncursed staff of death (51, 12, D) a book of Minor Magic (51, 13, D) a +4 quarterstaff of speed (51, 25, D) a +2 robe of magic resistance (51, 28, D) a +1 trident of freezing (51, 29, D) a hell hog corpse (51, 30, D) a hell hound corpse (51, 36, D) a +2 scale mail of fire resistance (51, 37, D) an uncursed staff of poison (52, 12, D) an uncursed ring of wizardry (52, 13, D) a +1 falchion of electrocution (52, 23, D) a +0 trident a +1 arbalest of freezing (52, 25, D) a book of Dreams (52, 28, D) a +2 halberd a +0 robe (52, 37, D) an uncursed staff of cold (53, 12, D) a Necronomicon (53, 13, D) a +1 scale mail of fire resistance (53, 24, D) Rinud's Compendium of Boosting Weightlessness Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (53, 28, D) an uncursed ring of wizardry a manual of Transmutations an uncursed ring of wizardry an uncursed ring of ice a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail (53, 36, D) an uncursed staff of wizardry (53, 37, D) the +1 leather armour of Complete Protection {Int+5} It affects your intelligence (+5). (54, 13, D) a +3 leather armour of magic resistance (54, 24, D) a +1 falchion of slicing (54, 25, D) a +3 halberd (54, 29, D) a +0 robe (54, 36, D) an uncursed staff of wizardry (55, 12, D) a book of Geomancy (55, 13, D) a crystal ball of energy (55, 24, D) a +2 war axe of flaming (55, 27, D) the +8 long sword "Plojy" {venom, +Blink +Fly rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you fly. It lets you blink. (60, 36, D) a crystal ball of energy (60, 37, D) a book of Minor Magic (60, 40, D) the +6 quarterstaff "Nirub" {flame, rPois Int+5 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. (61, 0, D) the +8 chain mail "Aggur" {MR++ Dex-5} It affects your dexterity (-5). It affects your resistance to hostile enchantments. (61, 8, D) the Collected Works on Cold Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Simulacrum Ice/Necromancy 6 (61, 11, D) a +0 giant spiked club (unseen) (61, 26, D) the Disquisition on Shifting Cold Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 (61, 37, D) a +2 robe (61, 39, D) a +2 halberd of protection (62, 0, D) a fan of gales (62, 1, D) a box of beasts (62, 8, D) a book of Ice (62, 9, D) the +7 trident "Ebasomn" {pierce, +Fly rElec rPois Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It lets you fly. (62, 11, D) a cursed -3 giant spiked club (62, 16, D) a book of the Dragon (62, 17, D) the +1 leather armour of the Gate {-Tele rPois SInv} It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (62, 27, D) a +0 ring mail of poison resistance (62, 30, D) a +0 troll leather armour (62, 36, D) a phantom mirror (62, 37, D) a +2 leather armour of poison resistance (63, 11, D) 5 large rocks (63, 16, D) the +2 robe "Cidd" {Regen+ Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It increases your rate of regeneration. (63, 26, D) Genew's Almanac of Spatial Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Disjunction Translocation 8 (63, 27, D) a +1 executioner's axe of freezing (63, 29, D) 2 large rocks (63, 30, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (63, 31, D) a large rock (63, 36, D) a +3 demon blade of venom (64, 16, D) a +2 hunting sling of freezing (64, 17, D) the +1 whip of the Orb {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of cold (64, 30, D) a cursed -1 giant club (unseen) (64, 31, D) 5 large rocks (65, 26, D) a lamp of fire (67, 0, D) a fan of gales (68, 0, D) a +0 flail of protection (69, 0, D) the cursed +1 long sword "Reiss" {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It has a curse placed upon it. (69, 36, D) the +5 morningstar of Balance {vamp, Fragile +Fly rPois MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. (70, 8, D) a cursed staff of air (70, 9, D) a +1 hand crossbow of freezing (70, 36, D) a fan of gales (70, 37, D) a book of Summonings (70, 41, D) (unseen) (71, 8, D) a book of Maledictions (71, 11, D) a +0 war axe a +0 robe (71, 17, D) a +2 rapier of speed (71, 26, D) a book of Beasts (71, 30, D) a +0 arbalest (unseen) (71, 36, D) a +0 long sword of holy wrath (72, 8, D) a fan of gales (72, 9, D) an uncursed staff of conjuration (72, 11, D) a +3 scimitar a +0 robe (72, 16, D) a +2 hunting sling of freezing (72, 17, D) the ring "Teimnojus" {Wiz MP+9 Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your magic capacity (+9). (72, 26, D) a crystal ball of energy (72, 27, D) an uncursed staff of wizardry (72, 31, D) a bolt (72, 36, D) the +8 plate armour of the Solstice {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (73, 1, D) an uncursed staff of summoning (73, 2, D) a +0 giant club (73, 16, D) a +2 chain mail of magic resistance (73, 26, D) an uncursed amulet of magic regeneration (73, 30, D) a +0 battleaxe (unseen) (73, 31, D) a +1 war axe (unseen) (73, 32, D) a +0 arbalest 4 bolts (73, 37, D) the +6 dagger "Xerot" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (74, 2, D) a +0 giant spiked club a cursed +0 giant spiked club (75, 1, D) a +4 scimitar of holy wrath