Exporg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Handbook of the Spatial Glacier Spells Type Level a - Apportation Translocation 1 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 d - Controlled Blink Translocation 8 (61, 3, D) a +0 giant spiked club (61, 8, D) a lightning rod (4/4) (61, 11, D) (unseen) (62, 0, D) a +2 shortbow (62, 1, D) the +3 great sword "Ynonogek" {slice, rC+ Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It protects you from cold. (62, 3, D) a +0 giant spiked club a +0 giant club (62, 8, D) a +2 quarterstaff of speed (62, 9, D) a fan of gales (63, 0, D) an uncursed staff of summoning (63, 3, D) a +0 giant spiked club (unseen) (63, 8, D) an uncursed ring of stealth (67, 0, D) an uncursed staff of death (68, 0, D) the +1 war axe "Alosmuj" {freeze, *Slow +Fly Int+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It lets you fly. It may slow you when you take damage. It makes you more stealthy. (69, 0, D) an uncursed staff of cold (69, 11, D) a swamp drake skeleton (69, 13, D) a swamp drake skeleton a rime drake corpse (skeletalised by now) (70, 8, D) a +0 shortbow of freezing (70, 9, D) a +2 hand crossbow of flaming (71, 8, D) a book of Cantrips (71, 13, D) +0 steam dragon scales (71, 26, D) the +5 shield of Aprycvo {MR++ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 27, D) a +2 war axe (71, 30, D) a +0 broad axe (unseen) (72, 8, D) a +2 lajatang of protection (72, 9, D) an uncursed staff of fire (72, 12, D) a rime drake skeleton (72, 16, D) an uncursed ring of wizardry the cursed ring of Qiofef {*Slow EV-5 Int+5 Dex-3 SInv} [ring of evasion] It affects your evasion (-5). It affects your intelligence (+5). It affects your dexterity (-3). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (72, 17, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (72, 26, D) the ring "Otublerph" {rC- Str+5 Dex+9 SInv Stlth-} [ring of see invisible] It affects your strength (+5). It affects your dexterity (+9). It makes you vulnerable to cold. It lets you see invisible. It makes you less stealthy. (72, 27, D) a +2 chain mail of cold resistance (72, 30, D) a +0 arbalest (unseen) (72, 32, D) a bolt (73, 1, D) a +3 hand axe of draining (73, 16, D) an uncursed staff of earth (73, 17, D) a lamp of fire (73, 26, D) a Necronomicon (73, 27, D) an uncursed ring of resist corrosion (73, 30, D) the +7 dagger "Hiveux" {vamp, rPois MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour a human corpse (75, 1, D) a +8 giant club