Dungeon Crawl Stone Soup version 0.20.0-15-g7f486f2 (webtiles) character file. 0 Expain the Grave Robber (level 1, 11/11 HPs) Began as an Octopode Necromancer on June 16, 2017. Got out of the dungeon alive. The game lasted 00:00:55 (23 turns). Expain the Grave Robber (Octopode Necromancer) Turns: 23, Time: 00:00:56 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles b - a bread ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... b - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Memorise Animate Skeleton, consuming 1 spell level and leaving 2? Okay, then. Welcome back, Expain the Octopode Necromancer. Press ? for a list of commands and other information. Memorise Animate Skeleton, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. You open the large door. There is a large open door here. There is a large open door here. There is a large open door here. There is a staircase leading out of the dungeon here. You can't go down here! You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! P #### .♣. ##P.+ ♣... #P♣.# .P♣.. #P..####..... #P..P#.P..... #♣@..'......P #P...'...♣.♣. #♣...#...P.P. ♣..####..... #PP.# ..... ##P.+ ♣... #### .♣. ♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Expain the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 13 | D:1 | Learned a level 1 spell: Animate Skeleton 23 | D:$ | Got out of the dungeon alive.