Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 17307229944977602830 665 EvilAshe the Conjurer (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on Sept 16, 2022. Was a Follower of Vehumet. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:15:32 (4586 turns). EvilAshe the Conjurer (Deep Elf Conjurer) Turns: 4586, Time: 00:15:32 Health: -1/36 AC: 2 Str: 4 XL: 7 Next: 31% Magic: 9/17 EV: 12 Int: 25 God: Vehumet [*.....] Gold: 227 SH: 8 Dex: 13 Spells: 11/17 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . u - +0 kite shield rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.15/turn (no ring) @: lethally poisoned (-1 -> -21) A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) u - a +0 kite shield (worn) Jewellery r - a +4 ring of protection Wands y - a wand of flame (21) Scrolls d - a scroll of identify {unknown} f - a scroll of fear {unknown} h - 2 scrolls of noise {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} l - a scroll of poison {unknown} m - a scroll of enchant armour {unknown} n - a scroll of immolation {unknown} p - 2 scrolls of magic mapping q - 3 scrolls of vulnerability w - a scroll of brand weapon {unknown} Potions b - a potion of magic e - 2 potions of degeneration {unknown} g - a potion of curing {unknown} i - 2 potions of attraction {unknown} o - a potion of haste {unknown} s - a potion of berserk rage {unknown} t - a potion of heal wounds {unknown} v - 2 potions of might {unknown} x - a potion of mutation {unknown} z - a potion of lignification {unknown} Skills: + Level 5.0 Dodging - Level 2.4 Stealth + Level 2.3 Shields + Level 5.6 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 d - Dazzling Flash Conj/Hex 54% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 96% 1d9 6% 1 Beastly Appendage Tmut 14% N/A 26% 1 Wereblood Tmut 7% N/A 36% 2 Fulminant Prism Conj/Hex 13% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 50% 4 Spider Form Tmut/Pois 7% N/A 58% 3 Animate Dead Necr 7% N/A 94% 4 Summon Mana Viper Hex/Summ 9% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 3% N/A 100% 5 Summon Forest Summ/Tloc 3% N/A 100% 5 Death Channel Necr 3% N/A 100% 6 Summon Cactus Giant Summ 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Makhleb Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Zin Annotations: D:2 Sigmund D:4 Grinder Message History Aim: a water moccasin (lightly wounded, 70% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin completely misses you. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You block the water moccasin's attack. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 70% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Press: ? - help, Dir - look around, f - activate The water moccasin is dazzled. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You die... ......#......[.########.......# ......#........# #......># ##.##.#........# ######### ##.##.##'#.....# .........#.....# .........#.....# ...<.....#.....# #####....#.....########### ...##....###....@........# ...'.....).#......S......# ...#.......#.............# ...#.......#.............# ...###.....#.............# ...# #################..... .... #...... .... #........ .... #........ You could see a water moccasin (blind). Vanquished Creatures A black bear (D:4) A sky beast (D:6) A centaur (D:5) A water moccasin zombie (D:4) A hound (D:4) A jelly (D:4) An orc priest (D:4) 3 iguanas An orc wizard (D:4) Natasha (D:3) 2 hound zombies (D:4) 2 adders 2 adder zombies (D:4) A worm (D:4) A dart slug (D:1) 9 orcs 8 ball pythons 2 bats (D:1) 4 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 6 jackals 3 quokkas 3 frilled lizards 2 kobolds (D:1) 7 rats 78 creatures vanquished. Vanquished Creatures (others) 5 withered plants (D:4) 5 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EvilAshe the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 998 | D:1 | Reached skill level 5 in Conjurations 1284 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1635 | D:1 | Learned a level 2 spell: Searing Ray 2025 | D:2 | Found a faded altar of an unknown god. 2135 | D:2 | Noticed Sigmund 2176 | D:4 | Noticed Natasha 2176 | D:4 | Noticed a black bear 2775 | D:4 | Found a staircase to the Ecumenical Temple. 2783 | D:4 | Reached XP level 4. HP: 24/24 MP: 6/12 2843 | Temple | Entered the Ecumenical Temple 2884 | Temple | Became a worshipper of Vehumet 2939 | D:4 | Reached XP level 5. HP: 28/28 MP: 5/13 3078 | D:4 | Reached skill level 1 in Shields 3258 | D:4 | Noticed Grinder 3289 | D:4 | Reached skill level 6 in Conjurations 3363 | D:4 | Found a shadowy altar of Dithmenos. 3364 | D:4 | Noticed an ogre 3550 | D:3 | Killed Natasha 3551 | D:3 | Reached XP level 6. HP: 20/32 MP: 3/15 3712 | D:4 | Reached skill level 5 in Spellcasting 3887 | D:5 | Entered Level 5 of the Dungeon 4085 | D:4 | Reached * piety under Vehumet 4085 | D:4 | Offered knowledge of Shock by Vehumet. 4157 | D:4 | Learned a level 3 spell: Dazzling Flash 4220 | D:5 | Noticed a water moccasin 4312 | D:5 | Reached skill level 7 in Conjurations 4312 | D:5 | Reached XP level 7. HP: 30/36 MP: 6/17 4480 | D:6 | Reached skill level 5 in Dodging 4480 | D:6 | Reached skill level 1 in Hexes 4586 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: layout_loops_corners, dreamdust_ecumenical_altar_statues, mrwooster_statue_mirror, nrook_mini_backslash, minmay_goblin_kobold_house, uniq_sigmund, uniq_robin D:3: layout_rooms D:4: layout_cave_pools, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_purple_smoke, serial_undead, serial_undead_b, serial_undead_e, serial_undead_a, serial_undead_f, amcnicky_mini_corridor_feature, uniq_natasha, uniq_grinder D:5: layout_gridville, brannock_xom_greatest_gift, mainiacjoe_overflow_paths, uniq_blork_the_orc, uniq_duvessa D:6: layout_basic, lemuel_round_altar, serial_shops, nicolae_shop_crystal, uniq_eustachio, uniq_maggie Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 | 5.6 Shields | 1 2 | 2.3 Hexes | 1 | 1.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 5 | 2 | || 7 Cast: Magic Dart | 82 | 60 | 3 || 145 Searing Ray | 2 | 13 | 2 || 17 Dazzling Flash | | | 1 || 1 Use: Scroll | 1 | 1 | || 2 Stab: Sleeping | 1 | | || 1 Armor: Robe | | 7 | || 7 Dodge: Dodged | 2 | 16 | 2 || 20 Block: Kite shield | | 15 | 1 || 16