EvilAshe Level 1 of the Dungeon (0, 0, D:1) a staff of death (10, 28, D:1) a +0 club (20, 18, D:1) a +0 dagger (21, 47, D:1) a +2 dagger of protection (24, 52, D:1) a +0 whip (27, 29, D:1) a +0 dagger (42, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 club (0, 6, D:2) a +0 sling a +0 dagger (0, 7, D:2) a +0 club (8, 34, D:2) a +0 dagger (16, 33, D:2) a +0 club a +0 short sword (20, 34, D:2) a +0 sling (22, 36, D:2) a +0 club a +0 dagger of electrocution a +2 dagger of speed a +0 dagger (33, 26, D:2) a +0 quarterstaff (36, 47, D:2) a +0 short sword (42, 5, D:2) a +0 club (43, 4, D:2) a +0 mace (43, 5, D:2) a +0 hand axe (43, 6, D:2) a +0 club a +0 hand axe (43, 11, D:2) a +1 rapier of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 leather armour a +0 dagger (4, 8, D:3) a +0 dagger (12, 12, D:3) a +0 flail (19, 10, D:3) a +0 scale mail (24, -22, D:3) a +0 mace (24, 2, D:3) a +0 mace (33, 3, D:3) a +0 dagger a +0 animal skin a +0 club a +0 club (40, -20, D:3) a +0 sling Level 4 of the Dungeon (2, 13, D:4) a +0 whip a +0 leather armour (2, 18, D:4) a +0 flail (6, 28, D:4) a +0 spear (7, 31, D:4) a +0 halberd (8, 31, D:4) a +0 whip (9, -4, D:4) a +0 plate armour a +0 scale mail (9, 23, D:4) a +0 whip (10, 11, D:4) a +0 club a +0 dagger a +0 ring mail (10, 12, D:4) a +0 club a +1 dagger of freezing a +0 robe (19, -18, D:4) 5 large rocks (19, -16, D:4) the +3 hand axe "Reusiffu" {flame, Fragile Int+3 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Fragile: It will be destroyed if unequipped. (38, 5, D:4) a +0 club (40, 17, D:4) a +0 club (43, -19, D:4) a +0 dagger (48, 5, D:4) a +2 dagger of venom (49, 7, D:4) a +0 sling (55, -17, D:4) a +0 giant club (62, 3, D:4) a +0 trident (63, 1, D:4) a +0 flail (64, 3, D:4) a +0 flail (69, -2, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Ywosaqiv's General Store a +0 club (11 gold) a scroll of torment (104 gold) a scroll of immolation (44 gold) a potion of brilliance (44 gold) a scroll of identify (22 gold) a book of Sloth (396 gold) a +6 ring of dexterity (396 gold) (0, 0, D:5) a +0 club (5, 7, D:5) a +0 battleaxe (13, -5, D:5) a +1 rapier of protection (19, 30, D:5) a +0 club (22, 24, D:5) a +0 vampiric long sword (29, 20, D:5) a staff of poison (36, 4, D:5) a +0 dagger (38, 8, D:5) a +0 hand axe a +0 falchion a +0 dagger (43, 0, D:5) a +0 dagger a +0 flail a +0 flail of holy wrath a +0 ring mail (43, 11, D:5) a +0 leather armour (50, 22, D:5) a +0 sling Level 6 of the Dungeon [Shop] Nizam's Distillery a potion of curing (39 gold) a potion of resistance (130 gold) 2 potions of curing (78 gold) a potion of ambrosia (104 gold) a potion of lignification (39 gold) a potion of heal wounds (65 gold) (0, 0, D:6) a +0 ring mail (0, 25, D:6) a +0 club (0, 34, D:6) a +0 club (0, 55, D:6) 3 scrolls of noise (2, 21, D:6) a +0 dagger (3, 20, D:6) a +0 dagger (3, 21, D:6) a +0 club (3, 23, D:6) a +0 dagger (4, 0, D:6) a +0 ring mail (4, 21, D:6) a +0 club (4, 22, D:6) a +0 dagger (4, 23, D:6) a +0 flail (10, 46, D:6) a +0 buckler (33, 10, D:6) a +0 giant club (37, 12, D:6) a +0 whip (38, 12, D:6) a +0 club Level 7 of the Dungeon (1, 1, D:7) a +0 whip (9, 22, D:7) a +0 whip a +0 leather armour (10, -7, D:7) a +0 leather armour (10, -5, D:7) a +0 robe a +0 dagger (10, -4, D:7) a +0 falchion (10, 22, D:7) a +0 club (12, -5, D:7) a +0 leather armour a +0 hand axe a +0 flail (12, -4, D:7) a +0 spear a +0 leather armour a +0 flail (16, 19, D:7) a +0 scale mail (17, 13, D:7) a +0 short sword a +0 dagger a +0 dagger a curare-tipped dart a +0 short sword (17, 14, D:7) a +0 dagger a +0 short sword (18, 13, D:7) a +0 dagger a +0 short sword (21, -27, D:7) a +0 whip (22, 17, D:7) a +0 falchion (27, -22, D:7) a +0 halberd (32, 24, D:7) a +0 plate armour (38, -1, D:7) a +0 chain mail a +0 dagger (38, 0, D:7) a +0 giant club Level 8 of the Dungeon (4, 0, D:8) a +0 spear a +0 ring mail a +0 hand axe a +0 robe (5, -1, D:8) a +0 falchion a +0 robe a +0 hand axe a +0 robe (5, 0, D:8) a +2 vampiric spear (8, 9, D:8) a +0 scale mail (18, -8, D:8) a +0 robe (21, 14, D:8) a +0 great sword (40, 4, D:8) a +0 leather armour (49, 14, D:8) a +0 rapier (53, 3, D:8) a +2 robe of willpower a +1 whip of freezing Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 ring mail a +0 club (1, 0, D:9) a +0 dagger a +0 robe (1, 1, D:9) a +0 hand axe (5, 1, D:9) a +0 barding (12, 0, D:9) a +0 ring mail (21, -8, D:9) a +0 flail (25, -10, D:9) a +0 hand axe (27, -9, D:9) a potion of might (28, -16, D:9) a +0 chain mail (28, -10, D:9) 4 stones (30, -16, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Xetay's Jewellery Shop the ring of Obsession {rC- rN+ Int+6 SInv} (621 gold) [ring of intelligence] Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. a ring of wizardry (420 gold) a +6 ring of intelligence (504 gold) a +4 ring of protection (504 gold) a ring of positive energy (280 gold) a +6 ring of intelligence (504 gold) an amulet of regeneration (420 gold) (0, 0, D:10) a +0 short sword (8, 7, D:10) a +0 ring mail (10, 7, D:10) 6 javelins (10, 12, D:10) a scroll of identify (19, 8, D:10) a +0 club (20, 0, D:10) a +0 robe a +0 dagger (20, 7, D:10) a +0 scale mail a +0 dagger (29, -4, D:10) a +2 trident of venom (37, -7, D:10) a +0 leather armour (40, -6, D:10) a +0 short sword (40, -5, D:10) a +2 dagger of venom a +0 robe (41, -6, D:10) a +0 dagger a +0 robe (44, -17, D:10) a +0 spear Level 11 of the Dungeon [Shop] Teomaus's Jewellery Shoppe a ring of flight (227 gold) a ring of see invisible (195 gold) a ring of flight (227 gold) a ring of see invisible (195 gold) the amulet "Byruts" {RegenMP rN+ Str+7} (726 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+7). rN: It protects you from negative energy. an amulet of guardian spirit (390 gold) a ring of protection from cold (325 gold) (0, 0, D:11) a +0 ring mail (26, -18, D:11) a +0 trident (30, 7, D:11) a +0 chain mail a +0 glaive a +0 scale mail (37, 13, D:11) 6 silver javelins (37, 21, D:11) a +0 chain mail (39, 12, D:11) 4 large rocks (40, -16, D:11) a +0 flail (41, 17, D:11) a +0 morningstar (43, -19, D:11) a +0 ring mail a +0 dagger (43, 22, D:11) a +0 long sword a potion of degeneration (45, -14, D:11) a +0 giant club a +0 giant club (47, -23, D:11) a +0 battleaxe Level 12 of the Dungeon (0, 0, D:12) a +0 sling (13, -33, D:12) a +0 chain mail a +0 trident (16, -36, D:12) a +0 leather armour a +2 dagger of protection (16, -34, D:12) a +0 whip (19, -27, D:12) an orb of energy (31, -40, D:12) a +0 shortbow (34, -29, D:12) a +4 battleaxe a +0 chain mail (36, 4, D:12) a +0 ring mail (40, -41, D:12) a +0 great mace (42, 6, D:12) a +0 leather armour (46, -24, D:12) 2 curare-tipped darts a +0 hand axe (47, -24, D:12) a +0 dagger a +0 leather armour (48, -14, D:12) a +0 long sword a boomerang a +0 chain mail (52, -3, D:12) a +0 falchion of venom (54, -40, D:12) a +0 club (59, -29, D:12) a +0 shortbow (60, -23, D:12) a book of Decay Level 13 of the Dungeon (0, 0, D:13) a +0 dagger a +0 leather armour (20, -10, D:13) a potion of lignification (25, 13, D:13) a +0 falchion (32, 20, D:13) a +0 rapier (55, 6, D:13) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 22 gold pieces (7, 37, Lair:1) a +0 flail (9, 19, Lair:1) a +2 falchion of holy wrath (unseen) (13, 46, Lair:1) a +0 flail (14, 11, Lair:1) a +0 war axe (15, 7, Lair:1) 3 stones (15, 20, Lair:1) a potion of heal wounds (31, 27, Lair:1) a +0 long sword (36, 30, Lair:1) a +1 mace of protection Level 2 of the Lair of Beasts (2, 0, Lair:2) the +5 quarterstaff "Leohen" {flame, Drain Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). Drain: It drains your maximum health when unequipped. (36, 17, Lair:2) a potion of ambrosia (37, 22, Lair:2) 6 stones