EvilAshe Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -6, D:1) a +1 dagger of speed (7, -4, D:1) a +0 whip (8, -10, D:1) a +0 robe (15, 6, D:1) a +0 hand axe (15, 11, D:1) a +0 ring mail (18, 12, D:1) a +0 club (21, -5, D:1) a +0 club (22, 2, D:1) 11 stones (34, -25, D:1) a +0 scale mail (35, -16, D:1) a +0 leather armour (37, 12, D:1) a stone (38, 13, D:1) a +0 dagger (41, -13, D:1) a stone (44, 16, D:1) a +0 club a stone (47, -9, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) 17 sling bullets (7, 6, D:2) 9 stones (12, 8, D:2) a +0 ring mail (13, 27, D:2) 30 stones (32, 11, D:2) a +0 short sword (33, 21, D:2) 14 stones (38, 0, D:2) 27 stones (45, 21, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, -1, D:3) a +0 short sword of draining (1, 24, D:3) a +0 dagger (3, 2, D:3) 3 tomahawks (9, 1, D:3) a +0 spear (24, 23, D:3) 16 stones (34, -4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 43, D:4) a +0 robe (14, 29, D:4) a +0 giant spiked club (14, 31, D:4) a +0 short sword a +0 robe (31, 44, D:4) a +0 club (49, 10, D:4) 25 arrows (55, 10, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (3, -14, D:5) a stone a +0 club (3, -12, D:5) a +0 dagger (5, -15, D:5) a +0 club a +0 blowgun (6, -16, D:5) a +0 dagger (7, -16, D:5) 4 stones a +0 short sword (8, -38, D:5) a +0 spear (8, -23, D:5) 21 bolts (9, -29, D:5) 2 stones a +0 whip (9, -18, D:5) a +0 club (14, -22, D:5) a stone (15, -23, D:5) a +1 vampiric dagger (16, -35, D:5) a +0 dire flail a +0 plate armour (16, -23, D:5) a +0 dagger (16, 7, D:5) a +0 ring mail (17, -31, D:5) a +0 dagger (18, -17, D:5) a +0 whip (19, -29, D:5) a stone (20, 5, D:5) 20 stones (21, -29, D:5) a stone (24, -17, D:5) a +0 dagger (25, -19, D:5) a +0 whip (26, -23, D:5) a +0 scale mail a +0 spear (38, -22, D:5) a +0 robe a +0 dagger (38, -20, D:5) a +0 morningstar (44, -21, D:5) 2 potions of mutation (45, -36, D:5) a +0 dagger a +0 robe a +0 whip (46, -25, D:5) a +0 flail (49, -26, D:5) a +0 mace (50, -19, D:5) a stone a +0 dagger (51, -23, D:5) a +0 hand axe (52, -26, D:5) a stone Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 1, D:6) a +0 mace (0, 2, D:6) a +3 mace (1, 0, D:6) a +3 quarterstaff of chaos a +0 mace (1, 1, D:6) a +0 mace (2, -6, D:6) a +1 mace of protection (2, -4, D:6) a +0 mace (2, -3, D:6) a +0 mace (2, 0, D:6) a +0 mace (2, 1, D:6) a +0 mace (2, 2, D:6) a +0 mace (3, -7, D:6) a +0 mace (3, -5, D:6) a +4 mace of protection (8, 19, D:6) a +0 leather armour an uncursed amulet of guardian spirit a +0 robe (13, 13, D:6) a +0 giant spiked club (16, 36, D:6) a +0 whip a +0 dagger a +0 robe (18, -21, D:6) a +0 whip a +0 ring mail (22, -8, D:6) a +0 giant spiked club (22, 8, D:6) a +0 hand axe (26, 10, D:6) a cursed -3 giant club (36, -6, D:6) 4 tomahawks of dispersal (56, 16, D:6) a +0 chain mail Level 7 of the Dungeon [Shop] Nezxasae's Antique Weapon Emporium a +2 great mace of venom (633 gold) a +0 war axe of chopping (230 gold) a +1 vampiric battleaxe (848 gold) a +0 shortbow (96 gold) a +0 rapier (128 gold) a +1 long sword of draining (425 gold) the +10 hand axe "Killer Klown's Death" {pain, rElec Dex+5 SInv} (2758 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It insulates you from electricity. It lets you see invisible. a +0 glaive (208 gold) the +9 shortbow of Sin {flame, *Drain Int+8} (2195 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It causes draining when unequipped. a +0 arbalest (144 gold) a +0 arbalest (144 gold) the +10 hunting sling of Untimely Demise {venom, rElec rC+ rN+++ MR-} (2867 gold) It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. a +1 mace of draining (396 gold) (0, 0, D:7) a +0 dagger (0, 1, D:7) a +0 hand axe (0, 3, D:7) a +0 hand axe a +0 chain mail (7, 9, D:7) a +0 dagger a +0 robe (8, -25, D:7) a +0 dagger a +0 robe (10, -6, D:7) a +0 club a +0 leather armour a +0 trident a +0 chain mail (12, -22, D:7) a sling bullet (13, -37, D:7) a sling bullet (13, -21, D:7) a sling bullet (14, -36, D:7) a +0 giant club (15, -37, D:7) a sling bullet (15, -34, D:7) a +0 giant spiked club (15, -31, D:7) a +0 leather armour a +0 dagger (15, -20, D:7) a +0 leather armour 10 sling bullets a +0 quarterstaff a +0 hunting sling (16, -37, D:7) a sling bullet (16, -27, D:7) a +0 scale mail (16, -20, D:7) the cursed -4 cloak of the Ban {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (17, -4, D:7) a +0 flail (18, -33, D:7) 21 arrows (18, -3, D:7) a +0 flail a +0 leather armour (20, -37, D:7) a sling bullet (20, -32, D:7) a cursed -2 club (22, -36, D:7) a sling bullet (26, -31, D:7) a +0 rapier (30, 9, D:7) the +7 mace "Fuffuefu" {antimagic, Str+4 Int+2 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+2). It makes you less stealthy. (41, -22, D:7) a +0 flail (42, -22, D:7) a +0 leather armour (43, -20, D:7) a +0 dagger a +0 leather armour (46, -18, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a scroll of random uselessness (8, -7, D:8) a potion of curing (13, -6, D:8) 7 bolts (16, -2, D:8) a cursed ring of loudness the Ecumenical Temple