Everyname Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (9, 4, D:1) a cursed -1 hand axe (23, -12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (29, 8, D:2) a +0 trident (37, 15, D:2) a cursed +0 club (52, 8, D:2) a +0 club (53, -7, D:2) a +0 halberd (63, -7, D:2) a cursed -2 spear (63, -6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, 9, D:3) 2 potions of degeneration (16, 7, D:3) a +0 hunting sling (16, 15, D:3) a +0 spear (18, 10, D:3) a +0 club (20, 10, D:3) a +0 dagger a +0 short sword a +0 animal skin a +0 helmet a +0 club (20, 11, D:3) a +0 club a +0 club (25, 18, D:3) a +0 whip (26, 18, D:3) a +0 whip (28, 19, D:3) a +0 club a +0 ring mail a +0 mace (29, 16, D:3) 2 large rocks (30, 24, D:3) a +0 dagger (31, 18, D:3) a +0 short sword (32, 17, D:3) a +0 spear (32, 18, D:3) a +0 spear (34, -7, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (10, 19, D:4) a +0 whip (23, 6, D:4) 10 sling bullets (24, 2, D:4) a +0 ring mail (29, 32, D:4) a +0 dagger (31, 26, D:4) a +0 giant club (42, 10, D:4) a +0 giant club (56, 38, D:4) a cursed -2 ring mail a +0 mace (58, 38, D:4) a +0 leather armour a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 trident (5, 3, D:5) a +0 leather armour (11, -15, D:5) 15 sling bullets (11, -7, D:5) an uncursed ring of loudness a +0 club a +0 scale mail (12, -6, D:5) a cursed -3 flail a +0 ring mail (13, -7, D:5) a +0 flail (14, -7, D:5) a +0 hand axe (28, 16, D:5) a +0 club a +0 leather armour 20 sling bullets (29, 22, D:5) a +0 halberd (29, 25, D:5) a +0 ring mail (37, -7, D:5) a +0 giant spiked club (39, 33, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, 10, D:6) a scroll of random uselessness (7, 0, D:6) a +0 robe (26, -22, D:6) a +0 quarterstaff (29, 15, D:6) a +0 dagger a +0 trident a +0 ring mail (30, 15, D:6) a +0 mace a +0 leather armour (30, 16, D:6) a +0 flail a +0 chain mail (31, 13, D:6) a +0 shortbow (34, -1, D:6) a cursed +0 robe (34, 0, D:6) a cursed +0 robe a +0 flail a +0 robe (35, 0, D:6) a +0 battleaxe a +0 robe Level 7 of the Dungeon (0, 0, D:7) 4 javelins (11, -2, D:7) a +0 robe a +0 dagger a +0 club (12, -2, D:7) a +0 giant spiked club (12, -1, D:7) a +0 ring mail a +0 hand axe (13, -1, D:7) a +2 long sword of freezing the cursed +1 flail of Fate {flame, +Fly rElec rPois rF-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. a +0 shortbow a +2 mace of draining a +1 antimagic dagger a +0 hunting sling a +0 hand axe a +2 short sword of speed a +0 club a +0 whip a +0 spear a +0 falchion a +0 flail a +0 chain mail a +0 battleaxe (28, 29, D:7) a +0 flail a +0 leather armour an orc skeleton (28, 32, D:7) a +0 falchion (32, 24, D:7) a +0 flail an orc skeleton (33, 28, D:7) 6 inedible chunks of flesh (45, 8, D:7) 5 gold pieces (45, 14, D:7) a potion of degeneration (45, 15, D:7) a +0 quarterstaff the Ecumenical Temple