Evashark Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -15, D:1) a +0 club (10, 20, D:1) 23 arrows (11, -9, D:1) a +0 hand axe (15, -12, D:1) a +0 whip (17, -4, D:1) a cursed amulet of inaccuracy (19, -2, D:1) 24 arrows (24, 3, D:1) a +0 club (27, -4, D:1) a +0 whip of electrocution (27, -1, D:1) a +0 leather armour (28, 16, D:1) a +0 club (29, -5, D:1) a +0 club (37, 8, D:1) a +0 dagger (51, -15, D:1) a +0 whip (53, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (0, 1, D:2) 12 gold pieces (0, 2, D:2) 5 gold pieces (3, 2, D:2) a book of Cantrips (13, -16, D:2) a +0 club (14, -18, D:2) a +0 club (15, -27, D:2) 17 stones (15, -18, D:2) a +0 club (16, -18, D:2) a cursed -2 dagger (17, -1, D:2) a +0 club (22, -7, D:2) a +0 short sword a stone (22, -4, D:2) a stone (24, -1, D:2) a stone (29, -24, D:2) a +0 ring mail (31, -11, D:2) a +0 dagger (34, -12, D:2) a +0 mace (36, -6, D:2) a +0 club (39, -7, D:2) a +0 robe (47, -20, D:2) a +0 dagger a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) 17 bolts (2, 28, D:3) a +0 hand axe a +0 scale mail (14, -10, D:3) a cursed -1 hand axe 20 stones (15, 33, D:3) a +0 hunting sling (16, -13, D:3) a stone (16, -11, D:3) a stone (16, -7, D:3) a cursed -3 flail a +0 scale mail (17, -15, D:3) a stone (17, -13, D:3) a stone (18, -16, D:3) a stone (21, 39, D:3) a cursed -3 dagger a +0 leather armour (22, -4, D:3) a +0 club (28, 22, D:3) a +0 scale mail (30, 12, D:3) a stone (32, 18, D:3) a +0 dagger (33, -4, D:3) a +0 leather armour (34, -4, D:3) 11 stones (35, 37, D:3) a +0 ring mail (35, 42, D:3) 6 stones (36, 13, D:3) a +0 dagger 3 stones (49, 27, D:3) a +0 hand axe (50, 11, D:3) a +0 dagger (54, 26, D:3) a cursed +0 hand axe (55, 35, D:3) a +0 tower shield (59, 8, D:3) a +0 ring mail (60, -12, D:3) a +0 club (60, 26, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (unseen) (5, -24, D:4) the +8 hunting sling of Higiw {freeze, +Inv rElec rC+++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It renders you almost immune to cold. It insulates you from electricity. It lets you turn invisible. It makes you less stealthy.