Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7130749580445734065 1472 EtherCrawl the Conjurer (level 8, 0/67 HPs) Began as a Demigod Conjurer on June 29, 2022. Shot with an arrow by a centaur (8 damage) ... on level 6 of the Dungeon. The game lasted 00:10:39 (6235 turns). EtherCrawl the Conjurer (Demigod Conjurer) Turns: 6235, Time: 00:10:40 Health: 0/67 AC: 4 Str: 18 XL: 8 Next: 24% Magic: 9/18 EV: 11 Int: 24 God: Gold: 254 SH: 4 Dex: 12 Spells: 2/16 levels left rFire . . . SeeInvis . l - +1 spear (venom) rCold . . . Faith . q - +0 buckler rNeg + . . Spirit . x - +0 leather armour {rN+} rPois . Reflect . (no helmet) rElec . Harm . j - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ m - amulet of regeneration HPRegen 1.01/turn H - ring of wizardry MPRegen 0.16/turn A - +6 ring of strength @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons h - a +0 short sword l - a +1 spear of venom (weapon) Missiles g - 124 stones p - 15 poisoned darts E - 3 javelins Armour a - a +0 robe j - a +0 cloak (worn) q - a +0 buckler (worn) w - a +1 chain mail of cold resistance x - a +0 leather armour of positive energy (worn) y - a +2 kite shield Jewellery d - a +4 ring of slaying m - an amulet of regeneration (around neck) t - a ring of protection from fire v - a ring of protection from fire A - a +6 ring of strength (right hand) D - a +6 ring of intelligence H - a ring of wizardry (left hand) Wands b - a wand of flame (15) r - a wand of polymorph (9) Scrolls f - 3 scrolls of teleportation i - 2 scrolls of blinking k - a scroll of summoning n - a scroll of immolation o - a scroll of noise {unknown} u - a scroll of fear {unknown} z - 2 scrolls of identify C - a scroll of enchant armour {unknown} G - a scroll of vulnerability {unknown} I - a scroll of torment {unknown} Potions c - a potion of mutation e - a potion of degeneration {unknown} s - 2 potions of haste {unknown} B - 2 potions of curing F - a potion of resistance {unknown} Skills: + Level 4.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Shields + Level 4.5 Spellcasting + Level 5.8 Conjurations + Level 2.4 Hexes + Level 2.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Dazzling Flash Conj/Hex 50% N/A 3% 3 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 11% 4 e - Fulminant Prism Conj/Hex 12% 3d9 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 6% 1 Sting Tmut/Pois 20% 1d4 6% 1 Passwall Tmut/Erth 4% N/A 9% 2 Poisonous Vapours Pois/Air 10% N/A 9% 2 Sublimation of Blood Necr 5% N/A 9% 2 Wereblood Tmut 5% N/A 9% 2 Stone Arrow Conj/Erth 38% 3d9 5% 3 Frozen Ramparts Ice 10% 1d3 17% 3 Ice Form Ice/Tmut 5% N/A 47% 4 Olgreb's Toxic Radiance Pois 5% N/A 47% 4 Summon Ice Beast Ice/Summ 5% N/A 47% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:4 [= Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow misses you. The searing ray hits the centaur. The centaur is heavily wounded. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (heavily wounded, 88% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Unknown command. The searing ray misses the centaur. The centaur shoots an arrow. You block the arrow. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ### ..# ...##......# ## ..####............####.. .......##.........#..... ...###.##....##......... .....#.##....##........ .....#.##....##....c# .[#..#.##...........# #.##.#.#####..).@...# #.##)...##.....=....# #.##....##.......(..# #.##....##...##.....# #.........)..##....... .......)............... ..##.##......###.##..... .....##......# #.. ..... ..#####......# .. You could see a centaur. Vanquished Creatures A steam dragon (D:4) A hornet zombie (D:5) 3 ogres A necrophage (D:5) 2 gnoll sergeants A water moccasin zombie (D:5) A water moccasin skeleton (D:5) A centaur zombie (D:5) 4 hounds A jelly (D:5) A gnoll shaman (D:4) A centaur skeleton (D:4) 3 iguanas Terence (D:3) A hound skeleton (D:4) 2 howler monkey zombies 18 gnolls A howler monkey skeleton (D:6) 7 adders An adder skeleton (D:4) A worm (D:3) 2 dart slugs 2 orcs 10 ball pythons 5 bats (D:2) 4 endoplasms 4 giant cockroaches 4 hobgoblins 3 jackals (D:3) 5 quokkas 4 frilled lizards 8 goblins 3 kobolds 5 rats 112 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:6) 3 creatures vanquished. Grand Total: 115 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EtherCrawl the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 581 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 784 | D:1 | Reached skill level 1 in Fighting 1425 | D:1 | Learned a level 2 spell: Searing Ray 1589 | D:2 | Reached XP level 3. HP: 28/28 MP: 7/9 1611 | D:2 | Reached skill level 4 in Conjurations 2011 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/10 2507 | D:3 | Noticed Terence 2525 | D:3 | Killed Terence 3259 | D:3 | Learned a level 3 spell: Dazzling Flash 3303 | D:4 | Reached XP level 5. HP: 36/42 MP: 9/12 3329 | D:4 | Found Luiten's Jewellery Shoppe. 3438 | D:4 | Found Feuwiche's Armour Shop. 3516 | D:3 | Reached skill level 1 in Shields 3747 | D:4 | Noticed a steam dragon 3763 | D:4 | Killed a steam dragon 3764 | D:4 | Reached skill level 5 in Conjurations 3764 | D:4 | Reached XP level 6. HP: 13/51 MP: 1/14 3880 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4521 | D:5 | Entered Level 5 of the Dungeon 4649 | D:5 | Reached XP level 7. HP: 9/57 MP: 0/16 4834 | D:5 | Reached skill level 1 in Hexes 4834 | D:5 | Reached skill level 1 in Translocations 5368 | D:5 | Reached XP level 8. HP: 66/66 MP: 0/17 5877 | D:6 | Learned a level 4 spell: Fulminant Prism 6235 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_rooms, serial_park_tiny_pond, hangedman_abyss_or_decor_stabs D:3: layout_loops_ring, chequers_serial_rivers_micro_b, uniq_terence D:4: layout_cave_pools, lemuel_crystal_altar, serial_shops, shop, shop_statue, lemuel_flame_loot_1 D:5: nicolae_cairo_tiling, layout_basic D:6: layout_basic, minmay_temple_entry_poolview Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.5 Fighting | 1 2 3 4 | 4.3 Conjurations | 4 5 | 5.8 Shields | 1 2 3 | 3.5 Hexes | 2 | 2.4 Translocations | 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 12 | | || 12 Short sword | 7 | 5 | || 12 Spear | | 37 | 46 || 83 Cast: Magic Dart | 78 | 97 | 44 || 219 Searing Ray | 1 | 8 | 14 || 23 Dazzling Flash | | 1 | || 1 Fulminant Prism | | | 3 || 3 Use: Scroll | | 5 | || 5 Stab: Sleeping | 1 | 4 | || 5 Armor: Robe | 11 | 7 | || 18 Leather armour | | 5 | 10 || 15 Dodge: Dodged | 33 | 37 | 31 || 101 Block: Buckler | | 13 | 22 || 35