EtherCrawl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate a +5 plate armour (6, 3, D) a +0 robe a +5 fustibalus the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 9.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (14, 6, D) (unseen) (14, 8, D) (unseen) (59, 37, D) a +4 giant spiked club (unseen) (60, 19, D) a cursed +3 demon trident of freezing {(Curse: rF-)} (60, 37, D) a +0 dagger (unseen) (61, 16, D) a +1 robe of positive energy (61, 26, D) the +1 robe of the Gloaming {Dex+4} It affects your dexterity (+4). (61, 37, D) a +3 chaotic staff of death (unseen) (62, 0, D) a +6 wizard's staff of cold (62, 1, D) a +2 robe of cold resistance (62, 2, D) a +0 hand crossbow of molten steel (62, 16, D) a +1 plate armour of fire resistance (62, 27, D) a +1 shortbow of molten steel (63, 0, D) a +5 warped staff of fire (63, 16, D) a +2 chain mail of positive energy (63, 19, D) a shapeshifter corpse (63, 21, D) a shapeshifter corpse a shapeshifter corpse a shapeshifter corpse (63, 27, D) a +0 trident the +0 staff of Defence {shield, tMut; MR+} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (63, 33, D) a +2 iron troll leather (63, 37, D) a cursed ring of dexterity {(Curse: Int-2)} (unseen) (64, 21, D) a shapeshifter corpse (64, 27, D) a +3 chaotic staff of earth (64, 29, D) an uncursed ring of intelligence the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. an uncursed ring of strength an uncursed ring of intelligence an uncursed ring of intelligence an uncursed ring of dexterity an uncursed ring of dexterity (65, 26, D) a +0 spear of distortion (68, 4, D) a -3 hat (69, 36, D) a +3 scale mail of cold resistance (unseen) (69, 37, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a two-headed ogre corpse (still there?) (69, 39, D) a +0 mangonel a cyclops corpse (70, 8, D) a +0 short sword (unseen) (70, 9, D) a +1 scutum of protection (70, 36, D) a +1 ring mail of poison resistance (70, 42, D) a +0 giant club a +0 giant spiked club a +0 troll leather a +2 arbalest of molten steel a two-headed ogre skeleton a troll skeleton (70, 43, D) a two-headed ogre skeleton (71, 8, D) a book of Air (71, 11, D) a +2 energetic staff of air (71, 12, D) a +2 mangonel of velocity (71, 16, D) a +0 halberd of chopping (71, 17, D) a +4 quarterstaff of protection (71, 27, D) the -3 rapier "Uwuppohu" {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (71, 32, D) a porcupine skeleton (71, 36, D) a +3 scale mail of cold resistance (71, 37, D) a +5 staff of cold (71, 38, D) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (71, 42, D) a +0 giant spiked club a two-headed ogre skeleton (72, 9, D) the +3 plate armour "Fafuh" {rF+} It protects you from fire. (unseen) (72, 11, D) a +4 scimitar of protection a +1 hatchet of venom (72, 16, D) a cursed +3 mace of crushing {(Curse: *Noise Str-3)} (72, 17, D) the cursed +1 mace of Otheug Muoth {crush, rElec rF+ Str-5 Dex+2, (Curse: *Drain rC-)} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. { (Curse: *Drain rC-)} an iguana corpse (skeletalised by now) (72, 26, D) a +1 mace of venom (72, 27, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a spiny frog corpse (skeletalised by now) (72, 29, D) a bullfrog skeleton (72, 33, D) a -2 falchion (72, 37, D) a +1 scale mail of positive energy (72, 42, D) a troll skeleton (72, 43, D) a +0 giant club an ogre skeleton (73, 16, D) a +1 mangonel of freezing (73, 17, D) a +2 energetic staff of poison (73, 22, D) a komodo dragon corpse (skeletalised by now) (unseen) (73, 27, D) a cursed +4 glaive of freezing {(Curse: MR-)} (75, 1, D) a +1 chain mail of poison resistance