EtherCrawl the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 hand axe (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +2 triple crossbow "Kouxkom" {velocity, rN+ MR+ Int+2 Dex+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (34, 28, D) a +1 quarterstaff of speed (35, 0, D) the +4 steam dragon scales of Death Resistance {-Cast rElec rC+ Int+9} It affects your intelligence (+9). It protects you from cold. It insulates you from electricity. It prevents spellcasting. (35, 14, D) an uncursed staff of energy (35, 15, D) a book of Necromancy (35, 28, D) a book of Spatial Translocations (35, 29, D) a box of beasts (36, 0, D) a +8 blowgun (36, 14, D) an uncursed staff of conjuration (36, 29, D) a +1 great sword of electrocution (37, 0, D) a phial of floods (37, 1, D) a lamp of fire (37, 14, D) an uncursed staff of power (37, 15, D) a +2 dagger of draining (37, 19, D) a +0 spear a naga corpse (37, 20, D) a cursed -2 halberd a naga corpse (37, 28, D) the ring "Plog" {rC+ MR+ Int+2 SInv} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (37, 29, D) a book of Cantrips (38, 1, D) a book of Dreams (38, 5, D) an elephant skeleton a porcupine skeleton a komodo dragon skeleton (38, 6, D) a water moccasin corpse (38, 14, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 15, D) a book of the Sky (38, 19, D) a +0 trident (38, 20, D) 2 poisoned javelins (38, 21, D) an anaconda skeleton (38, 28, D) a lightning rod (4/4) (38, 29, D) the Compendium of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Agony Necromancy 5 Trog disapproves of the use of such an item. (39, 15, D) a +2 spear of flaming (39, 16, D) a fan of gales a manual of Short Blades (39, 20, D) a +0 antimagic halberd a +0 club a naga corpse a guardian serpent corpse an anaconda corpse (39, 21, D) a +4 antimagic rapier 2 steel javelins (39, 22, D) a ball python skeleton (39, 28, D) an uncursed ring of positive energy (39, 29, D) a sack of spiders (39, 35, D) a +2 war axe of electrocution (40, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (40, 5, D) a crocodile skeleton (40, 6, D) a crocodile skeleton (40, 14, D) an uncursed staff of poison (40, 15, D) a +1 spear of piercing (40, 19, D) a +0 broad axe of flaming a +2 antimagic broad axe (40, 20, D) an anaconda skeleton (40, 21, D) a +0 club a +0 robe a naga corpse a ball python corpse a ball python skeleton (40, 22, D) a water moccasin corpse (40, 28, D) a +0 long sword of holy wrath (40, 29, D) the +0 pair of boots "Kynumoj Xuse" {rElec rPois rC+ Dex-5} It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. (41, 0, D) a +1 troll leather armour (41, 1, D) an uncursed staff of fire (41, 14, D) an uncursed ring of flight (41, 28, D) Lehudib's Incunabulum of Dusty Attacks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Leda's Liquefaction Hexes/Earth 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Trog disapproves of the use of such an item. (41, 29, D) an uncursed staff of cold (42, 1, D) a book of Maledictions (42, 14, D) a cursed staff of conjuration (42, 15, D) a +0 vampiric rapier (42, 28, D) a +2 pair of gloves of archery (42, 29, D) a +2 hand axe of electrocution (43, 14, D) a book of Necromancy (43, 15, D) a +5 war axe of freezing (43, 28, D) the +11 rapier "Killer Bee's Foe" {protect, +Blink} It protects the one who uses it against injury (+AC on strike). It lets you blink. (43, 29, D) a phial of floods (44, 28, D) a cursed staff of fire (49, 0, D) an uncursed staff of cold (49, 1, D) the +2 chain mail of the Dozen Eyes {+Fly Str-3 Slay+3} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (49, 12, D) a +2 war axe of chopping (49, 24, D) a +2 morningstar of protection (49, 36, D) an uncursed staff of power (50, 1, D) a crystal ball of energy (50, 12, D) a manual of Evocations (50, 15, D) a +0 trident a +1 shortbow of flaming (50, 25, D) a +3 quarterstaff of protection (50, 36, D) the cursed +0 morningstar of Demonkind {flame, +Fly rPois Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (50, 37, D) a phial of floods (51, 0, D) the +6 chain mail of Narcissism {rPois MR+ Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (51, 1, D) an uncursed amulet of guardian spirit (51, 5, D) a +0 short sword a +0 chain mail a +0 short sword (51, 6, D) a +0 dagger a +0 leather armour an uncursed amulet of the acrobat a +0 rapier a +0 rapier a +0 leather armour (51, 7, D) a +0 short sword a +4 shortbow 15 arrows a +0 leather armour a +0 long sword a +0 leather armour (51, 12, D) a +0 long sword (51, 13, D) a +0 plate armour of fire resistance (51, 18, D) the +4 mace of Change {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. a +0 robe (51, 24, D) a +0 dagger (51, 25, D) an uncursed amulet of harm (51, 44, D) a +6 trident of venom (52, 0, D) a +0 long sword (52, 5, D) the +8 rapier of the Tundras {pierce, rElec rF+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from fire. It insulates you from electricity. a +0 dagger a +0 shortbow 20 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (52, 6, D) a +4 antimagic war axe a +7 antimagic hand axe (52, 7, D) a +0 short sword a +0 shortbow a +0 leather armour 14 arrows (52, 13, D) the +6 arbalest "Damnation" {damnation} (52, 18, D) the +2 lajatang "Coclent" {flame, *Corrode rElec rF++ MR+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +2 vampiric hand axe (52, 24, D) a +1 leather armour of magic resistance (52, 25, D) a +0 war axe (52, 27, D) a +0 vampiric glaive a +0 robe (52, 36, D) the cursed +2 glaive of Demand {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It has a curse placed upon it. (52, 37, D) the cursed +1 scale mail of the Furies {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (53, 0, D) a book of Transfigurations (53, 5, D) a +0 dagger (53, 6, D) the amulet "Uthiel" {Inacc rF- Str+2 Dex+4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. a +2 ring of evasion a +2 ring of protection an uncursed ring of fire an uncursed ring of positive energy an uncursed ring of fire an uncursed ring of magical power a +1 ring of protection a +0 short sword a +0 buckler the cursed +1 war axe of the Vase {pain, rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It has a curse placed upon it. a +0 rapier an elf corpse (skeletalised by now) (53, 12, D) a manual of Summonings (53, 15, D) a manual of Bows (53, 16, D) a +1 demon trident of electrocution (53, 24, D) a book of Alchemy (53, 25, D) an uncursed staff of poison (53, 29, D) a +7 rapier of venom a cursed +0 long sword a +0 robe a potion of blood (53, 36, D) a lightning rod (4/4) (53, 37, D) a +2 shortbow of freezing (54, 0, D) a +2 chain mail of cold resistance (54, 1, D) an uncursed ring of magical power (54, 12, D) a +4 hand axe of freezing (54, 14, D) a +4 broad axe of chopping (54, 24, D) a phial of floods (54, 29, D) a +2 hand axe of venom a +1 broad axe of venom (54, 36, D) a +0 hand axe of chopping (55, 0, D) a book of Spatial Translocations (55, 12, D) the Guide on Supportive Stones Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Iron Shot Conjuration/Earth 6 d - Shadow Creatures Summoning 6 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (55, 24, D) an uncursed staff of summoning (55, 28, D) a +1 battleaxe a +3 longbow of flaming a +0 robe (59, 37, D) an uncursed staff of power (60, 36, D) a +0 war axe of venom (60, 37, D) a lightning rod (4/4) (60, 41, D) a +0 great mace the cursed +3 shortbow "Wiuloag" {freeze, *Corrode +Blink +Inv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you turn invisible. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. a +0 chain mail a +0 giant club a +0 giant spiked club a +0 dagger a cursed +0 robe (60, 42, D) a +0 battleaxe a +0 ring mail (61, 0, D) a +5 giant spiked club (61, 8, D) an uncursed staff of death (61, 16, D) the +10 trident of the Skies Above {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (61, 22, D) a +0 dagger a +0 robe (61, 26, D) a fan of gales (61, 29, D) a +0 trident (61, 30, D) a +0 trident (unseen) (61, 36, D) a +0 battleaxe of electrocution (61, 37, D) the Incunabulum of the Volcanoes and Enhancements Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spectral Weapon Hexes/Charms 3 c - Inner Flame Hexes/Fire 3 Trog disapproves of the use of such an item. (61, 38, D) a +5 broad axe (61, 41, D) a +0 dagger a +0 robe a +0 dire flail a +0 dire flail (62, 0, D) a +1 chain mail of poison resistance (62, 1, D) a +5 arbalest of freezing (62, 8, D) a cursed -2 ring of evasion (62, 21, D) a +0 spear a scroll of holy word (62, 22, D) a +0 rapier a +0 robe (62, 23, D) a +4 antimagic mace (62, 26, D) a book of Spatial Translocations (62, 27, D) an uncursed ring of poison resistance (62, 30, D) a +0 shortbow 22 arrows (62, 36, D) a +3 trident of venom (62, 37, D) a book of Callings (62, 41, D) a +2 war axe of chopping a +0 arbalest 21 bolts a +0 chain mail an uncursed staff of summoning a +2 robe of fire resistance (62, 42, D) a +0 war axe a +0 chain mail (63, 16, D) a book of Ice (63, 22, D) a +0 rapier a +0 robe (63, 23, D) a +0 dagger a +0 robe (63, 28, D) a +3 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 29, D) a +0 trident (63, 31, D) a +1 antimagic war axe (63, 37, D) a +0 dagger (64, 26, D) a book of Death (64, 27, D) the cursed +1 mace of Hiotih {crush, rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It has a curse placed upon it. (64, 28, D) a manual of Maces & Flails a fan of gales a manual of Unarmed Combat a lightning rod (4/4) a lightning rod (4/4) the ring of Reimbursement {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. a +0 animal skin (64, 29, D) a +0 trident (unseen) (64, 30, D) a +0 trident (65, 26, D) an uncursed staff of energy (67, 0, D) a +0 chain mail of fire resistance (68, 0, D) the cursed +0 ring mail of the Three Tales {rN+ MR+ Str+2} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 36, D) a cursed amulet of inaccuracy (70, 8, D) a +1 lajatang of electrocution (70, 11, D) a +0 long sword (70, 37, D) a fan of gales (70, 41, D) a +0 scimitar of draining a +0 buckler (71, 8, D) an uncursed ring of flight (71, 12, D) 2 needles of confusion (71, 16, D) a scroll of holy word (71, 26, D) a +0 hand axe (71, 27, D) a +0 dagger (71, 30, D) the +9 battleaxe "Zarayvak" {antimagic, *Slow rElec rPois rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (71, 31, D) a +4 long sword of protection (71, 37, D) the +0 robe of Moral Flaws {Regen+} It increases your rate of regeneration. (71, 39, D) a +2 broad axe of chopping (72, 26, D) a +7 blowgun (72, 27, D) a +0 flail (72, 30, D) a cursed -1 long sword (72, 31, D) a +4 antimagic dagger (72, 36, D) the cursed +0 pair of boots "Agorgh" {rElec Regen+ MP+9 SInv} It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (72, 37, D) a +6 mace of protection (72, 40, D) a +0 long sword a +0 leather armour (72, 41, D) a +0 battleaxe of holy wrath (72, 42, D) a +2 dagger of venom (73, 1, D) an uncursed staff of power (73, 26, D) an uncursed staff of wizardry (73, 27, D) an uncursed staff of energy (73, 29, D) a +0 trident (73, 30, D) the +9 morningstar of Causality {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (73, 36, D) a crystal ball of energy (74, 29, D) a +0 trident (75, 1, D) a +2 leather armour of fire resistance